本文整理汇总了Golang中core.BuildState.AddPendingBuild方法的典型用法代码示例。如果您正苦于以下问题:Golang BuildState.AddPendingBuild方法的具体用法?Golang BuildState.AddPendingBuild怎么用?Golang BuildState.AddPendingBuild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类core.BuildState
的用法示例。
在下文中一共展示了BuildState.AddPendingBuild方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Build
func Build(tid int, state *core.BuildState, label core.BuildLabel) {
start := time.Now()
target := state.Graph.TargetOrDie(label)
target.SetState(core.Building)
if err := buildTarget(tid, state, target); err != nil {
if err == stopTarget {
target.SetState(core.Stopped)
state.LogBuildResult(tid, target.Label, core.TargetBuildStopped, "Build stopped")
return
}
state.LogBuildError(tid, label, core.TargetBuildFailed, err, "Build failed: %s", err)
if err := RemoveOutputs(target); err != nil {
log.Errorf("Failed to remove outputs for %s: %s", target.Label, err)
}
target.SetState(core.Failed)
return
}
metrics.Record(target, time.Since(start))
// Add any of the reverse deps that are now fully built to the queue.
for _, reverseDep := range state.Graph.ReverseDependencies(target) {
if reverseDep.State() == core.Active && state.Graph.AllDepsBuilt(reverseDep) && reverseDep.SyncUpdateState(core.Active, core.Pending) {
state.AddPendingBuild(reverseDep.Label, false)
}
}
if target.IsTest && state.NeedTests {
state.AddPendingTest(target.Label)
}
parse.UndeferAnyParses(state, target)
}
示例2: addTarget
func addTarget(state *core.BuildState, i int) *core.BuildTarget {
// Create and add a new target, with a parent and a dependency.
target := core.NewBuildTarget(label(i))
target.Command = "__FILEGROUP__" // Will mean it doesn't have to shell out to anything.
target.SetState(core.Active)
state.Graph.AddTarget(target)
if i <= size {
if i > 10 {
target.Flakiness = i // Stash this here, will be useful later.
target.PostBuildFunction = reflect.ValueOf(&postBuildFunc).Pointer()
}
if i < size/10 {
for j := 0; j < 10; j++ {
dep := label(i*10 + j)
log.Info("Adding dependency %s -> %s", target.Label, dep)
target.AddDependency(dep)
state.Graph.AddDependency(target.Label, dep)
}
} else {
// These are buildable now
state.AddPendingBuild(target.Label, false)
}
}
state.AddActiveTarget()
return target
}
示例3: addDep
// Adds a single target to the build queue.
func addDep(state *core.BuildState, label, dependor core.BuildLabel, rescan, forceBuild bool) {
// Stop at any package that's not loaded yet
if state.Graph.Package(label.PackageName) == nil {
state.AddPendingParse(label, dependor, false)
return
}
target := state.Graph.Target(label)
if target == nil {
log.Fatalf("Target %s (referenced by %s) doesn't exist\n", label, dependor)
}
if target.State() >= core.Active && !rescan && !forceBuild {
return // Target is already tagged to be built and likely on the queue.
}
// Only do this bit if we actually need to build the target
if !target.SyncUpdateState(core.Inactive, core.Semiactive) && !rescan && !forceBuild {
return
}
if state.NeedBuild || forceBuild {
if target.SyncUpdateState(core.Semiactive, core.Active) {
state.AddActiveTarget()
if target.IsTest && state.NeedTests {
state.AddActiveTarget() // Tests count twice if we're gonna run them.
}
}
}
// If this target has no deps, add it to the queue now, otherwise handle its deps.
// Only add if we need to build targets (not if we're just parsing) but we might need it to parse...
if target.State() == core.Active && state.Graph.AllDepsBuilt(target) {
if target.SyncUpdateState(core.Active, core.Pending) {
state.AddPendingBuild(label, dependor.IsAllTargets())
}
if !rescan {
return
}
}
for _, dep := range target.DeclaredDependencies() {
// Check the require/provide stuff; we may need to add a different target.
if len(target.Requires) > 0 {
if depTarget := state.Graph.Target(dep); depTarget != nil && len(depTarget.Provides) > 0 {
for _, provided := range depTarget.ProvideFor(target) {
addDep(state, provided, label, false, forceBuild)
}
continue
}
}
addDep(state, dep, label, false, forceBuild)
}
}