本文整理汇总了Golang中github.com/JoelOtter/termloop.Screen.RenderCell方法的典型用法代码示例。如果您正苦于以下问题:Golang Screen.RenderCell方法的具体用法?Golang Screen.RenderCell怎么用?Golang Screen.RenderCell使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/JoelOtter/termloop.Screen
的用法示例。
在下文中一共展示了Screen.RenderCell方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Draw
func (sq *Square) Draw(screen *tl.Screen) {
if sq.visible {
x, y := sq.getPosition()
for i := 0; i < 5; i++ {
screen.RenderCell(x+i, y, &sq.canvas[i])
}
}
}
示例2: Draw
// Draw draws the Dialog to the Screen s.
func (d *Dialog) Draw(s *termloop.Screen) {
width, height := d.Size()
// Render shadow
for x := 1; x < width; x++ {
s.RenderCell(d.x+x, d.y+height, &termloop.Cell{Ch: '▒', Fg: d.fg, Bg: termloop.ColorDefault})
}
for y := 1; y < height; y++ {
s.RenderCell(d.x+width, d.y+y, &termloop.Cell{Ch: '▒', Fg: d.fg, Bg: termloop.ColorDefault})
}
s.RenderCell(d.x+width, d.y+height, &termloop.Cell{Ch: '▒', Fg: d.fg, Bg: termloop.ColorDefault})
// Render content
for x := 0; x < height; x++ {
for y := 0; y < width; y++ {
s.RenderCell(d.x+y, d.y+x, &d.canvas[x][y])
}
}
}
示例3: Draw
func (w *word) Draw(s *tl.Screen) {
for i, ch := range w.str {
if w.startedBy == 0 {
s.RenderCell(w.x+i, w.y, &tl.Cell{Fg: w.fgTodo, Bg: tl.ColorDefault, Ch: ch})
} else {
var bg tl.Attr
if w.startedBy == pc {
bg = w.bgPlayer
} else {
bg = w.bgGoroutine
}
if i < w.completedChars {
s.RenderCell(w.x+i, w.y, &tl.Cell{Fg: w.fgComplete, Bg: bg, Ch: ch})
} else {
s.RenderCell(w.x+i, w.y, &tl.Cell{Fg: w.fgTodo, Bg: bg, Ch: ch})
}
}
}
}