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Java SoundType.WOOD属性代码示例

本文整理汇总了Java中net.minecraft.block.SoundType.WOOD属性的典型用法代码示例。如果您正苦于以下问题:Java SoundType.WOOD属性的具体用法?Java SoundType.WOOD怎么用?Java SoundType.WOOD使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.block.SoundType的用法示例。


在下文中一共展示了SoundType.WOOD属性的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: BlockWoodTrapdoor

public BlockWoodTrapdoor(WoodMaterial wood) {
	super(Material.WOOD);
	this.wood = wood;
	this.oreDict = "trapdoor" + wood.getCapitalizedName();
	this.blockHardness = wood.getPlankBlockHardness();
	this.blockResistance = wood.getBlastResistance();
	this.blockSoundType = SoundType.WOOD;
	this.setHarvestLevel("axe", wood.getRequiredHarvestLevel());
	this.disableStats();
	this.setRegistryName(wood.getName() + "_trapdoor");
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:Got-Wood,代码行数:11,代码来源:BlockWoodTrapdoor.java

示例2: BlockAnalyzer

public BlockAnalyzer()
{
	super("analyzer", Material.WOOD, 2.5f, SoundType.WOOD);

	this.setRenderedAABB(makeAABB(2, 0, 2, 14, 8, 14));
	this.setCollisionAABBList(BOUNDS);
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:7,代码来源:BlockAnalyzer.java

示例3: BlockArcaneTransfigurationTable

public BlockArcaneTransfigurationTable()
{
	super("arcane_transfiguration_table", Material.WOOD, 2.5f, SoundType.WOOD);

	this.setLightLevel(1f);
	this.setRenderedAABB(makeAABB(0, 0, 0, 16, 10, 16));
	this.setCollisionAABBList(BOUNDS);
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:8,代码来源:BlockArcaneTransfigurationTable.java

示例4: getSoundType

@Override
public SoundType getSoundType(IBlockState state, World world, BlockPos pos, Entity entity) {
	switch((EnumKilnTypes)state.getValue(TYPE)){
	case EMPTY:return SoundType.GROUND;
	case THATCH:return SoundType.PLANT;
	case WOOD:return SoundType.WOOD;
	case ACTIVE:return SoundType.WOOD;
	case COMPLETE:return SoundType.SAND;
	default:return SoundType.WOOD;
	}
}
 
开发者ID:EnderiumSmith,项目名称:CharcoalPit,代码行数:11,代码来源:BlockPotteryKiln.java

示例5: getBlockReflectivity

private static float getBlockReflectivity(Int3 blockPos)
{
	Block block = mc.theWorld.getBlockState(new BlockPos(blockPos.x, blockPos.y, blockPos.z)).getBlock();
	SoundType soundType = block.getSoundType();
	
	float reflectivity = 0.5f;
	
	if (soundType == SoundType.STONE)
		reflectivity = SoundPhysicsCore.Config.stoneReflectivity;
	else if (soundType == SoundType.WOOD)
		reflectivity = SoundPhysicsCore.Config.woodReflectivity;
	else if (soundType == SoundType.GROUND)
		reflectivity = SoundPhysicsCore.Config.groundReflectivity;
	else if (soundType == SoundType.PLANT)
		reflectivity = SoundPhysicsCore.Config.plantReflectivity;
	else if (soundType == SoundType.METAL)
		reflectivity = SoundPhysicsCore.Config.metalReflectivity;
	else if (soundType == SoundType.GLASS)
		reflectivity = SoundPhysicsCore.Config.glassReflectivity;
	else if (soundType == SoundType.CLOTH)
		reflectivity = SoundPhysicsCore.Config.clothReflectivity;
	else if (soundType == SoundType.SAND)	
		reflectivity = SoundPhysicsCore.Config.sandReflectivity;
	else if (soundType == SoundType.SNOW)
		reflectivity = SoundPhysicsCore.Config.snowReflectivity;
	else if (soundType == SoundType.LADDER)
		reflectivity = SoundPhysicsCore.Config.woodReflectivity;
	else if (soundType == SoundType.ANVIL)
		reflectivity = SoundPhysicsCore.Config.metalReflectivity;
	
	reflectivity *= SoundPhysicsCore.Config.globalBlockReflectance;
	
	return reflectivity;
}
 
开发者ID:sonicether,项目名称:Sound-Physics,代码行数:34,代码来源:SoundPhysics.java

示例6: playStepSound

protected void playStepSound(BlockPos pos, Block blockIn)
{
    if (!blockIn.getDefaultState().getMaterial().isLiquid())
    {
        SoundType soundtype = blockIn.getSoundType();

        if (this.world.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
        {
            soundtype = Blocks.SNOW_LAYER.getSoundType();
        }

        if (this.isBeingRidden() && this.field_190688_bE)
        {
            ++this.gallopTime;

            if (this.gallopTime > 5 && this.gallopTime % 3 == 0)
            {
                this.func_190680_a(soundtype);
            }
            else if (this.gallopTime <= 5)
            {
                this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
            }
        }
        else if (soundtype == SoundType.WOOD)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
        else
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:AbstractHorse.java

示例7: BlockWritingDesk

public BlockWritingDesk()
{
	super("writing_desk", Material.WOOD, 2.5f, SoundType.WOOD);
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:4,代码来源:BlockWritingDesk.java

示例8: playStepSound

protected void playStepSound(BlockPos pos, Block blockIn)
{
    SoundType soundtype = blockIn.getSoundType(worldObj.getBlockState(pos), worldObj, pos, this);

    if (this.worldObj.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
    {
        soundtype = Blocks.SNOW_LAYER.getSoundType();
    }

    if (!blockIn.getDefaultState().getMaterial().isLiquid())
    {
        HorseType horsetype = this.getType();

        if (this.isBeingRidden() && !horsetype.hasMuleEars())
        {
            ++this.gallopTime;

            if (this.gallopTime > 5 && this.gallopTime % 3 == 0)
            {
                this.playSound(SoundEvents.ENTITY_HORSE_GALLOP, soundtype.getVolume() * 0.15F, soundtype.getPitch());

                if (horsetype == HorseType.HORSE && this.rand.nextInt(10) == 0)
                {
                    this.playSound(SoundEvents.ENTITY_HORSE_BREATHE, soundtype.getVolume() * 0.6F, soundtype.getPitch());
                }
            }
            else if (this.gallopTime <= 5)
            {
                this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
            }
        }
        else if (soundtype == SoundType.WOOD)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
        else
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:41,代码来源:EntityHorse.java


注:本文中的net.minecraft.block.SoundType.WOOD属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。