本文整理汇总了Golang中github.com/bwmarrin/discordgo.Session.ChannelVoiceJoin方法的典型用法代码示例。如果您正苦于以下问题:Golang Session.ChannelVoiceJoin方法的具体用法?Golang Session.ChannelVoiceJoin怎么用?Golang Session.ChannelVoiceJoin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/bwmarrin/discordgo.Session
的用法示例。
在下文中一共展示了Session.ChannelVoiceJoin方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: playSound
// playSound plays the current buffer to the provided channel.
func playSound(s *discordgo.Session, guildID, channelID string) (err error) {
// Join the provided voice channel.
vc, err := s.ChannelVoiceJoin(guildID, channelID, false, true)
if err != nil {
return err
}
// Sleep for a specified amount of time before playing the sound
time.Sleep(250 * time.Millisecond)
// Start speaking.
_ = vc.Speaking(true)
// Send the buffer data.
for _, buff := range buffer {
vc.OpusSend <- buff
}
// Stop speaking
_ = vc.Speaking(false)
// Sleep for a specificed amount of time before ending.
time.Sleep(250 * time.Millisecond)
// Disconnect from the provided voice channel.
_ = vc.Disconnect()
return nil
}
示例2: PlaySound
// Play a sound
func PlaySound(s *discordgo.Session, play *Play, vc *discordgo.VoiceConnection) (err error) {
log.WithFields(log.Fields{
"play": play,
}).Info("Playing sound")
if vc == nil {
vc, err = s.ChannelVoiceJoin(play.GuildID, play.ChannelID, false, false)
// vc.Receive = false
if err != nil {
log.WithFields(log.Fields{
"error": err,
}).Error("Failed to play sound")
delete(queues, play.GuildID)
return err
}
}
// If we need to change channels, do that now
if vc.ChannelID != play.ChannelID {
vc.ChangeChannel(play.ChannelID, false, false)
time.Sleep(time.Millisecond * 125)
}
// // Track stats for this play in redis
// go rdTrackSoundStats(play)
// Sleep for a specified amount of time before playing the sound
time.Sleep(time.Millisecond * 32)
// Play the sound
play.Sound.Play(vc)
// If this is chained, play the chained sound
if play.Next != nil {
PlaySound(s, play.Next, vc)
}
// If there is another song in the queue, recurse and play that
if len(queues[play.GuildID]) > 0 {
play := <-queues[play.GuildID]
PlaySound(s, play, vc)
return nil
}
// If the queue is empty, delete it
time.Sleep(time.Millisecond * time.Duration(play.Sound.PartDelay))
delete(queues, play.GuildID)
vc.Disconnect()
return nil
}