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Golang IncidentState.Open方法代码示例

本文整理汇总了Golang中bosun/org/models.IncidentState.Open方法的典型用法代码示例。如果您正苦于以下问题:Golang IncidentState.Open方法的具体用法?Golang IncidentState.Open怎么用?Golang IncidentState.Open使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bosun/org/models.IncidentState的用法示例。


在下文中一共展示了IncidentState.Open方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: action

func (s *Schedule) action(user, message string, t models.ActionType, st *models.IncidentState) (ak models.AlertKey, e error) {
	if err := collect.Add("actions", opentsdb.TagSet{"user": user, "alert": st.AlertKey.Name(), "type": t.String()}, 1); err != nil {
		slog.Errorln(err)
	}
	defer func() {
		if e == nil {
			if err := collect.Add("actions", opentsdb.TagSet{"user": user, "alert": st.AlertKey.Name(), "type": t.String()}, 1); err != nil {
				slog.Errorln(err)
			}
			if err := s.DataAccess.Notifications().ClearNotifications(st.AlertKey); err != nil {
				e = err
			}
		}
	}()
	isUnknown := st.LastAbnormalStatus == models.StUnknown
	timestamp := utcNow()
	switch t {
	case models.ActionAcknowledge:
		if !st.NeedAck {
			return "", fmt.Errorf("alert already acknowledged")
		}
		if !st.Open {
			return "", fmt.Errorf("cannot acknowledge closed alert")
		}
		st.NeedAck = false
	case models.ActionClose:
		if st.IsActive() {
			return "", fmt.Errorf("cannot close active alert")
		}
		fallthrough
	case models.ActionForceClose:
		st.Open = false
		st.End = &timestamp
	case models.ActionForget:
		if !isUnknown {
			return "", fmt.Errorf("can only forget unknowns")
		}
		fallthrough
	case models.ActionPurge:
		return st.AlertKey, s.DataAccess.State().Forget(st.AlertKey)
	case models.ActionNote:
		// pass
	default:
		return "", fmt.Errorf("unknown action type: %v", t)
	}
	st.Actions = append(st.Actions, models.Action{
		Message: message,
		Time:    timestamp,
		Type:    t,
		User:    user,
	})
	_, err := s.DataAccess.State().UpdateIncidentState(st)
	return st.AlertKey, err
}
开发者ID:nicollet,项目名称:bosun,代码行数:54,代码来源:sched.go

示例2: runHistory

// RunHistory for a single alert key. Returns true if notifications were altered.
func (s *Schedule) runHistory(r *RunHistory, ak models.AlertKey, event *models.Event, silenced SilenceTester) (checkNotify bool, err error) {
	event.Time = r.Start
	a := s.Conf.Alerts[ak.Name()]
	if a.UnknownsNormal && event.Status == models.StUnknown {
		event.Status = models.StNormal
	}

	data := s.DataAccess.State()
	err = data.TouchAlertKey(ak, utcNow())
	if err != nil {
		return
	}

	si := silenced(ak)

	// get existing open incident if exists
	var incident *models.IncidentState
	incident, err = data.GetOpenIncident(ak)
	if err != nil {
		return
	}
	defer func() {
		// save unless incident is new and closed (log alert)
		if incident != nil && (incident.Id != 0 || incident.Open) {
			_, err = data.UpdateIncidentState(incident)
		} else {
			err = data.SetUnevaluated(ak, event.Unevaluated) // if nothing to save, at least store the unevaluated state
		}
	}()
	// If nothing is out of the ordinary we are done
	if event.Status <= models.StNormal && incident == nil {
		return
	}

	// if event is unevaluated, we are done also.
	if incident != nil {
		incident.Unevaluated = event.Unevaluated
	}
	if event.Unevaluated {
		return
	}

	shouldNotify := false
	newIncident := false
	if incident == nil {
		incident = NewIncident(ak)
		newIncident = true
		shouldNotify = true
	}

	// VICTOROPS INTEGRATION: Enables notification of incidents which have returned to normal (Sends normNotification defined in config)
	if event.Status <= models.StNormal && (incident.CurrentStatus == models.StWarning || incident.CurrentStatus == models.StCritical) {
		slog.Infof("TRIGGER_RESOLVED: from %s to %s", incident.CurrentStatus, event.Status)
		shouldNotify = true
	}

	// VICTOROPS INTEGRATION:  Enables notification of Incidents which have returned to normal but are now back to warning or critical. i.e. enable Flapping
	if incident.CurrentStatus == models.StNormal && (event.Status == models.StCritical || event.Status == models.StWarning) {
		slog.Infof("TRIGGER_REALERT: from %s to %s", incident.CurrentStatus, event.Status)
		shouldNotify = true
	}

	// set state.Result according to event result
	if event.Status == models.StCritical {
		incident.Result = event.Crit
	} else if event.Status == models.StWarning {
		incident.Result = event.Warn
	}

	if event.Status > models.StNormal {
		incident.LastAbnormalStatus = event.Status
		incident.LastAbnormalTime = event.Time.UTC().Unix()
	}
	if event.Status > incident.WorstStatus {
		incident.WorstStatus = event.Status
		shouldNotify = true
	}
	if event.Status != incident.CurrentStatus {
		incident.Events = append(incident.Events, *event)
	}
	incident.CurrentStatus = event.Status

	//run a preliminary save on new incidents to get an id
	if newIncident {
		if a.Log || silencedOrIgnored(a, event, si) {
			//a log or silenced/ignored alert will not need to be saved
		} else {
			incident.Id, err = s.DataAccess.State().UpdateIncidentState(incident)
			if err != nil {
				return
			}
		}
	}

	//render templates and open alert key if abnormal
	if event.Status > models.StNormal {
		s.executeTemplates(incident, event, a, r)
		incident.Open = true
		if a.Log {
//.........这里部分代码省略.........
开发者ID:Skyscanner,项目名称:bosun,代码行数:101,代码来源:check.go


注:本文中的bosun/org/models.IncidentState.Open方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。