本文整理汇总了Golang中github.com/hashicorp/nomad/nomad/structs.Job.JobModifyIndex方法的典型用法代码示例。如果您正苦于以下问题:Golang Job.JobModifyIndex方法的具体用法?Golang Job.JobModifyIndex怎么用?Golang Job.JobModifyIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/hashicorp/nomad/nomad/structs.Job
的用法示例。
在下文中一共展示了Job.JobModifyIndex方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: UpsertJob
// UpsertJob is used to register a job or update a job definition
func (s *StateStore) UpsertJob(index uint64, job *structs.Job) error {
txn := s.db.Txn(true)
defer txn.Abort()
watcher := watch.NewItems()
watcher.Add(watch.Item{Table: "jobs"})
watcher.Add(watch.Item{Job: job.ID})
// Check if the job already exists
existing, err := txn.First("jobs", "id", job.ID)
if err != nil {
return fmt.Errorf("job lookup failed: %v", err)
}
// Setup the indexes correctly
if existing != nil {
job.CreateIndex = existing.(*structs.Job).CreateIndex
job.ModifyIndex = index
job.JobModifyIndex = index
// Compute the job status
var err error
job.Status, err = s.getJobStatus(txn, job, false)
if err != nil {
return fmt.Errorf("setting job status for %q failed: %v", job.ID, err)
}
} else {
job.CreateIndex = index
job.ModifyIndex = index
job.JobModifyIndex = index
// If we are inserting the job for the first time, we don't need to
// calculate the jobs status as it is known.
if job.IsPeriodic() {
job.Status = structs.JobStatusRunning
} else {
job.Status = structs.JobStatusPending
}
}
if err := s.updateSummaryWithJob(index, job, watcher, txn); err != nil {
return fmt.Errorf("unable to create job summary: %v", err)
}
// Create the LocalDisk if it's nil by adding up DiskMB from task resources.
// COMPAT 0.4.1 -> 0.5
s.addLocalDiskToTaskGroups(job)
// Insert the job
if err := txn.Insert("jobs", job); err != nil {
return fmt.Errorf("job insert failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"jobs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Defer(func() { s.watch.notify(watcher) })
txn.Commit()
return nil
}
示例2: TestDiffAllocs
func TestDiffAllocs(t *testing.T) {
job := mock.Job()
required := materializeTaskGroups(job)
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
drainNode := mock.Node()
drainNode.Drain = true
deadNode := mock.Node()
deadNode.Status = structs.NodeStatusDown
tainted := map[string]*structs.Node{
"dead": deadNode,
"drainNode": drainNode,
}
allocs := []*structs.Allocation{
// Update the 1st
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore the 2rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[1]",
Job: job,
},
// Evict 11th
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[10]",
Job: oldJob,
},
// Migrate the 3rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "drainNode",
Name: "my-job.web[2]",
Job: oldJob,
},
// Mark the 4th lost
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[3]",
Job: oldJob,
},
}
// Have three terminal allocs
terminalAllocs := map[string]*structs.Allocation{
"my-job.web[4]": &structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[4]",
Job: job,
},
"my-job.web[5]": &structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[5]",
Job: job,
},
"my-job.web[6]": &structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[6]",
Job: job,
},
}
diff := diffAllocs(job, tainted, required, allocs, terminalAllocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
lost := diff.lost
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
//.........这里部分代码省略.........
示例3: TestDiffSystemAllocs
func TestDiffSystemAllocs(t *testing.T) {
job := mock.SystemJob()
drainNode := mock.Node()
drainNode.Drain = true
deadNode := mock.Node()
deadNode.Status = structs.NodeStatusDown
tainted := map[string]*structs.Node{
deadNode.ID: deadNode,
drainNode.ID: drainNode,
}
// Create three alive nodes.
nodes := []*structs.Node{{ID: "foo"}, {ID: "bar"}, {ID: "baz"},
{ID: "pipe"}, {ID: drainNode.ID}, {ID: deadNode.ID}}
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
allocs := []*structs.Allocation{
// Update allocation on baz
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "baz",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore allocation on bar
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "bar",
Name: "my-job.web[0]",
Job: job,
},
// Stop allocation on draining node.
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: drainNode.ID,
Name: "my-job.web[0]",
Job: oldJob,
},
// Mark as lost on a dead node
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: deadNode.ID,
Name: "my-job.web[0]",
Job: oldJob,
},
}
// Have three terminal allocs
terminalAllocs := map[string]*structs.Allocation{
"my-job.web[0]": &structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "pipe",
Name: "my-job.web[0]",
Job: job,
},
}
diff := diffSystemAllocs(job, nodes, tainted, allocs, terminalAllocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
lost := diff.lost
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the third alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// There should be no migrates.
if len(migrate) != 0 {
t.Fatalf("bad: %#v", migrate)
}
// We should mark the 5th alloc as lost
if len(lost) != 1 || lost[0].Alloc != allocs[3] {
t.Fatalf("bad: %#v", migrate)
}
// We should place 1
//.........这里部分代码省略.........
示例4: TestDiffAllocs
func TestDiffAllocs(t *testing.T) {
job := mock.Job()
required := materializeTaskGroups(job)
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
drainNode := mock.Node()
drainNode.Drain = true
deadNode := mock.Node()
deadNode.Status = structs.NodeStatusDown
tainted := map[string]*structs.Node{
"dead": deadNode,
"drainNode": drainNode,
}
allocs := []*structs.Allocation{
// Update the 1st
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore the 2rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[1]",
Job: job,
},
// Evict 11th
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[10]",
Job: oldJob,
},
// Migrate the 3rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "drainNode",
Name: "my-job.web[2]",
Job: oldJob,
},
// Mark the 4th lost
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[3]",
Job: oldJob,
},
}
diff := diffAllocs(job, tainted, required, allocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
lost := diff.lost
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the 3rd alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// We should migrate the 4rd alloc
if len(migrate) != 1 || migrate[0].Alloc != allocs[3] {
t.Fatalf("bad: %#v", migrate)
}
// We should mark the 5th alloc as lost
if len(lost) != 1 || lost[0].Alloc != allocs[4] {
t.Fatalf("bad: %#v", migrate)
}
// We should place 6
if len(place) != 6 {
t.Fatalf("bad: %#v", place)
}
}
示例5: TestDiffSystemAllocs
func TestDiffSystemAllocs(t *testing.T) {
job := mock.SystemJob()
// Create three alive nodes.
nodes := []*structs.Node{{ID: "foo"}, {ID: "bar"}, {ID: "baz"}}
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
drainNode := mock.Node()
drainNode.Drain = true
deadNode := mock.Node()
deadNode.Status = structs.NodeStatusDown
tainted := map[string]*structs.Node{
"dead": deadNode,
"drainNode": drainNode,
}
allocs := []*structs.Allocation{
// Update allocation on baz
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "baz",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore allocation on bar
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "bar",
Name: "my-job.web[0]",
Job: job,
},
// Stop allocation on draining node.
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "drainNode",
Name: "my-job.web[0]",
Job: oldJob,
},
// Mark as lost on a dead node
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[0]",
Job: oldJob,
},
}
diff := diffSystemAllocs(job, nodes, tainted, allocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
lost := diff.lost
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the third alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// There should be no migrates.
if len(migrate) != 0 {
t.Fatalf("bad: %#v", migrate)
}
// We should mark the 5th alloc as lost
if len(lost) != 1 || lost[0].Alloc != allocs[3] {
t.Fatalf("bad: %#v", migrate)
}
// We should place 1
if len(place) != 1 {
t.Fatalf("bad: %#v", place)
}
}
示例6: TestDiffAllocs
func TestDiffAllocs(t *testing.T) {
job := mock.Job()
required := materializeTaskGroups(job)
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
tainted := map[string]bool{
"dead": true,
"zip": false,
}
allocs := []*structs.Allocation{
// Update the 1st
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore the 2rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[1]",
Job: job,
},
// Evict 11th
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[10]",
},
// Migrate the 3rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[2]",
},
}
diff := diffAllocs(job, tainted, required, allocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the 3rd alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// We should migrate the 4rd alloc
if len(migrate) != 1 || migrate[0].Alloc != allocs[3] {
t.Fatalf("bad: %#v", migrate)
}
// We should place 7
if len(place) != 7 {
t.Fatalf("bad: %#v", place)
}
}
示例7: TestDiffSystemAllocs
func TestDiffSystemAllocs(t *testing.T) {
job := mock.SystemJob()
// Create three alive nodes.
nodes := []*structs.Node{{ID: "foo"}, {ID: "bar"}, {ID: "baz"}}
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
tainted := map[string]bool{
"dead": true,
"baz": false,
}
allocs := []*structs.Allocation{
// Update allocation on baz
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "baz",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore allocation on bar
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "bar",
Name: "my-job.web[0]",
Job: job,
},
// Stop allocation on dead.
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[0]",
},
}
diff := diffSystemAllocs(job, nodes, tainted, allocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the third alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// There should be no migrates.
if len(migrate) != 0 {
t.Fatalf("bad: %#v", migrate)
}
// We should place 1
if len(place) != 1 {
t.Fatalf("bad: %#v", place)
}
}