本文整理汇总了Golang中github.com/juju/juju/jujuclient.ClientStore.UpdateAccount方法的典型用法代码示例。如果您正苦于以下问题:Golang ClientStore.UpdateAccount方法的具体用法?Golang ClientStore.UpdateAccount怎么用?Golang ClientStore.UpdateAccount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/juju/juju/jujuclient.ClientStore
的用法示例。
在下文中一共展示了ClientStore.UpdateAccount方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: decorateAndWriteInfo
// decorateAndWriteInfo decorates the info struct with information
// from the given cfg, and the writes that out to the filesystem.
func decorateAndWriteInfo(
store jujuclient.ClientStore,
details prepareDetails,
controllerName, modelName string,
) error {
accountName := details.User
if err := store.UpdateController(controllerName, details.ControllerDetails); err != nil {
return errors.Trace(err)
}
if err := store.UpdateBootstrapConfig(controllerName, details.BootstrapConfig); err != nil {
return errors.Trace(err)
}
if err := store.UpdateAccount(controllerName, accountName, details.AccountDetails); err != nil {
return errors.Trace(err)
}
if err := store.SetCurrentAccount(controllerName, accountName); err != nil {
return errors.Trace(err)
}
if err := store.UpdateModel(controllerName, accountName, modelName, details.ModelDetails); err != nil {
return errors.Trace(err)
}
if err := store.SetCurrentModel(controllerName, accountName, modelName); err != nil {
return errors.Trace(err)
}
return nil
}
示例2: updateController
// updateController prompts for a controller name and updates the
// controller and account details in the given client store.
// It returns the name of the updated controller.
func (c *registerCommand) updateController(
ctx *cmd.Context,
store jujuclient.ClientStore,
defaultControllerName string,
controllerDetails jujuclient.ControllerDetails,
accountDetails jujuclient.AccountDetails,
) (string, error) {
// Check that the same controller isn't already stored, so that we
// can avoid needlessly asking for a controller name in that case.
all, err := store.AllControllers()
if err != nil {
return "", errors.Trace(err)
}
for name, ctl := range all {
if ctl.ControllerUUID == controllerDetails.ControllerUUID {
// TODO(rogpeppe) lp#1614010 Succeed but override the account details in this case?
return "", errors.Errorf("controller is already registered as %q", name)
}
}
controllerName, err := c.promptControllerName(store, defaultControllerName, ctx.Stderr, ctx.Stdin)
if err != nil {
return "", errors.Trace(err)
}
if err := store.AddController(controllerName, controllerDetails); err != nil {
return "", errors.Trace(err)
}
if err := store.UpdateAccount(controllerName, accountDetails); err != nil {
return "", errors.Annotatef(err, "cannot update account information: %v", err)
}
return controllerName, nil
}
示例3: decorateAndWriteInfo
// decorateAndWriteInfo decorates the info struct with information
// from the given cfg, and the writes that out to the filesystem.
func decorateAndWriteInfo(
store jujuclient.ClientStore,
details prepareDetails,
controllerName, modelName string,
) error {
qualifiedModelName := jujuclient.JoinOwnerModelName(
names.NewUserTag(details.AccountDetails.User),
modelName,
)
if err := store.AddController(controllerName, details.ControllerDetails); err != nil {
return errors.Trace(err)
}
if err := store.UpdateBootstrapConfig(controllerName, details.BootstrapConfig); err != nil {
return errors.Trace(err)
}
if err := store.UpdateAccount(controllerName, details.AccountDetails); err != nil {
return errors.Trace(err)
}
if err := store.UpdateModel(controllerName, qualifiedModelName, details.ModelDetails); err != nil {
return errors.Trace(err)
}
if err := store.SetCurrentModel(controllerName, qualifiedModelName); err != nil {
return errors.Trace(err)
}
return nil
}