本文整理汇总了Golang中github.com/hashicorp/nomad/nomad/structs.Allocation.Job方法的典型用法代码示例。如果您正苦于以下问题:Golang Allocation.Job方法的具体用法?Golang Allocation.Job怎么用?Golang Allocation.Job使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/hashicorp/nomad/nomad/structs.Allocation
的用法示例。
在下文中一共展示了Allocation.Job方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: inplaceUpdate
// inplaceUpdate attempts to update allocations in-place where possible.
func inplaceUpdate(ctx Context, eval *structs.Evaluation, job *structs.Job,
stack Stack, updates []allocTuple) []allocTuple {
n := len(updates)
inplace := 0
for i := 0; i < n; i++ {
// Get the update
update := updates[i]
// Check if the task drivers or config has changed, requires
// a rolling upgrade since that cannot be done in-place.
existing := update.Alloc.Job.LookupTaskGroup(update.TaskGroup.Name)
if tasksUpdated(update.TaskGroup, existing) {
continue
}
// Get the existing node
node, err := ctx.State().NodeByID(update.Alloc.NodeID)
if err != nil {
ctx.Logger().Printf("[ERR] sched: %#v failed to get node '%s': %v",
eval, update.Alloc.NodeID, err)
continue
}
if node == nil {
continue
}
// Set the existing node as the base set
stack.SetNodes([]*structs.Node{node})
// Stage an eviction of the current allocation. This is done so that
// the current allocation is discounted when checking for feasability.
// Otherwise we would be trying to fit the tasks current resources and
// updated resources. After select is called we can remove the evict.
ctx.Plan().AppendUpdate(update.Alloc, structs.AllocDesiredStatusStop,
allocInPlace)
// Attempt to match the task group
option, size := stack.Select(update.TaskGroup)
// Pop the allocation
ctx.Plan().PopUpdate(update.Alloc)
// Skip if we could not do an in-place update
if option == nil {
continue
}
// Restore the network offers from the existing allocation.
// We do not allow network resources (reserved/dynamic ports)
// to be updated. This is guarded in taskUpdated, so we can
// safely restore those here.
for task, resources := range option.TaskResources {
existing := update.Alloc.TaskResources[task]
resources.Networks = existing.Networks
}
// Create a shallow copy
newAlloc := new(structs.Allocation)
*newAlloc = *update.Alloc
// Update the allocation
newAlloc.EvalID = eval.ID
newAlloc.Job = job
newAlloc.Resources = size
newAlloc.TaskResources = option.TaskResources
newAlloc.Metrics = ctx.Metrics()
newAlloc.DesiredStatus = structs.AllocDesiredStatusRun
newAlloc.ClientStatus = structs.AllocClientStatusPending
ctx.Plan().AppendAlloc(newAlloc)
// Remove this allocation from the slice
updates[i] = updates[n-1]
i--
n--
inplace++
}
if len(updates) > 0 {
ctx.Logger().Printf("[DEBUG] sched: %#v: %d in-place updates of %d", eval, inplace, len(updates))
}
return updates[:n]
}
示例2: TestPlanApply_applyPlan
func TestPlanApply_applyPlan(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Register ndoe
node := mock.Node()
testRegisterNode(t, s1, node)
// Register alloc
alloc := mock.Alloc()
allocFail := mock.Alloc()
plan := &structs.PlanResult{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
FailedAllocs: []*structs.Allocation{allocFail},
}
// Snapshot the state
snap, err := s1.State().Snapshot()
if err != nil {
t.Fatalf("err: %v", err)
}
// Apply the plan
future, err := s1.applyPlan(alloc.Job, plan, snap)
if err != nil {
t.Fatalf("err: %v", err)
}
// Verify our optimistic snapshot is updated
if out, err := snap.AllocByID(alloc.ID); err != nil || out == nil {
t.Fatalf("bad: %v %v", out, err)
}
// Check plan does apply cleanly
index, err := planWaitFuture(future)
if err != nil {
t.Fatalf("err: %v", err)
}
if index == 0 {
t.Fatalf("bad: %d", index)
}
// Lookup the allocation
out, err := s1.fsm.State().AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("missing alloc")
}
// Lookup the allocation
out, err = s1.fsm.State().AllocByID(allocFail.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("missing alloc")
}
// Evict alloc, Register alloc2
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
job := allocEvict.Job
allocEvict.Job = nil
alloc2 := mock.Alloc()
alloc2.Job = nil
plan = &structs.PlanResult{
NodeUpdate: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{allocEvict},
},
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc2},
},
}
// Snapshot the state
snap, err = s1.State().Snapshot()
if err != nil {
t.Fatalf("err: %v", err)
}
// Apply the plan
future, err = s1.applyPlan(job, plan, snap)
if err != nil {
t.Fatalf("err: %v", err)
}
// Check that our optimistic view is updated
if out, _ := snap.AllocByID(allocEvict.ID); out.DesiredStatus != structs.AllocDesiredStatusEvict {
t.Fatalf("bad: %#v", out)
}
// Verify plan applies cleanly
index, err = planWaitFuture(future)
if err != nil {
//.........这里部分代码省略.........
示例3: TestFSM_UpsertAllocs_SharedJob
func TestFSM_UpsertAllocs_SharedJob(t *testing.T) {
fsm := testFSM(t)
alloc := mock.Alloc()
fsm.State().UpsertJobSummary(1, mock.JobSummary(alloc.JobID))
job := alloc.Job
alloc.Job = nil
req := structs.AllocUpdateRequest{
Job: job,
Alloc: []*structs.Allocation{alloc},
}
buf, err := structs.Encode(structs.AllocUpdateRequestType, req)
if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are registered
out, err := fsm.State().AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
alloc.CreateIndex = out.CreateIndex
alloc.ModifyIndex = out.ModifyIndex
alloc.AllocModifyIndex = out.AllocModifyIndex
// Job should be re-attached
alloc.Job = job
if !reflect.DeepEqual(alloc, out) {
t.Fatalf("bad: %#v %#v", alloc, out)
}
// Ensure that the original job is used
evictAlloc := new(structs.Allocation)
*evictAlloc = *alloc
job = mock.Job()
job.Priority = 123
evictAlloc.Job = nil
evictAlloc.DesiredStatus = structs.AllocDesiredStatusEvict
req2 := structs.AllocUpdateRequest{
Job: job,
Alloc: []*structs.Allocation{evictAlloc},
}
buf, err = structs.Encode(structs.AllocUpdateRequestType, req2)
if err != nil {
t.Fatalf("err: %v", err)
}
resp = fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are evicted
out, err = fsm.State().AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out.DesiredStatus != structs.AllocDesiredStatusEvict {
t.Fatalf("alloc found!")
}
if out.Job == nil || out.Job.Priority == 123 {
t.Fatalf("bad job")
}
}