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Golang Function.OpensTypeId方法代码示例

本文整理汇总了Golang中tritium/proto.Function.OpensTypeId方法的典型用法代码示例。如果您正苦于以下问题:Golang Function.OpensTypeId方法的具体用法?Golang Function.OpensTypeId怎么用?Golang Function.OpensTypeId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在tritium/proto.Function的用法示例。


在下文中一共展示了Function.OpensTypeId方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: resolveHeader

func (pkg *Package) resolveHeader(function *tp.Function) {
	returnType := null.GetString(function.ReturnType)
	if len(returnType) > 0 {
		function.ReturnTypeId = proto.Int32(int32(pkg.findTypeIndex(returnType)))
		function.ReturnType = nil
	}

	scopeType := null.GetString(function.ScopeType)
	if len(scopeType) > 0 {
		function.ScopeTypeId = proto.Int32(int32(pkg.findTypeIndex(scopeType)))
		function.ScopeType = nil
	}

	opensType := null.GetString(function.OpensType)
	if len(opensType) > 0 {
		function.OpensTypeId = proto.Int32(int32(pkg.findTypeIndex(opensType)))
		function.OpensType = nil
	}

	for _, arg := range function.Args {
		typeName := null.GetString(arg.TypeString)
		if len(typeName) > 0 {
			arg.TypeId = proto.Int32(int32(pkg.findTypeIndex(typeName)))
			arg.TypeString = nil
		}
	}
}
开发者ID:nmakiya,项目名称:tritium,代码行数:27,代码来源:resolve.go

示例2: resolveNativeDeclaration

// can't re-use the legacy native function resolver because it's a method of a
// type that provides its own helpers and contextual data, all of which would
// be too hard to reproduce
func (pkgr *Packager) resolveNativeDeclaration(f *tp.Function, path string) {
	// first we should check that the signature refers to something that actually exists
	sigStr := strings.Replace(f.Stub(pkgr.Package), ",", ".", -1)
	if whale.LookupBuiltIn(sigStr) == nil {
		panic(fmt.Sprintf("attempt to provide signature for nonexistent native function `%s` in `%s`", sigStr, path))
	}

	// now turn the type names into the appropriate numeric ids
	if returnType := f.GetReturnType(); len(returnType) > 0 {
		f.ReturnTypeId = proto.Int32(int32(pkgr.TypeMap[returnType]))
		f.ReturnType = nil
	}
	if scopeType := f.GetScopeType(); len(scopeType) > 0 {
		f.ScopeTypeId = proto.Int32(int32(pkgr.TypeMap[scopeType]))
		f.ScopeType = nil
	}
	if opensType := f.GetOpensType(); len(opensType) > 0 {
		f.OpensTypeId = proto.Int32(int32(pkgr.TypeMap[opensType]))
		f.OpensType = nil
	}
	for _, arg := range f.Args {
		if typeName := arg.GetTypeString(); len(typeName) > 0 {
			arg.TypeId = proto.Int32(int32(pkgr.TypeMap[typeName]))
			arg.TypeString = nil
		}
	}
}
开发者ID:jcgill81,项目名称:tritium,代码行数:30,代码来源:packager.go

示例3: resolveDefinition

func resolveDefinition(pkg *tp.Package, fun *tp.Function, path string) {
	linkingContext := linker.NewLinkingContext(pkg)

	//	pkg.Log.Infof("\t -- Resolving --\n")
	//	pkg.Log.Infof("\t\t -- function: %v\n", fun)

	// Re-uses linker's logic to resolve function definitions
	if null.GetBool(fun.BuiltIn) == false {
		typeName := null.GetString(fun.ScopeType)

		// DON'T DO THE FOLLOWING HERE -- NEED TO RESOLVE INHERITANCE FIRST
		// // Make sure we're not replacing an existing function bacause it's (currently) a security risk
		// typeID := fun.GetScopeTypeId()
		// siblingFuncs := linkingContext.FunctionsIn(typeID)
		// // println("CHECKING FOR FRATRICIDE IN", typeName)
		// _, present := siblingFuncs[fun.Stub(pkg)]
		// if present {
		// 	msg := fmt.Sprintf("Redefining an existing function is not permitted: %s", fun.Stub(pkg))
		// 	panic(msg)
		// }
		// // for name, sib := range siblingFuncs {
		// // 	println("\t", name, sib)
		// // }
		// /////////////////////////////////////////////////////////////////////////////

		if len(typeName) != 0 {
			// When I pass in functions from the inheritance resolver, they're typeId is already set
			fun.ScopeTypeId = pkg.GetProtoTypeId(fun.ScopeType)
			fun.ScopeType = nil
		}

		localScope := make(linker.LocalDef, len(fun.Args))

		//		fun.ReturnTypeId = pkg.GetProtoTypeId(fun.ReturnType)
		for _, arg := range fun.Args {
			argTypeName := arg.TypeString
			var argTypeId int

			if argTypeName != nil {
				// Similar deal. Input functions from inheritance resolution already have ids set

				arg.TypeId = pkg.GetProtoTypeId(arg.TypeString)
				//println("Processing %", null.GetString(arg.Name))
				argTypeId = pkg.GetTypeId(null.GetString(arg.TypeString))
				arg.TypeString = nil
			} else {
				argTypeId = int(null.GetInt32(arg.TypeId))
			}

			localScope[null.GetString(arg.Name)] = argTypeId
		}

		//pkg.Log.Infof("Some insitruction: %v, %s", fun.Instruction, null.GetString(fun.Name) )
		scopeTypeId := int(null.GetInt32(fun.ScopeTypeId))
		//pkg.Log.Infof("\t\t -- opening scope type : %v\n", scopeTypeId)
		returnType := linkingContext.ProcessInstructionWithLocalScope(fun.Instruction, scopeTypeId, localScope, *fun.Name, path, false)

		if linkingContext.HasErrors() {
			message := ""
			for _, msg := range linkingContext.Errors {
				message = message + "\n" + msg
			}
			panic(message)
		}

		fun.ReturnTypeId = proto.Int32(int32(returnType))
		if fun.Instruction != nil {
			fun.Instruction.IterateAll(func(ins *tp.Instruction) {
				if *ins.Type == constants.Instruction_FUNCTION_CALL {
					if null.GetString(ins.Value) == "yield" {
						fun.OpensTypeId = ins.YieldTypeId
					}
				}
			})
		}

	}
	//pkg.Log.Infof("\t\t -- done --\n")
}
开发者ID:nmakiya,项目名称:tritium,代码行数:79,代码来源:resolve.go


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