本文整理汇总了Golang中core.BuildState.IsOriginalTarget方法的典型用法代码示例。如果您正苦于以下问题:Golang BuildState.IsOriginalTarget方法的具体用法?Golang BuildState.IsOriginalTarget怎么用?Golang BuildState.IsOriginalTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类core.BuildState
的用法示例。
在下文中一共展示了BuildState.IsOriginalTarget方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: needsBuilding
// Return true if the rule needs building, false if the existing outputs are OK.
func needsBuilding(state *core.BuildState, target *core.BuildTarget, postBuild bool) bool {
// Check the dependencies first, because they don't need any disk I/O.
if target.NeedsTransitiveDependencies {
if anyDependencyHasChanged(target) {
return true // one of the transitive deps has changed, need to rebuild
}
} else {
for _, dep := range target.Dependencies() {
if dep.State() < core.Unchanged {
log.Debug("Need to rebuild %s, %s has changed", target.Label, dep.Label)
return true // dependency has just been rebuilt, do this too.
}
}
}
oldRuleHash, oldConfigHash, oldSourceHash := readRuleHashFile(ruleHashFileName(target), postBuild)
if !bytes.Equal(oldConfigHash, state.Hashes.Config) {
if len(oldConfigHash) == 0 {
// Small nicety to make it a bit clearer what's going on.
log.Debug("Need to build %s, outputs aren't there", target.Label)
} else {
log.Debug("Need to rebuild %s, config has changed (was %s, need %s)", target.Label, b64(oldConfigHash), b64(state.Hashes.Config))
}
return true
}
newRuleHash := RuleHash(target, false, postBuild)
if !bytes.Equal(oldRuleHash, newRuleHash) {
log.Debug("Need to rebuild %s, rule has changed (was %s, need %s)", target.Label, b64(oldRuleHash), b64(newRuleHash))
return true
}
newSourceHash, err := sourceHash(state.Graph, target)
if err != nil || !bytes.Equal(oldSourceHash, newSourceHash) {
log.Debug("Need to rebuild %s, sources have changed (was %s, need %s)", target.Label, b64(oldSourceHash), b64(newSourceHash))
return true
}
// Check the outputs of this rule exist. This would only happen if the user had
// removed them but it's incredibly aggravating if you remove an output and the
// rule won't rebuild itself.
for _, output := range target.Outputs() {
realOutput := path.Join(target.OutDir(), output)
if !core.PathExists(realOutput) {
log.Debug("Output %s doesn't exist for rule %s; will rebuild.", realOutput, target.Label)
return true
}
}
// Maybe we've forced a rebuild. Do this last; might be interesting to see if it needed building anyway.
return state.ForceRebuild && (state.IsOriginalTarget(target.Label) || state.IsOriginalTarget(target.Label.Parent()))
}
示例2: calculateAndCheckRuleHash
// calculateAndCheckRuleHash checks the output hash for a rule.
func calculateAndCheckRuleHash(state *core.BuildState, target *core.BuildTarget) ([]byte, error) {
hash, err := OutputHash(target)
if err != nil {
return nil, err
}
if err = checkRuleHashes(target, hash); err != nil {
if state.NeedHashesOnly && (state.IsOriginalTarget(target.Label) || state.IsOriginalTarget(target.Label.Parent())) {
return nil, stopTarget
} else if state.VerifyHashes {
return nil, err
} else {
log.Warning("%s", err)
}
}
if err := writeRuleHashFile(state, target); err != nil {
return nil, fmt.Errorf("Attempting to create hash file: %s", err)
}
return hash, nil
}
示例3: buildTarget
// Builds a single target
func buildTarget(tid int, state *core.BuildState, target *core.BuildTarget) (err error) {
defer func() {
if r := recover(); r != nil {
if e, ok := r.(error); ok {
err = e
} else {
err = fmt.Errorf("%s", r)
}
}
}()
if err := target.CheckDependencyVisibility(state.Graph); err != nil {
return err
}
// We can't do this check until build time, until then we don't know what all the outputs
// will be (eg. for filegroups that collect outputs of other rules).
if err := target.CheckDuplicateOutputs(); err != nil {
return err
}
// This must run before we can leave this function successfully by any path.
if target.PreBuildFunction != 0 {
log.Debug("Running pre-build function for %s", target.Label)
if err := parse.RunPreBuildFunction(tid, state, target); err != nil {
return err
}
log.Debug("Finished pre-build function for %s", target.Label)
}
state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Preparing...")
var postBuildOutput string
if state.PrepareOnly && state.IsOriginalTarget(target.Label) {
if target.IsFilegroup() {
return fmt.Errorf("Filegroup targets don't have temporary directories")
}
if err := prepareDirectories(target); err != nil {
return err
}
if err := prepareSources(state.Graph, target); err != nil {
return err
}
return stopTarget
}
if !needsBuilding(state, target, false) {
log.Debug("Not rebuilding %s, nothing's changed", target.Label)
postBuildOutput = runPostBuildFunctionIfNeeded(tid, state, target)
// If a post-build function ran it may modify the rule definition. In that case we
// need to check again whether the rule needs building.
if target.PostBuildFunction == 0 || !needsBuilding(state, target, true) {
target.SetState(core.Reused)
state.LogBuildResult(tid, target.Label, core.TargetCached, "Unchanged")
return nil // Nothing needs to be done.
} else {
log.Debug("Rebuilding %s after post-build function", target.Label)
}
}
if target.IsFilegroup() {
log.Debug("Building %s...", target.Label)
return buildFilegroup(tid, state, target)
}
oldOutputHash, outputHashErr := OutputHash(target)
if err := prepareDirectories(target); err != nil {
return fmt.Errorf("Error preparing directories for %s: %s", target.Label, err)
}
retrieveArtifacts := func() bool {
state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Checking cache...")
if _, retrieved := retrieveFromCache(state, target); retrieved {
log.Debug("Retrieved artifacts for %s from cache", target.Label)
checkLicences(state, target)
newOutputHash, err := calculateAndCheckRuleHash(state, target)
if err != nil { // Most likely hash verification failure
log.Warning("Error retrieving cached artifacts for %s: %s", target.Label, err)
RemoveOutputs(target)
return false
} else if outputHashErr != nil || !bytes.Equal(oldOutputHash, newOutputHash) {
target.SetState(core.Cached)
state.LogBuildResult(tid, target.Label, core.TargetCached, "Cached")
} else {
target.SetState(core.Unchanged)
state.LogBuildResult(tid, target.Label, core.TargetCached, "Cached (unchanged)")
}
return true // got from cache
}
return false
}
cacheKey := mustShortTargetHash(state, target)
if state.Cache != nil {
// Note that ordering here is quite sensitive since the post-build function can modify
// what we would retrieve from the cache.
if target.PostBuildFunction != 0 {
log.Debug("Checking for post-build output file for %s in cache...", target.Label)
if (*state.Cache).RetrieveExtra(target, cacheKey, core.PostBuildOutputFileName(target)) {
postBuildOutput = runPostBuildFunctionIfNeeded(tid, state, target)
if retrieveArtifacts() {
return nil
}
}
} else if retrieveArtifacts() {
return nil
//.........这里部分代码省略.........