本文整理汇总了Golang中github.com/hashicorp/nomad/nomad/structs.Job.IsPeriodic方法的典型用法代码示例。如果您正苦于以下问题:Golang Job.IsPeriodic方法的具体用法?Golang Job.IsPeriodic怎么用?Golang Job.IsPeriodic使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/hashicorp/nomad/nomad/structs.Job
的用法示例。
在下文中一共展示了Job.IsPeriodic方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: UpsertJob
// UpsertJob is used to register a job or update a job definition
func (s *StateStore) UpsertJob(index uint64, job *structs.Job) error {
txn := s.db.Txn(true)
defer txn.Abort()
watcher := watch.NewItems()
watcher.Add(watch.Item{Table: "jobs"})
watcher.Add(watch.Item{Job: job.ID})
// Check if the job already exists
existing, err := txn.First("jobs", "id", job.ID)
if err != nil {
return fmt.Errorf("job lookup failed: %v", err)
}
// Setup the indexes correctly
if existing != nil {
job.CreateIndex = existing.(*structs.Job).CreateIndex
job.ModifyIndex = index
job.JobModifyIndex = index
// Compute the job status
var err error
job.Status, err = s.getJobStatus(txn, job, false)
if err != nil {
return fmt.Errorf("setting job status for %q failed: %v", job.ID, err)
}
} else {
job.CreateIndex = index
job.ModifyIndex = index
job.JobModifyIndex = index
// If we are inserting the job for the first time, we don't need to
// calculate the jobs status as it is known.
if job.IsPeriodic() {
job.Status = structs.JobStatusRunning
} else {
job.Status = structs.JobStatusPending
}
}
if err := s.updateSummaryWithJob(index, job, watcher, txn); err != nil {
return fmt.Errorf("unable to create job summary: %v", err)
}
// Create the LocalDisk if it's nil by adding up DiskMB from task resources.
// COMPAT 0.4.1 -> 0.5
s.addLocalDiskToTaskGroups(job)
// Insert the job
if err := txn.Insert("jobs", job); err != nil {
return fmt.Errorf("job insert failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"jobs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Defer(func() { s.watch.notify(watcher) })
txn.Commit()
return nil
}
示例2: Add
// Add begins tracking of a periodic job. If it is already tracked, it acts as
// an update to the jobs periodic spec.
func (p *PeriodicDispatch) Add(job *structs.Job) error {
p.l.Lock()
defer p.l.Unlock()
// Do nothing if not enabled
if !p.enabled {
return nil
}
// If we were tracking a job and it has been disabled or made non-periodic remove it.
disabled := !job.IsPeriodic() || !job.Periodic.Enabled
_, tracked := p.tracked[job.ID]
if disabled {
if tracked {
p.removeLocked(job.ID)
}
// If the job is disabled and we aren't tracking it, do nothing.
return nil
}
// Add or update the job.
p.tracked[job.ID] = job
next := job.Periodic.Next(time.Now())
if tracked {
if err := p.heap.Update(job, next); err != nil {
return fmt.Errorf("failed to update job %v launch time: %v", job.ID, err)
}
p.logger.Printf("[DEBUG] nomad.periodic: updated periodic job %q", job.ID)
} else {
if err := p.heap.Push(job, next); err != nil {
return fmt.Errorf("failed to add job %v: %v", job.ID, err)
}
p.logger.Printf("[DEBUG] nomad.periodic: registered periodic job %q", job.ID)
}
// Signal an update.
if p.running {
select {
case p.updateCh <- struct{}{}:
default:
}
}
return nil
}
示例3: getJobStatus
func (s *StateStore) getJobStatus(txn *memdb.Txn, job *structs.Job, evalDelete bool) (string, error) {
allocs, err := txn.Get("allocs", "job", job.ID)
if err != nil {
return "", err
}
// If there is a non-terminal allocation, the job is running.
hasAlloc := false
for alloc := allocs.Next(); alloc != nil; alloc = allocs.Next() {
hasAlloc = true
if !alloc.(*structs.Allocation).TerminalStatus() {
return structs.JobStatusRunning, nil
}
}
evals, err := txn.Get("evals", "job", job.ID)
if err != nil {
return "", err
}
hasEval := false
for eval := evals.Next(); eval != nil; eval = evals.Next() {
hasEval = true
if !eval.(*structs.Evaluation).TerminalStatus() {
return structs.JobStatusPending, nil
}
}
// The job is dead if all the allocations and evals are terminal or if there
// are no evals because of garbage collection.
if evalDelete || hasEval || hasAlloc {
return structs.JobStatusDead, nil
}
// If there are no allocations or evaluations it is a new job. If the job is
// periodic, we mark it as running as it will never have an
// allocation/evaluation against it.
if job.IsPeriodic() {
return structs.JobStatusRunning, nil
}
return structs.JobStatusPending, nil
}