本文整理汇总了Golang中tritium/proto.Function.ReturnTypeId方法的典型用法代码示例。如果您正苦于以下问题:Golang Function.ReturnTypeId方法的具体用法?Golang Function.ReturnTypeId怎么用?Golang Function.ReturnTypeId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tritium/proto.Function
的用法示例。
在下文中一共展示了Function.ReturnTypeId方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: resolveHeader
func (pkg *Package) resolveHeader(function *tp.Function) {
returnType := null.GetString(function.ReturnType)
if len(returnType) > 0 {
function.ReturnTypeId = proto.Int32(int32(pkg.findTypeIndex(returnType)))
function.ReturnType = nil
}
scopeType := null.GetString(function.ScopeType)
if len(scopeType) > 0 {
function.ScopeTypeId = proto.Int32(int32(pkg.findTypeIndex(scopeType)))
function.ScopeType = nil
}
opensType := null.GetString(function.OpensType)
if len(opensType) > 0 {
function.OpensTypeId = proto.Int32(int32(pkg.findTypeIndex(opensType)))
function.OpensType = nil
}
for _, arg := range function.Args {
typeName := null.GetString(arg.TypeString)
if len(typeName) > 0 {
arg.TypeId = proto.Int32(int32(pkg.findTypeIndex(typeName)))
arg.TypeString = nil
}
}
}
示例2: resolveNativeDeclaration
// can't re-use the legacy native function resolver because it's a method of a
// type that provides its own helpers and contextual data, all of which would
// be too hard to reproduce
func (pkgr *Packager) resolveNativeDeclaration(f *tp.Function, path string) {
// first we should check that the signature refers to something that actually exists
sigStr := strings.Replace(f.Stub(pkgr.Package), ",", ".", -1)
if whale.LookupBuiltIn(sigStr) == nil {
panic(fmt.Sprintf("attempt to provide signature for nonexistent native function `%s` in `%s`", sigStr, path))
}
// now turn the type names into the appropriate numeric ids
if returnType := f.GetReturnType(); len(returnType) > 0 {
f.ReturnTypeId = proto.Int32(int32(pkgr.TypeMap[returnType]))
f.ReturnType = nil
}
if scopeType := f.GetScopeType(); len(scopeType) > 0 {
f.ScopeTypeId = proto.Int32(int32(pkgr.TypeMap[scopeType]))
f.ScopeType = nil
}
if opensType := f.GetOpensType(); len(opensType) > 0 {
f.OpensTypeId = proto.Int32(int32(pkgr.TypeMap[opensType]))
f.OpensType = nil
}
for _, arg := range f.Args {
if typeName := arg.GetTypeString(); len(typeName) > 0 {
arg.TypeId = proto.Int32(int32(pkgr.TypeMap[typeName]))
arg.TypeString = nil
}
}
}
示例3: resolveDefinition
func resolveDefinition(pkg *tp.Package, fun *tp.Function, path string) {
linkingContext := linker.NewLinkingContext(pkg)
// pkg.Log.Infof("\t -- Resolving --\n")
// pkg.Log.Infof("\t\t -- function: %v\n", fun)
// Re-uses linker's logic to resolve function definitions
if null.GetBool(fun.BuiltIn) == false {
typeName := null.GetString(fun.ScopeType)
// DON'T DO THE FOLLOWING HERE -- NEED TO RESOLVE INHERITANCE FIRST
// // Make sure we're not replacing an existing function bacause it's (currently) a security risk
// typeID := fun.GetScopeTypeId()
// siblingFuncs := linkingContext.FunctionsIn(typeID)
// // println("CHECKING FOR FRATRICIDE IN", typeName)
// _, present := siblingFuncs[fun.Stub(pkg)]
// if present {
// msg := fmt.Sprintf("Redefining an existing function is not permitted: %s", fun.Stub(pkg))
// panic(msg)
// }
// // for name, sib := range siblingFuncs {
// // println("\t", name, sib)
// // }
// /////////////////////////////////////////////////////////////////////////////
if len(typeName) != 0 {
// When I pass in functions from the inheritance resolver, they're typeId is already set
fun.ScopeTypeId = pkg.GetProtoTypeId(fun.ScopeType)
fun.ScopeType = nil
}
localScope := make(linker.LocalDef, len(fun.Args))
// fun.ReturnTypeId = pkg.GetProtoTypeId(fun.ReturnType)
for _, arg := range fun.Args {
argTypeName := arg.TypeString
var argTypeId int
if argTypeName != nil {
// Similar deal. Input functions from inheritance resolution already have ids set
arg.TypeId = pkg.GetProtoTypeId(arg.TypeString)
//println("Processing %", null.GetString(arg.Name))
argTypeId = pkg.GetTypeId(null.GetString(arg.TypeString))
arg.TypeString = nil
} else {
argTypeId = int(null.GetInt32(arg.TypeId))
}
localScope[null.GetString(arg.Name)] = argTypeId
}
//pkg.Log.Infof("Some insitruction: %v, %s", fun.Instruction, null.GetString(fun.Name) )
scopeTypeId := int(null.GetInt32(fun.ScopeTypeId))
//pkg.Log.Infof("\t\t -- opening scope type : %v\n", scopeTypeId)
returnType := linkingContext.ProcessInstructionWithLocalScope(fun.Instruction, scopeTypeId, localScope, *fun.Name, path, false)
if linkingContext.HasErrors() {
message := ""
for _, msg := range linkingContext.Errors {
message = message + "\n" + msg
}
panic(message)
}
fun.ReturnTypeId = proto.Int32(int32(returnType))
if fun.Instruction != nil {
fun.Instruction.IterateAll(func(ins *tp.Instruction) {
if *ins.Type == constants.Instruction_FUNCTION_CALL {
if null.GetString(ins.Value) == "yield" {
fun.OpensTypeId = ins.YieldTypeId
}
}
})
}
}
//pkg.Log.Infof("\t\t -- done --\n")
}