本文整理汇总了Golang中github.com/coopernurse/gorp.DbMap.AddTableWithName方法的典型用法代码示例。如果您正苦于以下问题:Golang DbMap.AddTableWithName方法的具体用法?Golang DbMap.AddTableWithName怎么用?Golang DbMap.AddTableWithName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/coopernurse/gorp.DbMap
的用法示例。
在下文中一共展示了DbMap.AddTableWithName方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: NewDbMap
func NewDbMap() *gorp.DbMap {
dsn, _ := globalCfg.ReadString("dsn", "root:[email protected]/tyrant")
dbType, _ := globalCfg.ReadString("db", "mysql")
if dbType != "mysql" && dbType != "sqlite3" {
log.Fatal("db must be mysql or sqlite3")
}
db, err := sql.Open(dbType, dsn)
if err != nil {
log.Fatal(err)
}
var dbmap *gorp.DbMap
if dbType == "mysql" {
dbmap = &gorp.DbMap{Db: db, Dialect: gorp.MySQLDialect{}}
} else {
dbmap = &gorp.DbMap{Db: db, Dialect: gorp.SqliteDialect{}}
}
tbl := dbmap.AddTableWithName(Job{}, "jobs").SetKeys(true, "Id")
tbl.ColMap("name").SetMaxSize(512).SetUnique(true)
tbl.ColMap("executor").SetMaxSize(4096)
tbl.ColMap("executor_flags").SetMaxSize(4096)
tbl.ColMap("uris").SetMaxSize(2048)
tbl = dbmap.AddTableWithName(Task{}, "tasks").SetKeys(true, "Id")
tbl.ColMap("id").SetMaxSize(128).SetUnique(true)
err = dbmap.CreateTablesIfNotExists()
if err != nil {
log.Fatal(err)
}
return dbmap
}
示例2: jobNetworkMapping
func jobNetworkMapping(dbmap *gorp.DbMap) {
t := dbmap.AddTableWithName(JobNetworkResult{}, "JOBNETWORK").SetKeys(true, "ID")
t.ColMap("JobnetWork").Rename("JOBNETWORK")
t.ColMap("StartDate").Rename("STARTDATE")
t.ColMap("EndDate").Rename("ENDDATE")
t.ColMap("Status").Rename("STATUS")
t.ColMap("Detail").Rename("DETAIL")
t.ColMap("CreateDate").Rename("CREATEDATE")
t.ColMap("UpdateDate").Rename("UPDATEDATE")
}
示例3: jobMapping
func jobMapping(dbmap *gorp.DbMap) {
t := dbmap.AddTableWithName(JobResult{}, "JOB").SetKeys(false, "ID", "JobId")
t.ColMap("JobId").Rename("JOBID")
t.ColMap("JobName").Rename("JOBNAME")
t.ColMap("StartDate").Rename("STARTDATE")
t.ColMap("EndDate").Rename("ENDDATE")
t.ColMap("Status").Rename("STATUS")
t.ColMap("Detail").Rename("DETAIL")
t.ColMap("Rc").Rename("RC")
t.ColMap("Node").Rename("NODE")
t.ColMap("Port").Rename("PORT")
t.ColMap("Variable").Rename("VARIABLE")
t.ColMap("CreateDate").Rename("CREATEDATE")
t.ColMap("UpdateDate").Rename("UPDATEDATE")
}
示例4: addTable
func addTable(dbmap *gorp.DbMap) {
// add a table, setting the table name to 'posts' and
// specifying that the Id property is an auto incrementing PK
dbmap.AddTableWithName(Record{}, "record").SetKeys(true, "Id")
dbmap.AddTableWithName(SysOption{}, "sysoption").SetKeys(false, "Name")
dbmap.AddTableWithName(ForwardServer{}, "forward_server").SetKeys(false, "Ip")
dbmap.AddTableWithName(User{}, "user").SetKeys(false, "Name")
}
示例5: HostInit
// Called first when a host connects.
// NOTE that this may be called multiple times as a host may drop and reconnect.
func HostInit(playerId int, gameId string, gs GameService, ws *websocket.Conn, wsReadChan chan Message, db *gorp.DbMap) error {
log.Printf("Host initing")
// since host is always the first to connect, setup tables if they don't already exist
db.AddTableWithName(TicTacToe_Board{}, "tictactoe_board").SetKeys(true, "Id")
db.AddTableWithName(TicTacToe_Turn{}, "tictactoe_turn").SetKeys(true, "Id")
err := db.CreateTablesIfNotExists()
if err != nil {
log.Printf("Unable to create TTT tables: %#v", err)
return err
}
log.Printf("Tables created")
// get the game so we know what state we should be in
game, _, err := gs.GetGame(db, gameId, playerId)
if err != nil {
log.Printf("Host failed to get game: %#v", err)
return err
}
log.Printf("got game")
if game.State == "lobby" {
log.Printf("Game is still in lobby")
// update the lobby based on players that are currently connected
pids := gs.GetConnectedPlayers(gameId)
// angular wants an array of objects, it can't handle an array of ints
players := []Message{}
for _, pid := range pids {
players = append(players, Message{"id": pid})
}
ws.WriteJSON(Message{
"type": "players",
"players": players,
})
ws.WriteJSON(Message{
"type": "state",
"state": game.State,
})
} else {
log.Printf("Host rejoining game in progress")
// get the game board so we can send an update
board, err := getBoard(gameId, db)
if err != nil {
log.Printf("Could not get board, this might not be an error: %#v", err)
return err
}
log.Printf("Getting nicer board: %#v", board)
niceBoard, err := board.getBoard()
if err != nil {
log.Printf("Can't init with board: %#v", err)
return err
}
ws.WriteJSON(Message{
"type": "update",
"board": niceBoard,
"state": "start",
})
}
return nil
}
示例6: InitDbTableMap
func InitDbTableMap(dbmap *gorp.DbMap) {
dbmap.AddTableWithName(User{}, "user").SetKeys(true, "Id")
dbmap.AddTableWithName(Comment{}, "comment").SetKeys(true, "Id")
dbmap.AddTableWithName(Keyword{}, "keyword").SetKeys(true, "Id")
dbmap.AddTableWithName(Label{}, "label").SetKeys(true, "Id")
dbmap.AddTableWithName(LabelHasKeyword{}, "label_has_keyword").SetKeys(true, "Id")
dbmap.AddTableWithName(Notification{}, "notification").SetKeys(true, "Id")
dbmap.AddTableWithName(Profile{}, "profile").SetKeys(false, "Id")
dbmap.AddTableWithName(Topic{}, "topic").SetKeys(true, "Id")
dbmap.AddTableWithName(TopicHasKeyword{}, "topic_has_keyword")
dbmap.AddTableWithName(UserLikeKeywordRate{}, "user_like_keyword_rate")
dbmap.AddTableWithName(UserLoadedMaxTopic{}, "user_loaded_max_topic")
dbmap.AddTableWithName(Session{}, "user_session")
dbmap.AddTableWithName(Attach{}, "attach").SetKeys(true, "Id")
dbmap.AddTableWithName(UserBlocked{}, "user_blocked").SetKeys(true, "Id")
dbmap.AddTableWithName(UnwantWord{}, "unwant_word").SetKeys(true, "Id")
}
示例7: init
func init() {
log.Println("Connecting to database...")
// connect to db using standard Go database/sql API
// use whatever database/sql driver you wish
dbopen, err := sql.Open("mysql", dbuser+":"+dbpass+"@/"+dbname+"?charset=utf8&parseTime=true")
if err != nil {
panic(err.Error()) // Just for example purpose. You should use proper error handling instead of panic
}
//defer db.Close() // I DUNNO IF IT WORKS HERE, LETS TEST
dialect := gorp.MySQLDialect{"InnoDB", "UTF8"}
// construct a gorp DbMap
dbmap := gorp.DbMap{Db: dbopen, Dialect: dialect}
log.Println("Database connected!")
// Adding schemes to my ORM
dbmap.AddTableWithName(User{}, "user").SetKeys(false, "userid")
dbmap.AddTableWithName(Profile{}, "profile").SetKeys(false, "profileid")
dbmap.AddTableWithName(Pic{}, "pic").SetKeys(false, "picid")
dbmap.AddTableWithName(Token{}, "token").SetKeys(false, "tokenid", "userid")
dbmap.AddTableWithName(Category{}, "category").SetKeys(false, "categoryid")
dbmap.AddTableWithName(Image{}, "image").SetKeys(false, "imageid")
dbmap.AddTableWithName(Url{}, "url").SetKeys(false, "urlid")
dbmap.AddTableWithName(Content{}, "content").SetKeys(false, "contentid")
dbmap.AddTableWithName(FullContent{}, "fullcontent").SetKeys(false, "contentid")
dbmap.AddTableWithName(ContentLike{}, "contentlike").SetKeys(false, "contentid", "userid")
dbmap.AddTableWithName(Access{}, "access").SetKeys(false, "accessid")
// Adding to local vairable
db = &dbmap
log.Println("Start routine to create the default values of our datas...")
checkAndCreateDefaultPic(db)
checkAndCreateDefaultImage(db)
checkAndCreateAnonymousUser(db)
checkAndCreateCategories(db)
log.Println("All default values has been created.")
dbmap.TraceOn("[SQL]", log.New(os.Stdout, "[DB]", log.Lmicroseconds))
}
示例8: AddTables
func AddTables(dbm *gorp.DbMap) {
dbm.AddTable(Game{}).SetKeys(true, "Id")
dbm.AddTable(Organization{}).SetKeys(true, "Id")
dbm.AddTable(Player{}).SetKeys(true, "Id")
dbm.AddTable(User{}).SetKeys(true, "Id")
dbm.AddTable(Oz{}).SetKeys(true, "Id")
dbm.AddTable(Tag{}).SetKeys(true, "Id")
dbm.AddTable(Member{}).SetKeys(true, "Id")
dbm.AddTable(Event{}).SetKeys(true, "Id")
dbm.AddTableWithName(EventType{}, "event_type").SetKeys(true, "Id")
dbm.AddTableWithName(EventTag{}, "event_tag")
dbm.AddTableWithName(EventPlayer{}, "event_player")
dbm.AddTableWithName(EventRole{}, "event_role").SetKeys(true, "Id")
dbm.AddTableWithName(EventToPlayer{}, "event_to_player").SetKeys(true, "Id")
dbm.AddTableWithName(EventToGame{}, "event_to_game").SetKeys(true, "Id")
dbm.AddTableWithName(HumanCode{}, "human_code").SetKeys(false, "Id")
dbm.AddTableWithName(OzPool{}, "oz_pool").SetKeys(true, "Id")
dbm.AddTableWithName(PasswordReset{}, "password_reset")
}
示例9: registerTables
func registerTables(db *gorp.DbMap) {
db.AddTableWithName(models.Product{}, "products").SetKeys(true, "Id")
}
示例10: InitTables
func InitTables(dbmap *gorp.DbMap) error {
dbmap.AddTableWithName(LogLine{}, "log_lines").SetKeys(true, "Id")
return dbmap.CreateTablesIfNotExists()
}