本文整理汇总了Java中java.awt.geom.AffineTransform.TYPE_GENERAL_ROTATION属性的典型用法代码示例。如果您正苦于以下问题:Java AffineTransform.TYPE_GENERAL_ROTATION属性的具体用法?Java AffineTransform.TYPE_GENERAL_ROTATION怎么用?Java AffineTransform.TYPE_GENERAL_ROTATION使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类java.awt.geom.AffineTransform
的用法示例。
在下文中一共展示了AffineTransform.TYPE_GENERAL_ROTATION属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: needToCopyBgColorImage
/**
* Return true if drawing <code>img</code> will
* invoke a Java2D bug (#4258675). The bug in question
* occurs when a draw image call with a background color
* parameter tries to render a sheared
* or rotated image. The portions of the bounding
* rectangle not covered by the sheared image
* are incorrectly drawn with the background color.
*/
private boolean needToCopyBgColorImage(Image img) {
boolean needToCopy;
AffineTransform transform = getTransform();
return (transform.getType()
& (AffineTransform.TYPE_GENERAL_ROTATION
| AffineTransform.TYPE_GENERAL_TRANSFORM)) != 0;
}
示例2: deviceFillRect
@Override
protected void deviceFillRect(int x, int y, int width, int height,
Color color) {
/*
* Transform to device coordinates
*/
AffineTransform deviceTransform = getTransform();
/* check if rotated or sheared */
int transformType = deviceTransform.getType();
boolean usePath = ((transformType &
(AffineTransform.TYPE_GENERAL_ROTATION |
AffineTransform.TYPE_GENERAL_TRANSFORM)) != 0);
if (usePath) {
fill(new Rectangle2D.Float(x, y, width, height));
return;
}
Point2D.Float tlc_pos = new Point2D.Float(x, y);
deviceTransform.transform(tlc_pos, tlc_pos);
Point2D.Float brc_pos = new Point2D.Float(x+width, y+height);
deviceTransform.transform(brc_pos, brc_pos);
float deviceWidth = (float) (brc_pos.getX() - tlc_pos.getX());
float deviceHeight = (float)(brc_pos.getY() - tlc_pos.getY());
WPrinterJob wPrinterJob = (WPrinterJob) getPrinterJob();
wPrinterJob.fillRect((float)tlc_pos.getX(), (float)tlc_pos.getY(),
deviceWidth, deviceHeight, color);
}
示例3: needToCopyBgColorImage
/**
* Return true if drawing {@code img} will
* invoke a Java2D bug (#4258675). The bug in question
* occurs when a draw image call with a background color
* parameter tries to render a sheared
* or rotated image. The portions of the bounding
* rectangle not covered by the sheared image
* are incorrectly drawn with the background color.
*/
private boolean needToCopyBgColorImage(Image img) {
boolean needToCopy;
AffineTransform transform = getTransform();
return (transform.getType()
& (AffineTransform.TYPE_GENERAL_ROTATION
| AffineTransform.TYPE_GENERAL_TRANSFORM)) != 0;
}
示例4: isTransformQuadrantRotated
public static boolean isTransformQuadrantRotated(AffineTransform tr) {
return ((tr.getType() & (AffineTransform.TYPE_GENERAL_ROTATION |
AffineTransform.TYPE_GENERAL_TRANSFORM)) == 0);
}
示例5: getStrike
private FontStrike getStrike(FontStrikeDesc desc, boolean copy) {
/* Before looking in the map, see if the descriptor matches the
* last strike returned from this Font2D. This should often be a win
* since its common for the same font, in the same size to be
* used frequently, for example in many parts of a UI.
*
* If its not the same then we use the descriptor to locate a
* Reference to the strike. If it exists and points to a strike,
* then we update the last strike to refer to that and return it.
*
* If the key isn't in the map, or its reference object has been
* collected, then we create a new strike, put it in the map and
* set it to be the last strike.
*/
FontStrike strike = lastFontStrike.get();
if (strike != null && desc.equals(strike.desc)) {
//strike.lastlookupTime = System.currentTimeMillis();
return strike;
} else {
Reference<FontStrike> strikeRef = strikeCache.get(desc);
if (strikeRef != null) {
strike = strikeRef.get();
if (strike != null) {
//strike.lastlookupTime = System.currentTimeMillis();
lastFontStrike = new SoftReference<>(strike);
StrikeCache.refStrike(strike);
return strike;
}
}
/* When we create a new FontStrike instance, we *must*
* ask the StrikeCache for a reference. We must then ensure
* this reference remains reachable, by storing it in the
* Font2D's strikeCache map.
* So long as the Reference is there (reachable) then if the
* reference is cleared, it will be enqueued for disposal.
* If for some reason we explicitly remove this reference, it
* must only be done when holding a strong reference to the
* referent (the FontStrike), or if the reference is cleared,
* then we must explicitly "dispose" of the native resources.
* The only place this currently happens is in this same method,
* where we find a cleared reference and need to overwrite it
* here with a new reference.
* Clearing the whilst holding a strong reference, should only
* be done if the
*/
if (copy) {
desc = new FontStrikeDesc(desc);
}
strike = createStrike(desc);
//StrikeCache.addStrike();
/* If we are creating many strikes on this font which
* involve non-quadrant rotations, or more general
* transforms which include shears, then force the use
* of weak references rather than soft references.
* This means that it won't live much beyond the next GC,
* which is what we want for what is likely a transient strike.
*/
int txType = desc.glyphTx.getType();
if (txType == AffineTransform.TYPE_GENERAL_TRANSFORM ||
(txType & AffineTransform.TYPE_GENERAL_ROTATION) != 0 &&
strikeCache.size() > 10) {
strikeRef = StrikeCache.getStrikeRef(strike, true);
} else {
strikeRef = StrikeCache.getStrikeRef(strike);
}
strikeCache.put(desc, strikeRef);
//strike.lastlookupTime = System.currentTimeMillis();
lastFontStrike = new SoftReference<>(strike);
StrikeCache.refStrike(strike);
return strike;
}
}