本文整理汇总了Golang中github.com/runningwild/magnus/game.Game.GetEnt方法的典型用法代码示例。如果您正苦于以下问题:Golang Game.GetEnt方法的具体用法?Golang Game.GetEnt怎么用?Golang Game.GetEnt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/runningwild/magnus/game.Game
的用法示例。
在下文中一共展示了Game.GetEnt方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Think
func (p *burstProcess) Think(g *game.Game) {
_player := g.GetEnt(p.Player_id)
player := _player.(*game.Player)
if p.Remaining_initial.Magnitude() == 0 {
if p.count > 0 {
p.count = -1
}
p.Frames--
if p.Frames <= 0 {
p.The_phase = game.PhaseComplete
}
for i := range g.Ents {
other := g.Ents[i]
if other == player {
continue
}
dist := other.Pos().Sub(player.Pos()).Mag()
if dist < 1 {
dist = 1
}
force := p.Force / dist
other.ApplyForce(other.Pos().Sub(player.Pos()).Norm().Scale(force))
}
}
}
示例2: Think
func (p *pullProcess) Think(g *game.Game) {
_player := g.GetEnt(p.Player_id)
player := _player.(*game.Player)
base_force := p.Force * p.supplied / p.required
for _, _target := range g.Ents {
target, ok := _target.(*game.Player)
if !ok || target == player {
continue
}
target_pos := linear.Vec2{target.X, target.Y}
ray := target_pos.Sub(player.Pos())
target_angle := ray.Angle() - player.Angle
for target_angle < 0 {
target_angle += math.Pi * 2
}
for target_angle > math.Pi*2 {
target_angle -= math.Pi * 2
}
if target_angle > p.Angle/2 && target_angle < math.Pi*2-p.Angle/2 {
continue
}
ray = player.Pos().Sub(target.Pos())
// dist := ray.Mag()
ray = ray.Norm()
force := base_force // / math.Pow(dist, p.Angle/(2*math.Pi))
target.ApplyForce(ray.Scale(-force))
player.ApplyForce(ray.Scale(force))
}
}
示例3: Draw
func (p *burstProcess) Draw(player_id int, g *game.Game) {
player := g.GetEnt(player_id).(*game.Player)
base.EnableShader("circle")
prog := p.Remaining_initial.Magnitude() / p.Initial.Magnitude()
base.SetUniformF("circle", "progress", 1-float32(prog))
gl.Color4ub(255, 255, 255, 255)
radius := 40.0
texture.Render(
player.X-radius,
player.Y-radius,
2*radius,
2*radius)
base.EnableShader("")
}
示例4: Draw
func (p *pullProcess) Draw(player_id int, g *game.Game) {
gl.Color4d(1, 1, 1, 1)
gl.Disable(gl.TEXTURE_2D)
player := g.GetEnt(player_id).(*game.Player)
v1 := player.Pos()
v2 := v1.Add(linear.Vec2{1000, 0})
v3 := v2.RotateAround(v1, player.Angle-p.Angle/2)
v4 := v2.RotateAround(v1, player.Angle+p.Angle/2)
gl.Begin(gl.LINES)
vs := []linear.Vec2{v3, v4, linear.Vec2{player.X, player.Y}}
for i := range vs {
gl.Vertex2d(gl.Double(vs[i].X), gl.Double(vs[i].Y))
gl.Vertex2d(gl.Double(vs[(i+1)%len(vs)].X), gl.Double(vs[(i+1)%len(vs)].Y))
}
gl.End()
s := fmt.Sprintf("%.2f", p.supplied)
base.Log().Printf("'%s'", s)
if true {
base.GetDictionary("luxisr").RenderString(s, 10, 10, 0, 50, gin.Left)
}
}