本文整理汇总了Golang中github.com/coreos/fleet/registry.Registry.SaveUnitState方法的典型用法代码示例。如果您正苦于以下问题:Golang Registry.SaveUnitState方法的具体用法?Golang Registry.SaveUnitState怎么用?Golang Registry.SaveUnitState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/coreos/fleet/registry.Registry
的用法示例。
在下文中一共展示了Registry.SaveUnitState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: newPublisher
// newPublisher returns a publishFunc that publishes a single UnitState
// by the given name to the provided Registry, with the given TTL
func newPublisher(reg registry.Registry, ttl time.Duration) publishFunc {
return func(name string, us *unit.UnitState) {
if us == nil {
log.V(1).Infof("Destroying UnitState(%s) in Registry", name)
err := reg.RemoveUnitState(name)
if err != nil {
log.Errorf("Failed to destroy UnitState(%s) in Registry: %v", name, err)
}
} else {
// Sanity check - don't want to publish incomplete UnitStates
// TODO(jonboulle): consider teasing apart a separate UnitState-like struct
// so we can rely on a UnitState always being fully hydrated?
// See https://github.com/coreos/fleet/issues/720
//if len(us.UnitHash) == 0 {
// log.Errorf("Refusing to push UnitState(%s), no UnitHash: %#v", name, us)
if len(us.MachineID) == 0 {
log.Errorf("Refusing to push UnitState(%s), no MachineID: %#v", name, us)
} else {
log.V(1).Infof("Pushing UnitState(%s) to Registry: %#v", name, us)
reg.SaveUnitState(name, us, ttl)
}
}
}
}