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Golang Conn.GameID方法代码示例

本文整理汇总了Golang中github.com/canopener/PongPlusPlus-Server/server/connection.Conn.GameID方法的典型用法代码示例。如果您正苦于以下问题:Golang Conn.GameID方法的具体用法?Golang Conn.GameID怎么用?Golang Conn.GameID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/canopener/PongPlusPlus-Server/server/connection.Conn的用法示例。


在下文中一共展示了Conn.GameID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: JoinGame

// JoinGame handles the case where a player sends a JoinGame message
func JoinGame(conn *connection.Conn, allGames map[string]*games.Game, message messages.JoinGameMessage) {
	serverlog.General("Received JoinGame message from conn:", conn.Alias)

	if !conn.Registered {
		serverlog.General("Unregistered", conn.Identification, "called JoinGame")
		denied := messages.NewJoinGameDeniedMessage("You have not registered an Alias")
		conn.Write(denied.Bytes())
		return
	}

	if conn.InGame {
		serverlog.General(conn.Identification(), "attempted to join a game but is already in game:", allGames[conn.GameID].Name)
		denied := messages.NewJoinGameDeniedMessage("You re already in a game")
		conn.Write(denied.Bytes())
		return
	}

	if _, ok := allGames[message.GameID]; !ok {
		serverlog.General(conn.Identification(), "attempted to join a non existing game:", message.GameID)
		denied := messages.NewJoinGameDeniedMessage("No games with that ID")
		conn.Write(denied.Bytes())
		return
	}

	game := allGames[message.GameID]
	serverlog.General(conn.Identification(), "Successfully joined", game.Identification())
	conn.InGame = true
	conn.GameID = game.ID
	game.Start(conn)
	go listenFinished(game, allGames)
}
开发者ID:CanOpener,项目名称:PongPlusPlus-Server,代码行数:32,代码来源:joinGame.go

示例2: CreateGame

// CreateGame handles the case where a player sends a CreateGame message
func CreateGame(conn *connection.Conn, allGames map[string]*games.Game, message messages.CreateGameMessage) {
	serverlog.General("Received CreateGame message from", conn.Identification())

	if !conn.Registered {
		serverlog.General("Unregistered", conn.Identification(), "called createGame")
		denied := messages.NewCreateGameDeniedMessage(message.GameName, "You are not registered")
		conn.Write(denied.Bytes())
		return
	}

	if conn.InGame {
		serverlog.General(conn.Identification(), "tried to create a new game but is already in game:", allGames[conn.GameID].Name)
		denied := messages.NewCreateGameDeniedMessage(message.GameName, "You are already in a game")
		conn.Write(denied.Bytes())
		return
	}

	serverlog.General("Creating game:", message.GameName, "by", conn.Identification())
	game := games.NewGame(conn, message.GameName)
	serverlog.General(conn.Identification(), "setting InGame to true and Game to the game:", game.Name)
	conn.InGame = true
	conn.GameID = game.ID
	serverlog.General("Attatching", game.Identification(), "to games list")
	allGames[game.ID] = game

	approved := messages.NewCreateGameApprovedMessage(game.ID, game.Name)
	conn.Write(approved.Bytes())
}
开发者ID:CanOpener,项目名称:PongPlusPlus-Server,代码行数:29,代码来源:createGame.go


注:本文中的github.com/canopener/PongPlusPlus-Server/server/connection.Conn.GameID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。