当前位置: 首页>>代码示例>>Golang>>正文


Golang Buffer.Release方法代码示例

本文整理汇总了Golang中v2ray/com/core/common/buf.Buffer.Release方法的典型用法代码示例。如果您正苦于以下问题:Golang Buffer.Release方法的具体用法?Golang Buffer.Release怎么用?Golang Buffer.Release使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在v2ray/com/core/common/buf.Buffer的用法示例。


在下文中一共展示了Buffer.Release方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: handleRequest

func (v *VMessOutboundHandler) handleRequest(session *encoding.ClientSession, conn internet.Connection, request *protocol.RequestHeader, payload *buf.Buffer, input buf.Reader, finish *sync.Mutex) {
	defer finish.Unlock()

	writer := bufio.NewWriter(conn)
	defer writer.Release()
	session.EncodeRequestHeader(request, writer)

	bodyWriter := session.EncodeRequestBody(request, writer)
	defer bodyWriter.Release()

	if !payload.IsEmpty() {
		if err := bodyWriter.Write(payload); err != nil {
			log.Info("VMess|Outbound: Failed to write payload. Disabling connection reuse.", err)
			conn.SetReusable(false)
		}
		payload.Release()
	}
	writer.SetCached(false)

	if err := buf.PipeUntilEOF(input, bodyWriter); err != nil {
		conn.SetReusable(false)
	}

	if request.Option.Has(protocol.RequestOptionChunkStream) {
		err := bodyWriter.Write(buf.NewLocal(8))
		if err != nil {
			conn.SetReusable(false)
		}
	}
	return
}
开发者ID:v2ray,项目名称:v2ray-core,代码行数:31,代码来源:outbound.go

示例2: Dispatch

func (v *BlackHole) Dispatch(destination v2net.Destination, payload *buf.Buffer, ray ray.OutboundRay) {
	payload.Release()

	v.response.WriteTo(ray.OutboundOutput())
	ray.OutboundOutput().Close()

	ray.OutboundInput().Release()
}
开发者ID:v2ray,项目名称:v2ray-core,代码行数:8,代码来源:blackhole.go

示例3: handleUDPResponse

func (v *DokodemoDoor) handleUDPResponse(dest v2net.Destination, payload *buf.Buffer) {
	defer payload.Release()
	v.udpMutex.RLock()
	defer v.udpMutex.RUnlock()
	if !v.accepting {
		return
	}
	v.udpHub.WriteTo(payload.Bytes(), dest)
}
开发者ID:v2ray,项目名称:v2ray-core,代码行数:9,代码来源:dokodemo.go

示例4: Write

func (w *UDPWriter) Write(b *buf.Buffer) error {
	eb := EncodeUDPPacket(w.request, b.Bytes())
	b.Release()
	defer eb.Release()
	if _, err := w.writer.Write(eb.Bytes()); err != nil {
		return err
	}
	return nil
}
开发者ID:ylywyn,项目名称:v2ray-core,代码行数:9,代码来源:protocol.go

示例5: handleUDPPayload

func (v *Server) handleUDPPayload(payload *buf.Buffer, session *proxy.SessionInfo) {
	source := session.Source
	log.Info("Socks: Client UDP connection from ", source)
	request, err := protocol.ReadUDPRequest(payload.Bytes())
	payload.Release()

	if err != nil {
		log.Error("Socks: Failed to parse UDP request: ", err)
		return
	}
	if request.Data.Len() == 0 {
		request.Data.Release()
		return
	}
	if request.Fragment != 0 {
		log.Warning("Socks: Dropping fragmented UDP packets.")
		// TODO handle fragments
		request.Data.Release()
		return
	}

	log.Info("Socks: Send packet to ", request.Destination(), " with ", request.Data.Len(), " bytes")
	log.Access(source, request.Destination, log.AccessAccepted, "")
	v.udpServer.Dispatch(&proxy.SessionInfo{Source: source, Destination: request.Destination(), Inbound: v.meta}, request.Data, func(destination v2net.Destination, payload *buf.Buffer) {
		response := &protocol.Socks5UDPRequest{
			Fragment: 0,
			Address:  request.Destination().Address,
			Port:     request.Destination().Port,
			Data:     payload,
		}
		log.Info("Socks: Writing back UDP response with ", payload.Len(), " bytes to ", destination)

		udpMessage := buf.NewLocal(2048)
		response.Write(udpMessage)

		v.udpMutex.RLock()
		if !v.accepting {
			v.udpMutex.RUnlock()
			return
		}
		nBytes, err := v.udpHub.WriteTo(udpMessage.Bytes(), destination)
		v.udpMutex.RUnlock()
		udpMessage.Release()
		response.Data.Release()
		if err != nil {
			log.Error("Socks: failed to write UDP message (", nBytes, " bytes) to ", destination, ": ", err)
		}
	})
}
开发者ID:v2ray,项目名称:v2ray-core,代码行数:49,代码来源:server_udp.go

示例6: handlerUDPPayload

func (v *Server) handlerUDPPayload(payload *buf.Buffer, session *proxy.SessionInfo) {
	source := session.Source
	request, data, err := DecodeUDPPacket(v.user, payload)
	if err != nil {
		log.Info("Shadowsocks|Server: Skipping invalid UDP packet from: ", source, ": ", err)
		log.Access(source, "", log.AccessRejected, err)
		payload.Release()
		return
	}

	if request.Option.Has(RequestOptionOneTimeAuth) && v.account.OneTimeAuth == Account_Disabled {
		log.Info("Shadowsocks|Server: Client payload enables OTA but server doesn't allow it.")
		payload.Release()
		return
	}

	if !request.Option.Has(RequestOptionOneTimeAuth) && v.account.OneTimeAuth == Account_Enabled {
		log.Info("Shadowsocks|Server: Client payload disables OTA but server forces it.")
		payload.Release()
		return
	}

	dest := request.Destination()
	log.Access(source, dest, log.AccessAccepted, "")
	log.Info("Shadowsocks|Server: Tunnelling request to ", dest)

	v.udpServer.Dispatch(&proxy.SessionInfo{Source: source, Destination: dest, User: request.User, Inbound: v.meta}, data, func(destination v2net.Destination, payload *buf.Buffer) {
		defer payload.Release()

		data, err := EncodeUDPPacket(request, payload)
		if err != nil {
			log.Warning("Shadowsocks|Server: Failed to encode UDP packet: ", err)
			return
		}
		defer data.Release()

		v.udpHub.WriteTo(data.Bytes(), source)
	})
}
开发者ID:v2ray,项目名称:v2ray-core,代码行数:39,代码来源:server.go

示例7: OnReceive

func (v *Listener) OnReceive(payload *buf.Buffer, src v2net.Destination, originalDest v2net.Destination) {
	defer payload.Release()

	segments := v.reader.Read(payload.Bytes())
	if len(segments) == 0 {
		log.Info("KCP|Listener: discarding invalid payload from ", src)
		return
	}

	if !v.running {
		return
	}
	v.Lock()
	defer v.Unlock()
	if !v.running {
		return
	}
	if payload.Len() < 4 {
		return
	}
	conv := segments[0].Conversation()
	cmd := segments[0].Command()

	id := ConnectionID{
		Remote: src.Address,
		Port:   src.Port,
		Conv:   conv,
	}
	conn, found := v.sessions[id]

	if !found {
		if cmd == CommandTerminate {
			return
		}
		writer := &Writer{
			id:       id,
			hub:      v.hub,
			dest:     src,
			listener: v,
		}
		remoteAddr := &net.UDPAddr{
			IP:   src.Address.IP(),
			Port: int(src.Port),
		}
		localAddr := v.hub.Addr()
		sConn := &ServerConnection{
			id:     internal.NewConnectionID(v2net.LocalHostIP, src),
			local:  localAddr,
			remote: remoteAddr,
			writer: &KCPPacketWriter{
				Header:   v.header,
				Writer:   writer,
				Security: v.security,
			},
			closer: writer,
		}
		conn = NewConnection(conv, sConn, v, v.config)
		select {
		case v.awaitingConns <- conn:
		case <-time.After(time.Second * 5):
			conn.Close()
			return
		}
		v.sessions[id] = conn
	}
	conn.Input(segments)
}
开发者ID:ylywyn,项目名称:v2ray-core,代码行数:67,代码来源:listener.go

示例8: Dispatch

func (v *Client) Dispatch(destination v2net.Destination, payload *buf.Buffer, ray ray.OutboundRay) {
	defer payload.Release()
	defer ray.OutboundInput().Release()
	defer ray.OutboundOutput().Close()

	network := destination.Network

	var server *protocol.ServerSpec
	var conn internet.Connection

	err := retry.ExponentialBackoff(5, 100).On(func() error {
		server = v.serverPicker.PickServer()
		dest := server.Destination()
		dest.Network = network
		rawConn, err := internet.Dial(v.meta.Address, dest, v.meta.GetDialerOptions())
		if err != nil {
			return err
		}
		conn = rawConn

		return nil
	})
	if err != nil {
		log.Warning("Shadowsocks|Client: Failed to find an available destination:", err)
		return
	}
	log.Info("Shadowsocks|Client: Tunneling request to ", destination, " via ", server.Destination())

	conn.SetReusable(false)

	request := &protocol.RequestHeader{
		Version: Version,
		Address: destination.Address,
		Port:    destination.Port,
	}
	if destination.Network == v2net.Network_TCP {
		request.Command = protocol.RequestCommandTCP
	} else {
		request.Command = protocol.RequestCommandUDP
	}

	user := server.PickUser()
	rawAccount, err := user.GetTypedAccount()
	if err != nil {
		log.Warning("Shadowsocks|Client: Failed to get a valid user account: ", err)
		return
	}
	account := rawAccount.(*ShadowsocksAccount)
	request.User = user

	if account.OneTimeAuth == Account_Auto || account.OneTimeAuth == Account_Enabled {
		request.Option |= RequestOptionOneTimeAuth
	}

	if request.Command == protocol.RequestCommandTCP {
		bufferedWriter := bufio.NewWriter(conn)
		defer bufferedWriter.Release()

		bodyWriter, err := WriteTCPRequest(request, bufferedWriter)
		defer bodyWriter.Release()

		if err != nil {
			log.Info("Shadowsock|Client: Failed to write request: ", err)
			return
		}

		if err := bodyWriter.Write(payload); err != nil {
			log.Info("Shadowsocks|Client: Failed to write payload: ", err)
			return
		}

		var responseMutex sync.Mutex
		responseMutex.Lock()

		go func() {
			defer responseMutex.Unlock()

			responseReader, err := ReadTCPResponse(user, conn)
			if err != nil {
				log.Warning("Shadowsocks|Client: Failed to read response: ", err)
				return
			}

			if err := buf.PipeUntilEOF(responseReader, ray.OutboundOutput()); err != nil {
				log.Info("Shadowsocks|Client: Failed to transport all TCP response: ", err)
			}
		}()

		bufferedWriter.SetCached(false)
		if err := buf.PipeUntilEOF(ray.OutboundInput(), bodyWriter); err != nil {
			log.Info("Shadowsocks|Client: Failed to trasnport all TCP request: ", err)
		}

		responseMutex.Lock()
	}

	if request.Command == protocol.RequestCommandUDP {
		timedReader := v2net.NewTimeOutReader(16, conn)
		var responseMutex sync.Mutex
		responseMutex.Lock()
//.........这里部分代码省略.........
开发者ID:v2ray,项目名称:v2ray-core,代码行数:101,代码来源:client.go


注:本文中的v2ray/com/core/common/buf.Buffer.Release方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。