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Golang State.InjectMachine方法代码示例

本文整理汇总了Golang中launchpad/net/juju-core/state.State.InjectMachine方法的典型用法代码示例。如果您正苦于以下问题:Golang State.InjectMachine方法的具体用法?Golang State.InjectMachine怎么用?Golang State.InjectMachine使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在launchpad/net/juju-core/state.State的用法示例。


在下文中一共展示了State.InjectMachine方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: ConfigureBootstrapMachine

// ConfigureBootstrapMachine adds the initial machine into state.  As a part
// of this process the environmental constraints are saved as constraints used
// when bootstrapping are considered constraints for the entire environment.
func ConfigureBootstrapMachine(
	st *state.State,
	cons constraints.Value,
	datadir string,
	jobs []state.MachineJob,
	instId instance.Id,
	characteristics instance.HardwareCharacteristics,
) error {
	logger.Debugf("setting environment constraints")
	if err := st.SetEnvironConstraints(cons); err != nil {
		return err
	}

	logger.Debugf("create bootstrap machine in state")
	m, err := st.InjectMachine(version.Current.Series, cons, instId, characteristics, jobs...)
	if err != nil {
		return err
	}
	// Read the machine agent's password and change it to
	// a new password (other agents will change their password
	// via the API connection).
	logger.Debugf("create new random password for machine %v", m.Id())
	mconf, err := agent.ReadConf(datadir, m.Tag())
	if err != nil {
		return err
	}
	newPassword, err := utils.RandomPassword()
	if err != nil {
		return err
	}
	mconf.StateInfo.Password = newPassword
	mconf.APIInfo.Password = newPassword
	mconf.OldPassword = ""

	if err := mconf.Write(); err != nil {
		return err
	}
	if err := m.SetMongoPassword(newPassword); err != nil {
		return err
	}
	if err := m.SetPassword(newPassword); err != nil {
		return err
	}
	return nil
}
开发者ID:rif,项目名称:golang-stuff,代码行数:48,代码来源:bootstrap.go


注:本文中的launchpad/net/juju-core/state.State.InjectMachine方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。