本文整理汇总了Golang中github.com/hashicorp/nomad/nomad/structs.Allocation.ModifyIndex方法的典型用法代码示例。如果您正苦于以下问题:Golang Allocation.ModifyIndex方法的具体用法?Golang Allocation.ModifyIndex怎么用?Golang Allocation.ModifyIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/hashicorp/nomad/nomad/structs.Allocation
的用法示例。
在下文中一共展示了Allocation.ModifyIndex方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: TestFSM_UpdateAllocFromClient
func TestFSM_UpdateAllocFromClient(t *testing.T) {
fsm := testFSM(t)
state := fsm.State()
alloc := mock.Alloc()
state.UpsertAllocs(1, []*structs.Allocation{alloc})
clientAlloc := new(structs.Allocation)
*clientAlloc = *alloc
clientAlloc.ClientStatus = structs.AllocClientStatusFailed
req := structs.AllocUpdateRequest{
Alloc: []*structs.Allocation{clientAlloc},
}
buf, err := structs.Encode(structs.AllocClientUpdateRequestType, req)
if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are registered
out, err := fsm.State().AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
clientAlloc.CreateIndex = out.CreateIndex
clientAlloc.ModifyIndex = out.ModifyIndex
if !reflect.DeepEqual(clientAlloc, out) {
t.Fatalf("bad: %#v %#v", clientAlloc, out)
}
}
示例2: UpdateAllocFromClient
// UpdateAllocFromClient is used to update an allocation based on input
// from a client. While the schedulers are the authority on the allocation for
// most things, some updates are authoritative from the client. Specifically,
// the desired state comes from the schedulers, while the actual state comes
// from clients.
func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error {
txn := s.db.Txn(true)
defer txn.Abort()
watcher := watch.NewItems()
watcher.Add(watch.Item{Table: "allocs"})
watcher.Add(watch.Item{Alloc: alloc.ID})
watcher.Add(watch.Item{AllocEval: alloc.EvalID})
watcher.Add(watch.Item{AllocJob: alloc.JobID})
watcher.Add(watch.Item{AllocNode: alloc.NodeID})
// Look for existing alloc
existing, err := txn.First("allocs", "id", alloc.ID)
if err != nil {
return fmt.Errorf("alloc lookup failed: %v", err)
}
// Nothing to do if this does not exist
if existing == nil {
return nil
}
exist := existing.(*structs.Allocation)
// Copy everything from the existing allocation
copyAlloc := new(structs.Allocation)
*copyAlloc = *exist
// Pull in anything the client is the authority on
copyAlloc.ClientStatus = alloc.ClientStatus
copyAlloc.ClientDescription = alloc.ClientDescription
copyAlloc.TaskStates = alloc.TaskStates
// Update the modify index
copyAlloc.ModifyIndex = index
// Update the allocation
if err := txn.Insert("allocs", copyAlloc); err != nil {
return fmt.Errorf("alloc insert failed: %v", err)
}
// Update the indexes
if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
// Set the job's status
forceStatus := ""
if !copyAlloc.TerminalStatus() {
forceStatus = structs.JobStatusRunning
}
jobs := map[string]string{alloc.JobID: forceStatus}
if err := s.setJobStatuses(index, watcher, txn, jobs, false); err != nil {
return fmt.Errorf("setting job status failed: %v", err)
}
txn.Defer(func() { s.watch.notify(watcher) })
txn.Commit()
return nil
}
示例3: nestedUpdateAllocFromClient
// nestedUpdateAllocFromClient is used to nest an update of an allocation with client status
func (s *StateStore) nestedUpdateAllocFromClient(txn *memdb.Txn, watcher watch.Items, index uint64, alloc *structs.Allocation) error {
// Look for existing alloc
existing, err := txn.First("allocs", "id", alloc.ID)
if err != nil {
return fmt.Errorf("alloc lookup failed: %v", err)
}
// Nothing to do if this does not exist
if existing == nil {
return nil
}
exist := existing.(*structs.Allocation)
// Trigger the watcher
watcher.Add(watch.Item{Alloc: alloc.ID})
watcher.Add(watch.Item{AllocEval: exist.EvalID})
watcher.Add(watch.Item{AllocJob: exist.JobID})
watcher.Add(watch.Item{AllocNode: exist.NodeID})
// Copy everything from the existing allocation
copyAlloc := new(structs.Allocation)
*copyAlloc = *exist
// Pull in anything the client is the authority on
copyAlloc.ClientStatus = alloc.ClientStatus
copyAlloc.ClientDescription = alloc.ClientDescription
copyAlloc.TaskStates = alloc.TaskStates
// Update the modify index
copyAlloc.ModifyIndex = index
if err := s.updateSummaryWithAlloc(index, copyAlloc, exist, watcher, txn); err != nil {
return fmt.Errorf("error updating job summary: %v", err)
}
// Update the allocation
if err := txn.Insert("allocs", copyAlloc); err != nil {
return fmt.Errorf("alloc insert failed: %v", err)
}
// Set the job's status
forceStatus := ""
if !copyAlloc.TerminalStatus() {
forceStatus = structs.JobStatusRunning
}
jobs := map[string]string{exist.JobID: forceStatus}
if err := s.setJobStatuses(index, watcher, txn, jobs, false); err != nil {
return fmt.Errorf("setting job status failed: %v", err)
}
return nil
}
示例4: TestStateStore_UpdateAllocFromClient
func TestStateStore_UpdateAllocFromClient(t *testing.T) {
state := testStateStore(t)
alloc := mock.Alloc()
notify := setupNotifyTest(
state,
watch.Item{Table: "allocs"},
watch.Item{Alloc: alloc.ID},
watch.Item{AllocEval: alloc.EvalID},
watch.Item{AllocJob: alloc.JobID},
watch.Item{AllocNode: alloc.NodeID})
err := state.UpsertAllocs(1000, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
update := new(structs.Allocation)
*update = *alloc
update.ClientStatus = structs.AllocClientStatusFailed
err = state.UpdateAllocFromClient(1001, update)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
update.ModifyIndex = 1001
if !reflect.DeepEqual(update, out) {
t.Fatalf("bad: %#v %#v", update, out)
}
index, err := state.Index("allocs")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
notify.verify(t)
}
示例5: UpdateAllocFromClient
// UpdateAllocFromClient is used to update an allocation based on input
// from a client. While the schedulers are the authority on the allocation for
// most things, some updates are authoritative from the client. Specifically,
// the desired state comes from the schedulers, while the actual state comes
// from clients.
func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Look for existing alloc
existing, err := txn.First("allocs", "id", alloc.ID)
if err != nil {
return fmt.Errorf("alloc lookup failed: %v", err)
}
// Nothing to do if this does not exist
if existing == nil {
return nil
}
exist := existing.(*structs.Allocation)
// Copy everything from the existing allocation
copyAlloc := new(structs.Allocation)
*copyAlloc = *exist
// Pull in anything the client is the authority on
copyAlloc.ClientStatus = alloc.ClientStatus
copyAlloc.ClientDescription = alloc.ClientDescription
// Update the modify index
copyAlloc.ModifyIndex = index
// Update the allocation
if err := txn.Insert("allocs", copyAlloc); err != nil {
return fmt.Errorf("alloc insert failed: %v", err)
}
// Update the indexes
if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
nodes := map[string]struct{}{alloc.NodeID: struct{}{}}
txn.Defer(func() { s.watch.notifyAllocs(nodes) })
txn.Commit()
return nil
}
示例6: TestDiffAllocs
func TestDiffAllocs(t *testing.T) {
alloc1 := mock.Alloc() // Ignore
alloc2 := mock.Alloc() // Update
alloc2u := new(structs.Allocation)
*alloc2u = *alloc2
alloc2u.ModifyIndex += 1
alloc3 := mock.Alloc() // Remove
alloc4 := mock.Alloc() // Add
exist := []*structs.Allocation{
alloc1,
alloc2,
alloc3,
}
updated := []*structs.Allocation{
alloc1,
alloc2u,
alloc4,
}
result := diffAllocs(exist, updated)
if len(result.ignore) != 1 || result.ignore[0] != alloc1 {
t.Fatalf("Bad: %#v", result.ignore)
}
if len(result.added) != 1 || result.added[0] != alloc4 {
t.Fatalf("Bad: %#v", result.added)
}
if len(result.removed) != 1 || result.removed[0] != alloc3 {
t.Fatalf("Bad: %#v", result.removed)
}
if len(result.updated) != 1 {
t.Fatalf("Bad: %#v", result.updated)
}
if result.updated[0].exist != alloc2 || result.updated[0].updated != alloc2u {
t.Fatalf("Bad: %#v", result.updated)
}
}
示例7: TestStateStore_UpdateAllocFromClient
func TestStateStore_UpdateAllocFromClient(t *testing.T) {
state := testStateStore(t)
alloc := mock.Alloc()
err := state.UpsertAllocs(1000, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
update := new(structs.Allocation)
*update = *alloc
update.ClientStatus = structs.AllocClientStatusFailed
err = state.UpdateAllocFromClient(1001, update)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
update.ModifyIndex = 1001
if !reflect.DeepEqual(update, out) {
t.Fatalf("bad: %#v %#v", update, out)
}
index, err := state.Index("allocs")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
}
示例8: TestFSM_UpdateAllocFromClient
func TestFSM_UpdateAllocFromClient(t *testing.T) {
fsm := testFSM(t)
fsm.blockedEvals.SetEnabled(true)
state := fsm.State()
node := mock.Node()
state.UpsertNode(1, node)
// Mark an eval as blocked.
eval := mock.Eval()
eval.ClassEligibility = map[string]bool{node.ComputedClass: true}
fsm.blockedEvals.Block(eval)
bStats := fsm.blockedEvals.Stats()
if bStats.TotalBlocked != 1 {
t.Fatalf("bad: %#v", bStats)
}
// Create a completed eval
alloc := mock.Alloc()
alloc.NodeID = node.ID
state.UpsertAllocs(1, []*structs.Allocation{alloc})
clientAlloc := new(structs.Allocation)
*clientAlloc = *alloc
clientAlloc.ClientStatus = structs.AllocClientStatusDead
req := structs.AllocUpdateRequest{
Alloc: []*structs.Allocation{clientAlloc},
}
buf, err := structs.Encode(structs.AllocClientUpdateRequestType, req)
if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are registered
out, err := fsm.State().AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
clientAlloc.CreateIndex = out.CreateIndex
clientAlloc.ModifyIndex = out.ModifyIndex
if !reflect.DeepEqual(clientAlloc, out) {
t.Fatalf("bad: %#v %#v", clientAlloc, out)
}
// Verify the eval was unblocked.
testutil.WaitForResult(func() (bool, error) {
bStats = fsm.blockedEvals.Stats()
if bStats.TotalBlocked != 0 {
return false, fmt.Errorf("bad: %#v %#v", bStats, out)
}
return true, nil
}, func(err error) {
t.Fatalf("err: %s", err)
})
}