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Golang Authorizer.AuthUnitAgent方法代码示例

本文整理汇总了Golang中github.com/juju/juju/apiserver/facade.Authorizer.AuthUnitAgent方法的典型用法代码示例。如果您正苦于以下问题:Golang Authorizer.AuthUnitAgent方法的具体用法?Golang Authorizer.AuthUnitAgent怎么用?Golang Authorizer.AuthUnitAgent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/juju/juju/apiserver/facade.Authorizer的用法示例。


在下文中一共展示了Authorizer.AuthUnitAgent方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: New

// New creates a Facade backed by backend and resources. If auth
// doesn't identity the client as a machine agent or a unit agent,
// it will return common.ErrPerm.
func New(backend Backend, resources facade.Resources, auth facade.Authorizer) (*Facade, error) {
	if !auth.AuthMachineAgent() && !auth.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	return &Facade{
		backend:   backend,
		resources: resources,
	}, nil
}
开发者ID:bac,项目名称:juju,代码行数:12,代码来源:facade.go

示例2: NewAPIWithBacking

// NewAPIWithBacking creates a new server-side API facade with the given Backing.
func NewAPIWithBacking(st Backend, resources facade.Resources, authorizer facade.Authorizer) (*ProxyUpdaterAPI, error) {
	if !(authorizer.AuthMachineAgent() || authorizer.AuthUnitAgent()) {
		return &ProxyUpdaterAPI{}, common.ErrPerm
	}
	return &ProxyUpdaterAPI{
		backend:    st,
		resources:  resources,
		authorizer: authorizer,
	}, nil
}
开发者ID:bac,项目名称:juju,代码行数:11,代码来源:proxyupdater.go

示例3: NewLoggerAPI

// NewLoggerAPI creates a new server-side logger API end point.
func NewLoggerAPI(
	st *state.State,
	resources facade.Resources,
	authorizer facade.Authorizer,
) (*LoggerAPI, error) {
	if !authorizer.AuthMachineAgent() && !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	return &LoggerAPI{state: st, resources: resources, authorizer: authorizer}, nil
}
开发者ID:bac,项目名称:juju,代码行数:11,代码来源:logger.go

示例4: NewLeadershipService

// NewLeadershipService constructs a new LeadershipService.
func NewLeadershipService(
	claimer leadership.Claimer, authorizer facade.Authorizer,
) (LeadershipService, error) {

	if !authorizer.AuthUnitAgent() {
		return nil, errors.Unauthorizedf("permission denied")
	}

	return &leadershipService{
		claimer:    claimer,
		authorizer: authorizer,
	}, nil
}
开发者ID:bac,项目名称:juju,代码行数:14,代码来源:leadership.go

示例5: NewAPI

// NewAPI creates a new API server endpoint for the model migration
// master worker.
func NewAPI(
	backend Backend,
	resources facade.Resources,
	authorizer facade.Authorizer,
) (*API, error) {
	if !(authorizer.AuthMachineAgent() || authorizer.AuthUnitAgent()) {
		return nil, common.ErrPerm
	}
	return &API{
		backend:    backend,
		authorizer: authorizer,
		resources:  resources,
	}, nil
}
开发者ID:bac,项目名称:juju,代码行数:16,代码来源:migrationminion.go

示例6: NewMetricsAdderAPI

// NewMetricsAdderAPI creates a new API endpoint for adding metrics to state.
func NewMetricsAdderAPI(
	st *state.State,
	resources facade.Resources,
	authorizer facade.Authorizer,
) (*MetricsAdderAPI, error) {
	// TODO(cmars): remove unit agent auth, once worker/metrics/sender manifold
	// can be righteously relocated to machine agent.
	if !authorizer.AuthMachineAgent() && !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	return &MetricsAdderAPI{
		state: st,
	}, nil
}
开发者ID:bac,项目名称:juju,代码行数:15,代码来源:metricsadder.go

示例7: NewRetryStrategyAPI

// NewRetryStrategyAPI creates a new API endpoint for getting retry strategies.
func NewRetryStrategyAPI(
	st *state.State,
	resources facade.Resources,
	authorizer facade.Authorizer,
) (*RetryStrategyAPI, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	return &RetryStrategyAPI{
		st: st,
		accessUnit: func() (common.AuthFunc, error) {
			return authorizer.AuthOwner, nil
		},
		resources: resources,
	}, nil
}
开发者ID:bac,项目名称:juju,代码行数:17,代码来源:retrystrategy.go

示例8: NewUnitUpgraderAPI

// NewUnitUpgraderAPI creates a new server-side UnitUpgraderAPI facade.
func NewUnitUpgraderAPI(
	st *state.State,
	resources facade.Resources,
	authorizer facade.Authorizer,
) (*UnitUpgraderAPI, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}

	getCanWrite := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	return &UnitUpgraderAPI{
		ToolsSetter: common.NewToolsSetter(st, getCanWrite),
		st:          st,
		resources:   resources,
		authorizer:  authorizer,
	}, nil
}
开发者ID:bac,项目名称:juju,代码行数:20,代码来源:unitupgrader.go

示例9: NewUniterAPIV4

// NewUniterAPIV4 creates a new instance of the Uniter API, version 3.
func NewUniterAPIV4(st *state.State, resources facade.Resources, authorizer facade.Authorizer) (*UniterAPIV3, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	var unit *state.Unit
	var err error
	switch tag := authorizer.GetAuthTag().(type) {
	case names.UnitTag:
		unit, err = st.Unit(tag.Id())
		if err != nil {
			return nil, errors.Trace(err)
		}
	default:
		return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
	}
	accessUnit := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	accessService := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			applicationName := entity.ApplicationName()
			applicationTag := names.NewApplicationTag(applicationName)
			return func(tag names.Tag) bool {
				return tag == applicationTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	accessMachine := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			machineId, err := entity.AssignedMachineId()
			if err != nil {
				return nil, errors.Trace(err)
			}
			machineTag := names.NewMachineTag(machineId)
			return func(tag names.Tag) bool {
				return tag == machineTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	storageAPI, err := newStorageAPI(getStorageState(st), resources, accessUnit)
	if err != nil {
		return nil, err
	}
	msAPI, err := meterstatus.NewMeterStatusAPI(st, resources, authorizer)
	if err != nil {
		return nil, errors.Annotate(err, "could not create meter status API handler")
	}
	accessUnitOrService := common.AuthEither(accessUnit, accessService)
	return &UniterAPIV3{
		LifeGetter:                 common.NewLifeGetter(st, accessUnitOrService),
		DeadEnsurer:                common.NewDeadEnsurer(st, accessUnit),
		AgentEntityWatcher:         common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
		APIAddresser:               common.NewAPIAddresser(st, resources),
		ModelWatcher:               common.NewModelWatcher(st, resources, authorizer),
		RebootRequester:            common.NewRebootRequester(st, accessMachine),
		LeadershipSettingsAccessor: leadershipSettingsAccessorFactory(st, resources, authorizer),
		MeterStatus:                msAPI,
		// TODO(fwereade): so *every* unit should be allowed to get/set its
		// own status *and* its service's? This is not a pleasing arrangement.
		StatusAPI: NewStatusAPI(st, accessUnitOrService),

		st:            st,
		auth:          authorizer,
		resources:     resources,
		accessUnit:    accessUnit,
		accessService: accessService,
		accessMachine: accessMachine,
		unit:          unit,
		StorageAPI:    *storageAPI,
	}, nil
}
开发者ID:bac,项目名称:juju,代码行数:86,代码来源:uniter.go

示例10: isAgent

func isAgent(auth facade.Authorizer) bool {
	return auth.AuthMachineAgent() || auth.AuthUnitAgent()
}
开发者ID:bac,项目名称:juju,代码行数:3,代码来源:watcher.go


注:本文中的github.com/juju/juju/apiserver/facade.Authorizer.AuthUnitAgent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。