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Java Networking.NETWORKING_DEBUG属性代码示例

本文整理汇总了Java中ethanjones.cubes.networking.Networking.NETWORKING_DEBUG属性的典型用法代码示例。如果您正苦于以下问题:Java Networking.NETWORKING_DEBUG属性的具体用法?Java Networking.NETWORKING_DEBUG怎么用?Java Networking.NETWORKING_DEBUG使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在ethanjones.cubes.networking.Networking的用法示例。


在下文中一共展示了Networking.NETWORKING_DEBUG属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handlePacket

@Override
public void handlePacket() {
	long serverPing = serverReceiveTime - serverTime;
	if (serverPing < 0)
		Log.error("Negative ping time! " + serverPing);
	PlayerManager manager = Cubes.getServer().getClient(getSocketMonitor()).getPlayerManager();
	manager.lastPingNano = serverReceiveTime;
	if (manager.connectionPing < 0) {
		manager.connectionPing = serverPing;
	} else {
		manager.connectionPing = (manager.connectionPing * 0.6d) + (serverPing * 0.4d);
	}
	if (Networking.NETWORKING_DEBUG)
		Log.debug(
				getSocketMonitor().remoteAddress + " Ping: " + manager.connectionPing + " current: " + serverPing);
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:16,代码来源:PacketPingConfirm.java

示例2: handlePacket

@Override
public void handlePacket() {
	long clientPing = clientReceiveTime - clientTime;
	if (clientPing < 0)
		Log.error("Negative ping time! " + clientPing);
	ClientNetworking networking = (ClientNetworking) NetworkingManager.getNetworking(Side.Client);
	networking.awaitingPingResponse = false;
	if (networking.pingTime < 0) {
		networking.pingTime = clientPing;
	} else {
		networking.pingTime = (networking.pingTime * 0.6d) + (clientPing * 0.4d);
	}
	if (Networking.NETWORKING_DEBUG)
		Log.debug("Ping: " + networking.pingTime + " current: " + clientPing);
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:15,代码来源:PacketPingReply.java

示例3: handlePacket

@Override
public void handlePacket() {
  long serverPing = serverReceiveTime - serverTime;
  if (serverPing < 0) Log.error("Negative ping time! " + serverPing);
  PlayerManager manager = Cubes.getServer().getClient(getSocketMonitor()).getPlayerManager();
  manager.lastPingNano = serverReceiveTime;
  if (manager.connectionPing < 0) {
    manager.connectionPing = serverPing;
  } else {
    manager.connectionPing = (manager.connectionPing * 0.6d) + (serverPing * 0.4d);
  }
  if (Networking.NETWORKING_DEBUG)
    Log.debug(getSocketMonitor().remoteAddress + " Ping: " + manager.connectionPing + " current: " + serverPing);
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:14,代码来源:PacketPingConfirm.java

示例4: handlePacket

@Override
public void handlePacket() {
  long clientPing = clientReceiveTime - clientTime;
  if (clientPing < 0) Log.error("Negative ping time! " + clientPing);
  ClientNetworking networking = (ClientNetworking) NetworkingManager.getNetworking(Side.Client);
  networking.awaitingPingResponse = false;
  if (networking.pingTime < 0) {
    networking.pingTime = clientPing;
  } else {
    networking.pingTime = (networking.pingTime * 0.6d) + (clientPing * 0.4d);
  }
  if (Networking.NETWORKING_DEBUG) Log.debug("Ping: " + networking.pingTime + " current: " + clientPing);
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:13,代码来源:PacketPingReply.java


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