当前位置: 首页>>代码示例>>Golang>>正文


Golang Affine.Inverse方法代码示例

本文整理汇总了Golang中golang.org/x/mobile/exp/f32.Affine.Inverse方法的典型用法代码示例。如果您正苦于以下问题:Golang Affine.Inverse方法的具体用法?Golang Affine.Inverse怎么用?Golang Affine.Inverse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在golang.org/x/mobile/exp/f32.Affine的用法示例。


在下文中一共展示了Affine.Inverse方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: render

func (e *engine) render(n *sprite.Node, t clock.Time) {
	if n.EngineFields.Index == 0 {
		panic("portable: sprite.Node not registered")
	}
	if n.Arranger != nil {
		n.Arranger.Arrange(e, n, t)
	}

	// Push absTransforms.
	// TODO: cache absolute transforms and use EngineFields.Dirty?
	rel := &e.nodes[n.EngineFields.Index].relTransform
	m := f32.Affine{}
	m.Mul(&e.absTransforms[len(e.absTransforms)-1], rel)
	e.absTransforms = append(e.absTransforms, m)

	if x := n.EngineFields.SubTex; x.T != nil {
		// Affine transforms work in geom.Pt, which is entirely
		// independent of the number of pixels in a texture. A texture
		// of any image.Rectangle bounds rendered with
		//
		//	Affine{{1, 0, 0}, {0, 1, 0}}
		//
		// should have the dimensions (1pt, 1pt). To do this we divide
		// by the pixel width and height, reducing the texture to
		// (1px, 1px) of the destination image. Multiplying by
		// cfg.PixelsPerPt, done in Render above, makes it (1pt, 1pt).
		dx, dy := x.R.Dx(), x.R.Dy()
		if dx > 0 && dy > 0 {
			m.Scale(&m, 1/float32(dx), 1/float32(dy))
			// TODO(nigeltao): delete the double-inverse: one here and one
			// inside func affine.
			m.Inverse(&m) // See the documentation on the affine function.
			affine(e.dst, x.T.(*texture).m, x.R, nil, &m, draw.Over)
		}
	}

	for c := n.FirstChild; c != nil; c = c.NextSibling {
		e.render(c, t)
	}

	// Pop absTransforms.
	e.absTransforms = e.absTransforms[:len(e.absTransforms)-1]
}
开发者ID:kidaa,项目名称:lantern,代码行数:43,代码来源:portable.go

示例2: TestAffine

func TestAffine(t *testing.T) {
	f, err := os.Open("../../../testdata/testpattern.png")
	if err != nil {
		t.Fatal(err)
	}
	defer f.Close()
	srcOrig, _, err := image.Decode(f)
	if err != nil {
		t.Fatal(err)
	}
	src := image.NewRGBA(srcOrig.Bounds())
	draw.Draw(src, src.Rect, srcOrig, srcOrig.Bounds().Min, draw.Src)

	const (
		pixW = 100
		pixH = 100
		ptW  = geom.Pt(50)
		ptH  = geom.Pt(50)
	)
	cfg := event.Config{
		Width:       ptW,
		Height:      ptH,
		PixelsPerPt: float32(pixW) / float32(ptW),
	}

	got := image.NewRGBA(image.Rect(0, 0, pixW, pixH))
	blue := image.NewUniform(color.RGBA{B: 0xff, A: 0xff})
	draw.Draw(got, got.Bounds(), blue, image.Point{}, draw.Src)

	b := src.Bounds()
	b.Min.X += 10
	b.Max.Y /= 2

	var a f32.Affine
	a.Identity()
	a.Scale(&a, cfg.PixelsPerPt, cfg.PixelsPerPt)
	a.Translate(&a, 0, 24)
	a.Rotate(&a, float32(math.Asin(12./20)))
	// See commentary in the render method defined in portable.go.
	a.Scale(&a, 40/float32(b.Dx()), 20/float32(b.Dy()))
	a.Inverse(&a)

	affine(got, src, b, nil, &a, draw.Over)

	ptTopLeft := geom.Point{0, 24}
	ptBottomRight := geom.Point{12 + 32, 16}

	drawCross(got, 0, 0)
	drawCross(got, int(ptTopLeft.X.Px(cfg.PixelsPerPt)), int(ptTopLeft.Y.Px(cfg.PixelsPerPt)))
	drawCross(got, int(ptBottomRight.X.Px(cfg.PixelsPerPt)), int(ptBottomRight.Y.Px(cfg.PixelsPerPt)))
	drawCross(got, pixW-1, pixH-1)

	const wantPath = "../../../testdata/testpattern-window.png"
	f, err = os.Open(wantPath)
	if err != nil {
		t.Fatal(err)
	}
	defer f.Close()
	wantSrc, _, err := image.Decode(f)
	if err != nil {
		t.Fatal(err)
	}
	want, ok := wantSrc.(*image.RGBA)
	if !ok {
		b := wantSrc.Bounds()
		want = image.NewRGBA(b)
		draw.Draw(want, b, wantSrc, b.Min, draw.Src)
	}

	if !imageEq(got, want) {
		gotPath, err := writeTempPNG("testpattern-window-got", got)
		if err != nil {
			t.Fatal(err)
		}
		t.Errorf("got\n%s\nwant\n%s", gotPath, wantPath)
	}
}
开发者ID:handong890,项目名称:mobile,代码行数:77,代码来源:affine_test.go


注:本文中的golang.org/x/mobile/exp/f32.Affine.Inverse方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。