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Golang Context.DeleteShader方法代码示例

本文整理汇总了Golang中github.com/hajimehoshi/ebiten/internal/graphics/opengl.Context.DeleteShader方法的典型用法代码示例。如果您正苦于以下问题:Golang Context.DeleteShader方法的具体用法?Golang Context.DeleteShader怎么用?Golang Context.DeleteShader使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/hajimehoshi/ebiten/internal/graphics/opengl.Context的用法示例。


在下文中一共展示了Context.DeleteShader方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: initialize

func initialize(c *opengl.Context) error {
	shaderVertexModelviewNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexModelview))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderVertexModelviewNative)

	shaderVertexColorNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexColor))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderVertexColorNative)

	shaderVertexColorLineNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexColorLine))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderVertexColorLineNative)

	shaderFragmentTextureNative, err := c.NewShader(c.FragmentShader, shader(c, shaderFragmentTexture))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderFragmentTextureNative)

	shaderFragmentSolidNative, err := c.NewShader(c.FragmentShader, shader(c, shaderFragmentSolid))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderFragmentSolidNative)

	programTexture, err = c.NewProgram([]opengl.Shader{
		shaderVertexModelviewNative,
		shaderFragmentTextureNative,
	})
	if err != nil {
		return err
	}

	programSolidRect, err = c.NewProgram([]opengl.Shader{
		shaderVertexColorNative,
		shaderFragmentSolidNative,
	})
	if err != nil {
		return err
	}

	programSolidLine, err = c.NewProgram([]opengl.Shader{
		shaderVertexColorLineNative,
		shaderFragmentSolidNative,
	})
	if err != nil {
		return err
	}

	// 16 [bytse] is an arbitrary number which seems enough to draw anything. Fix this if necessary.
	const stride = 16
	c.NewBuffer(c.ArrayBuffer, 4*stride*quadsMaxNum, c.DynamicDraw)

	indices := make([]uint16, 6*quadsMaxNum)
	for i := uint16(0); i < quadsMaxNum; i++ {
		indices[6*i+0] = 4*i + 0
		indices[6*i+1] = 4*i + 1
		indices[6*i+2] = 4*i + 2
		indices[6*i+3] = 4*i + 1
		indices[6*i+4] = 4*i + 2
		indices[6*i+5] = 4*i + 3
	}
	indexBufferQuads = c.NewBuffer(c.ElementArrayBuffer, indices, c.StaticDraw)

	indices = make([]uint16, indicesNum)
	for i := 0; i < len(indices); i++ {
		indices[i] = uint16(i)
	}
	indexBufferLines = c.NewBuffer(c.ElementArrayBuffer, indices, c.StaticDraw)

	return nil
}
开发者ID:DrJosh9000,项目名称:ebiten,代码行数:78,代码来源:program.go


注:本文中的github.com/hajimehoshi/ebiten/internal/graphics/opengl.Context.DeleteShader方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。