本文整理汇总了Java中com.gmail.nossr50.datatypes.skills.SkillType.WOODCUTTING属性的典型用法代码示例。如果您正苦于以下问题:Java SkillType.WOODCUTTING属性的具体用法?Java SkillType.WOODCUTTING怎么用?Java SkillType.WOODCUTTING使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.gmail.nossr50.datatypes.skills.SkillType
的用法示例。
在下文中一共展示了SkillType.WOODCUTTING属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: WoodcuttingCommand
public WoodcuttingCommand() {
super(SkillType.WOODCUTTING);
}
示例2: checkAbilityActivation
/**
* Check to see if an ability can be activated.
*
* @param skill The skill the ability is based on
*/
public void checkAbilityActivation(SkillType skill) {
ToolType tool = skill.getTool();
AbilityType ability = skill.getAbility();
setToolPreparationMode(tool, false);
if (getAbilityMode(ability)) {
return;
}
int timeRemaining = calculateTimeRemaining(ability);
if (timeRemaining > 0) {
/*
* Axes and Woodcutting are odd because they share the same tool.
* We show them the too tired message when they take action.
*/
if (skill == SkillType.WOODCUTTING || skill == SkillType.AXES) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired", timeRemaining));
}
return;
}
if (EventUtils.callPlayerAbilityActivateEvent(player, skill).isCancelled()) {
return;
}
int ticks = PerksUtils.handleActivationPerks(player, 2 + (getSkillLevel(skill) / AdvancedConfig.getInstance().getAbilityLength()), ability.getMaxLength());
// Notify people that ability has been activated
ParticleEffectUtils.playAbilityEnabledEffect(player);
if (useChatNotifications()) {
player.sendMessage(ability.getAbilityOn());
}
SkillUtils.sendSkillMessage(player, ability.getAbilityPlayer(player));
// Enable the ability
profile.setAbilityDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
setAbilityMode(ability, true);
if (ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRILL_BREAKER) {
SkillUtils.handleAbilitySpeedIncrease(player);
}
new AbilityDisableTask(this, ability).runTaskLater(mcMMO.p, ticks * Misc.TICK_CONVERSION_FACTOR);
}
示例3: processAbilityActivation
public void processAbilityActivation(SkillType skill) {
if (Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() && !player.isSneaking()) {
return;
}
ItemStack inHand = player.getItemInHand();
if (mcMMO.getModManager().isCustomTool(inHand) && !mcMMO.getModManager().getTool(inHand).isAbilityEnabled()) {
return;
}
if (!getAbilityUse()) {
return;
}
for (AbilityType abilityType : AbilityType.values()) {
if (getAbilityMode(abilityType)) {
return;
}
}
AbilityType ability = skill.getAbility();
ToolType tool = skill.getTool();
/*
* Woodcutting & Axes need to be treated differently.
* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
*/
if (ability.getPermissions(player) && tool.inHand(inHand) && !getToolPreparationMode(tool)) {
if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
int timeRemaining = calculateTimeRemaining(ability);
if (!getAbilityMode(ability) && timeRemaining > 0) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired", timeRemaining));
return;
}
}
if (Config.getInstance().getAbilityMessagesEnabled()) {
player.sendMessage(tool.getRaiseTool());
}
setToolPreparationMode(tool, true);
new ToolLowerTask(this, tool).runTaskLaterAsynchronously(mcMMO.p, 4 * Misc.TICK_CONVERSION_FACTOR);
}
}
示例4: WoodcuttingManager
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.WOODCUTTING);
}