当前位置: 首页>>代码示例>>Java>>正文


Java SoundType.PLANT属性代码示例

本文整理汇总了Java中net.minecraft.block.SoundType.PLANT属性的典型用法代码示例。如果您正苦于以下问题:Java SoundType.PLANT属性的具体用法?Java SoundType.PLANT怎么用?Java SoundType.PLANT使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.block.SoundType的用法示例。


在下文中一共展示了SoundType.PLANT属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getSoundType

@Override
public SoundType getSoundType(IBlockState state, World world, BlockPos pos, Entity entity) {
	switch((EnumKilnTypes)state.getValue(TYPE)){
	case EMPTY:return SoundType.GROUND;
	case THATCH:return SoundType.PLANT;
	case WOOD:return SoundType.WOOD;
	case ACTIVE:return SoundType.WOOD;
	case COMPLETE:return SoundType.SAND;
	default:return SoundType.WOOD;
	}
}
 
开发者ID:EnderiumSmith,项目名称:CharcoalPit,代码行数:11,代码来源:BlockPotteryKiln.java

示例2: getBlockReflectivity

private static float getBlockReflectivity(Int3 blockPos)
{
	Block block = mc.theWorld.getBlockState(new BlockPos(blockPos.x, blockPos.y, blockPos.z)).getBlock();
	SoundType soundType = block.getSoundType();
	
	float reflectivity = 0.5f;
	
	if (soundType == SoundType.STONE)
		reflectivity = SoundPhysicsCore.Config.stoneReflectivity;
	else if (soundType == SoundType.WOOD)
		reflectivity = SoundPhysicsCore.Config.woodReflectivity;
	else if (soundType == SoundType.GROUND)
		reflectivity = SoundPhysicsCore.Config.groundReflectivity;
	else if (soundType == SoundType.PLANT)
		reflectivity = SoundPhysicsCore.Config.plantReflectivity;
	else if (soundType == SoundType.METAL)
		reflectivity = SoundPhysicsCore.Config.metalReflectivity;
	else if (soundType == SoundType.GLASS)
		reflectivity = SoundPhysicsCore.Config.glassReflectivity;
	else if (soundType == SoundType.CLOTH)
		reflectivity = SoundPhysicsCore.Config.clothReflectivity;
	else if (soundType == SoundType.SAND)	
		reflectivity = SoundPhysicsCore.Config.sandReflectivity;
	else if (soundType == SoundType.SNOW)
		reflectivity = SoundPhysicsCore.Config.snowReflectivity;
	else if (soundType == SoundType.LADDER)
		reflectivity = SoundPhysicsCore.Config.woodReflectivity;
	else if (soundType == SoundType.ANVIL)
		reflectivity = SoundPhysicsCore.Config.metalReflectivity;
	
	reflectivity *= SoundPhysicsCore.Config.globalBlockReflectance;
	
	return reflectivity;
}
 
开发者ID:sonicether,项目名称:Sound-Physics,代码行数:34,代码来源:SoundPhysics.java


注:本文中的net.minecraft.block.SoundType.PLANT属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。