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Golang Registry.Units方法代码示例

本文整理汇总了Golang中github.com/coreos/fleet/registry.Registry.Units方法的典型用法代码示例。如果您正苦于以下问题:Golang Registry.Units方法的具体用法?Golang Registry.Units怎么用?Golang Registry.Units使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/coreos/fleet/registry.Registry的用法示例。


在下文中一共展示了Registry.Units方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: desiredAgentState

// desiredAgentState builds an *AgentState object that represents what the
// provided Agent should currently be doing.
func desiredAgentState(a *Agent, reg registry.Registry) (*AgentState, error) {
	units, err := reg.Units()
	if err != nil {
		log.Errorf("Failed fetching Units from Registry: %v", err)
		return nil, err
	}

	sUnits, err := reg.Schedule()
	if err != nil {
		log.Errorf("Failed fetching schedule from Registry: %v", err)
		return nil, err
	}

	// fetch full machine state from registry instead of
	// using the local version to allow for dynamic metadata
	ms, err := reg.MachineState(a.Machine.State().ID)
	if err != nil {
		log.Errorf("Failed fetching machine state from Registry: %v", err)
		return nil, err
	}
	as := AgentState{
		MState: &ms,
		Units:  make(map[string]*job.Unit),
	}

	sUnitMap := make(map[string]*job.ScheduledUnit)
	for _, sUnit := range sUnits {
		sUnit := sUnit
		sUnitMap[sUnit.Name] = &sUnit
	}

	for _, u := range units {
		u := u
		md := u.RequiredTargetMetadata()

		if u.IsGlobal() {
			if !machine.HasMetadata(&ms, md) {
				log.Debugf("Agent unable to run global unit %s: missing required metadata", u.Name)
				continue
			}
		}

		if !u.IsGlobal() {
			sUnit, ok := sUnitMap[u.Name]
			if !ok || sUnit.TargetMachineID == "" || sUnit.TargetMachineID != ms.ID {
				continue
			}
		}

		if cExists, _ := as.HasConflict(u.Name, u.Conflicts()); cExists {
			continue
		}

		as.Units[u.Name] = &u
	}

	return &as, nil
}
开发者ID:jonboulle,项目名称:fleet,代码行数:60,代码来源:reconcile.go

示例2: desiredAgentState

// desiredAgentState builds an *AgentState object that represents what the
// provided Agent should currently be doing.
func desiredAgentState(a *Agent, reg registry.Registry) (*AgentState, error) {
	units, err := reg.Units()
	if err != nil {
		log.Errorf("Failed fetching Units from Registry: %v", err)
		return nil, err
	}

	sUnits, err := reg.Schedule()
	if err != nil {
		log.Errorf("Failed fetching schedule from Registry: %v", err)
		return nil, err
	}

	ms := a.Machine.State()
	as := AgentState{
		MState: &ms,
		Units:  make(map[string]*job.Unit),
	}

	sUnitMap := make(map[string]*job.ScheduledUnit)
	for _, sUnit := range sUnits {
		sUnit := sUnit
		sUnitMap[sUnit.Name] = &sUnit
	}

	for _, u := range units {
		u := u
		md := u.RequiredTargetMetadata()
		if u.IsGlobal() && !machine.HasMetadata(&ms, md) {
			log.Debugf("Agent unable to run global unit %s: missing required metadata", u.Name)
			continue
		}
		if !u.IsGlobal() {
			sUnit, ok := sUnitMap[u.Name]
			if !ok || sUnit.TargetMachineID == "" || sUnit.TargetMachineID != ms.ID {
				continue
			}
		}
		as.Units[u.Name] = &u
	}

	return &as, nil
}
开发者ID:ngpestelos,项目名称:fleet,代码行数:45,代码来源:reconcile.go

示例3: desiredAgentState

// desiredAgentState builds an *AgentState object that represents what the
// provided Agent should currently be doing.
func desiredAgentState(a *Agent, reg registry.Registry) (*AgentState, error) {
	units, err := reg.Units()
	if err != nil {
		log.Errorf("Failed fetching Units from Registry: %v", err)
		return nil, err
	}

	sUnits, err := reg.Schedule()
	if err != nil {
		log.Errorf("Failed fetching schedule from Registry: %v", err)
		return nil, err
	}

	ms := a.Machine.State()
	as := AgentState{
		MState: &ms,
		Jobs:   make(map[string]*job.Job),
	}

	sUnitMap := make(map[string]*job.ScheduledUnit)
	for _, sUnit := range sUnits {
		sUnit := sUnit
		sUnitMap[sUnit.Name] = &sUnit
	}

	for _, u := range units {
		j := &job.Job{
			Name:        u.Name,
			Unit:        u.Unit,
			TargetState: u.TargetState,
		}
		if !u.IsGlobal() {
			sUnit, ok := sUnitMap[u.Name]
			if !ok || sUnit.TargetMachineID == "" || sUnit.TargetMachineID != ms.ID {
				continue
			}
		}
		as.Jobs[u.Name] = j
	}

	return &as, nil
}
开发者ID:hugoduncan,项目名称:fleet,代码行数:44,代码来源:reconcile.go


注:本文中的github.com/coreos/fleet/registry.Registry.Units方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。