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Golang Conn.Identification方法代码示例

本文整理汇总了Golang中github.com/canopener/PongPlusPlus-Server/server/connection.Conn.Identification方法的典型用法代码示例。如果您正苦于以下问题:Golang Conn.Identification方法的具体用法?Golang Conn.Identification怎么用?Golang Conn.Identification使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/canopener/PongPlusPlus-Server/server/connection.Conn的用法示例。


在下文中一共展示了Conn.Identification方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: CreateGame

// CreateGame handles the case where a player sends a CreateGame message
func CreateGame(conn *connection.Conn, allGames map[string]*games.Game, message messages.CreateGameMessage) {
	serverlog.General("Received CreateGame message from", conn.Identification())

	if !conn.Registered {
		serverlog.General("Unregistered", conn.Identification(), "called createGame")
		denied := messages.NewCreateGameDeniedMessage(message.GameName, "You are not registered")
		conn.Write(denied.Bytes())
		return
	}

	if conn.InGame {
		serverlog.General(conn.Identification(), "tried to create a new game but is already in game:", allGames[conn.GameID].Name)
		denied := messages.NewCreateGameDeniedMessage(message.GameName, "You are already in a game")
		conn.Write(denied.Bytes())
		return
	}

	serverlog.General("Creating game:", message.GameName, "by", conn.Identification())
	game := games.NewGame(conn, message.GameName)
	serverlog.General(conn.Identification(), "setting InGame to true and Game to the game:", game.Name)
	conn.InGame = true
	conn.GameID = game.ID
	serverlog.General("Attatching", game.Identification(), "to games list")
	allGames[game.ID] = game

	approved := messages.NewCreateGameApprovedMessage(game.ID, game.Name)
	conn.Write(approved.Bytes())
}
开发者ID:CanOpener,项目名称:PongPlusPlus-Server,代码行数:29,代码来源:createGame.go

示例2: NewGame

// NewGame returns a pointer to a game instance given two connections
func NewGame(initiator *connection.Conn, name string) *Game {
	id := uuid.NewV4().String()
	serverlog.General("Initiating Game:", id, "with", initiator.Identification())
	return &Game{
		ID:        id,
		Name:      name,
		Initiator: initiator,
		InitTime:  time.Now(),
		Ready:     false,
		UDSPath:   path.Join("~", ".pppsrv", "sockets", id+".sock"),
		FinChan:   make(chan bool, 1),
	}
}
开发者ID:CanOpener,项目名称:PongPlusPlus-Server,代码行数:14,代码来源:games.go

示例3: RequestAlias

// RequestAlias handles the situation when a client sends a RequestAlias message
func RequestAlias(message messages.RequestAliasMessage, conn *connection.Conn, al map[string]bool) {
	serverlog.General("Received RequestAlias message from", conn.Identification())

	if conn.Registered {
		serverlog.General(conn.Identification(), "attempted to request new alias:", message.Alias)
		denied := messages.NewAliasDeniedMessage("Already registered with alias: " + conn.Alias)
		conn.Write(denied.Bytes())
		return
	}
	if _, ok := al[message.Alias]; ok {
		serverlog.General(conn.Identification(), "requested existing alias:", message.Alias)
		denied := messages.NewAliasDeniedMessage("That alias is taken")
		conn.Write(denied.Bytes())
		return
	}
	if len(message.Alias) < 3 || len(message.Alias) > 10 {
		serverlog.General(conn.Identification(), "requested too long or too short alias:", message.Alias)
		denied := messages.NewAliasDeniedMessage("An alias needs to be between 3 and 10 characters long (inclusive)")
		conn.Write(denied.Bytes())
		return
	}

	serverlog.General("Successful registration under alias:", message.Alias)
	conn.Alias = message.Alias
	conn.Registered = true

	serverlog.General("Adding:", message.Alias, "to takenAliases map")
	al[message.Alias] = true

	approved := messages.NewAliasApprovedMessage()
	conn.Write(approved.Bytes())
}
开发者ID:CanOpener,项目名称:PongPlusPlus-Server,代码行数:33,代码来源:requestAlias.go

示例4: JoinGame

// JoinGame handles the case where a player sends a JoinGame message
func JoinGame(conn *connection.Conn, allGames map[string]*games.Game, message messages.JoinGameMessage) {
	serverlog.General("Received JoinGame message from conn:", conn.Alias)

	if !conn.Registered {
		serverlog.General("Unregistered", conn.Identification, "called JoinGame")
		denied := messages.NewJoinGameDeniedMessage("You have not registered an Alias")
		conn.Write(denied.Bytes())
		return
	}

	if conn.InGame {
		serverlog.General(conn.Identification(), "attempted to join a game but is already in game:", allGames[conn.GameID].Name)
		denied := messages.NewJoinGameDeniedMessage("You re already in a game")
		conn.Write(denied.Bytes())
		return
	}

	if _, ok := allGames[message.GameID]; !ok {
		serverlog.General(conn.Identification(), "attempted to join a non existing game:", message.GameID)
		denied := messages.NewJoinGameDeniedMessage("No games with that ID")
		conn.Write(denied.Bytes())
		return
	}

	game := allGames[message.GameID]
	serverlog.General(conn.Identification(), "Successfully joined", game.Identification())
	conn.InGame = true
	conn.GameID = game.ID
	game.Start(conn)
	go listenFinished(game, allGames)
}
开发者ID:CanOpener,项目名称:PongPlusPlus-Server,代码行数:32,代码来源:joinGame.go

示例5: RequestGameList

// RequestGameList handles the case where a player sends a RequestGameList message
func RequestGameList(conn *connection.Conn, allGames map[string]*games.Game, message messages.RequestGameListMessage) {
	serverlog.General("Received RequestGameList message from", conn.Identification())

	if !conn.Registered {
		serverlog.General("Unregistered", conn.Identification(), "called RequestGameList")
		return
	}

	serverlog.General("Sending Game list to", conn.Identification())
	gameList := games.NewGameListMessage(allGames)
	conn.Write(gameList.Bytes())
}
开发者ID:CanOpener,项目名称:PongPlusPlus-Server,代码行数:13,代码来源:requestGameList.go

示例6: LeaveGame

// LeaveGame handles the case where a player sends a LeaveGame message
func LeaveGame(conn *connection.Conn, allGames map[string]*games.Game, message messages.LeaveGameMessage) {
	serverlog.General("Received LeaveGame message from", conn.Identification())

	if !conn.Registered {
		serverlog.General("Unregistered", conn.Identification(), "called LeaveGame")
		return
	}

	if !conn.InGame {
		serverlog.General(conn.Identification(), "attempted to leave a game but isn't in a game:", allGames[conn.GameID].Name)
		return
	}

	if allGames[conn.GameID].Ready {
		// will be dealt with by game object
		return
	}

	conn.InGame = false
	delete(allGames, conn.GameID)
}
开发者ID:CanOpener,项目名称:PongPlusPlus-Server,代码行数:22,代码来源:leaveGame.go

示例7: Start

// Start will start the game
func (g *Game) Start(player2 *connection.Conn) {
	serverlog.General("Starting", g.Identification(), "with player 2", player2.Identification())
	g.Player2 = player2
	g.Ready = true
	g.startUDS()
}
开发者ID:CanOpener,项目名称:PongPlusPlus-Server,代码行数:7,代码来源:games.go


注:本文中的github.com/canopener/PongPlusPlus-Server/server/connection.Conn.Identification方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。