本文整理汇总了Java中ethanjones.cubes.networking.Networking.NETWORKING_DEBUG属性的典型用法代码示例。如果您正苦于以下问题:Java Networking.NETWORKING_DEBUG属性的具体用法?Java Networking.NETWORKING_DEBUG怎么用?Java Networking.NETWORKING_DEBUG使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类ethanjones.cubes.networking.Networking
的用法示例。
在下文中一共展示了Networking.NETWORKING_DEBUG属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handlePacket
@Override
public void handlePacket() {
long serverPing = serverReceiveTime - serverTime;
if (serverPing < 0)
Log.error("Negative ping time! " + serverPing);
PlayerManager manager = Cubes.getServer().getClient(getSocketMonitor()).getPlayerManager();
manager.lastPingNano = serverReceiveTime;
if (manager.connectionPing < 0) {
manager.connectionPing = serverPing;
} else {
manager.connectionPing = (manager.connectionPing * 0.6d) + (serverPing * 0.4d);
}
if (Networking.NETWORKING_DEBUG)
Log.debug(
getSocketMonitor().remoteAddress + " Ping: " + manager.connectionPing + " current: " + serverPing);
}
示例2: handlePacket
@Override
public void handlePacket() {
long clientPing = clientReceiveTime - clientTime;
if (clientPing < 0)
Log.error("Negative ping time! " + clientPing);
ClientNetworking networking = (ClientNetworking) NetworkingManager.getNetworking(Side.Client);
networking.awaitingPingResponse = false;
if (networking.pingTime < 0) {
networking.pingTime = clientPing;
} else {
networking.pingTime = (networking.pingTime * 0.6d) + (clientPing * 0.4d);
}
if (Networking.NETWORKING_DEBUG)
Log.debug("Ping: " + networking.pingTime + " current: " + clientPing);
}
示例3: handlePacket
@Override
public void handlePacket() {
long serverPing = serverReceiveTime - serverTime;
if (serverPing < 0) Log.error("Negative ping time! " + serverPing);
PlayerManager manager = Cubes.getServer().getClient(getSocketMonitor()).getPlayerManager();
manager.lastPingNano = serverReceiveTime;
if (manager.connectionPing < 0) {
manager.connectionPing = serverPing;
} else {
manager.connectionPing = (manager.connectionPing * 0.6d) + (serverPing * 0.4d);
}
if (Networking.NETWORKING_DEBUG)
Log.debug(getSocketMonitor().remoteAddress + " Ping: " + manager.connectionPing + " current: " + serverPing);
}
示例4: handlePacket
@Override
public void handlePacket() {
long clientPing = clientReceiveTime - clientTime;
if (clientPing < 0) Log.error("Negative ping time! " + clientPing);
ClientNetworking networking = (ClientNetworking) NetworkingManager.getNetworking(Side.Client);
networking.awaitingPingResponse = false;
if (networking.pingTime < 0) {
networking.pingTime = clientPing;
} else {
networking.pingTime = (networking.pingTime * 0.6d) + (clientPing * 0.4d);
}
if (Networking.NETWORKING_DEBUG) Log.debug("Ping: " + networking.pingTime + " current: " + clientPing);
}