本文整理汇总了Golang中bosun/org/models.IncidentState.LastAbnormalTime方法的典型用法代码示例。如果您正苦于以下问题:Golang IncidentState.LastAbnormalTime方法的具体用法?Golang IncidentState.LastAbnormalTime怎么用?Golang IncidentState.LastAbnormalTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类bosun/org/models.IncidentState
的用法示例。
在下文中一共展示了IncidentState.LastAbnormalTime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: runHistory
// RunHistory for a single alert key. Returns true if notifications were altered.
func (s *Schedule) runHistory(r *RunHistory, ak models.AlertKey, event *models.Event, silenced SilenceTester) (checkNotify bool, err error) {
event.Time = r.Start
a := s.Conf.Alerts[ak.Name()]
if a.UnknownsNormal && event.Status == models.StUnknown {
event.Status = models.StNormal
}
data := s.DataAccess.State()
err = data.TouchAlertKey(ak, utcNow())
if err != nil {
return
}
si := silenced(ak)
// get existing open incident if exists
var incident *models.IncidentState
incident, err = data.GetOpenIncident(ak)
if err != nil {
return
}
defer func() {
// save unless incident is new and closed (log alert)
if incident != nil && (incident.Id != 0 || incident.Open) {
_, err = data.UpdateIncidentState(incident)
} else {
err = data.SetUnevaluated(ak, event.Unevaluated) // if nothing to save, at least store the unevaluated state
}
}()
// If nothing is out of the ordinary we are done
if event.Status <= models.StNormal && incident == nil {
return
}
// if event is unevaluated, we are done also.
if incident != nil {
incident.Unevaluated = event.Unevaluated
}
if event.Unevaluated {
return
}
shouldNotify := false
newIncident := false
if incident == nil {
incident = NewIncident(ak)
newIncident = true
shouldNotify = true
}
// VICTOROPS INTEGRATION: Enables notification of incidents which have returned to normal (Sends normNotification defined in config)
if event.Status <= models.StNormal && (incident.CurrentStatus == models.StWarning || incident.CurrentStatus == models.StCritical) {
slog.Infof("TRIGGER_RESOLVED: from %s to %s", incident.CurrentStatus, event.Status)
shouldNotify = true
}
// VICTOROPS INTEGRATION: Enables notification of Incidents which have returned to normal but are now back to warning or critical. i.e. enable Flapping
if incident.CurrentStatus == models.StNormal && (event.Status == models.StCritical || event.Status == models.StWarning) {
slog.Infof("TRIGGER_REALERT: from %s to %s", incident.CurrentStatus, event.Status)
shouldNotify = true
}
// set state.Result according to event result
if event.Status == models.StCritical {
incident.Result = event.Crit
} else if event.Status == models.StWarning {
incident.Result = event.Warn
}
if event.Status > models.StNormal {
incident.LastAbnormalStatus = event.Status
incident.LastAbnormalTime = event.Time.UTC().Unix()
}
if event.Status > incident.WorstStatus {
incident.WorstStatus = event.Status
shouldNotify = true
}
if event.Status != incident.CurrentStatus {
incident.Events = append(incident.Events, *event)
}
incident.CurrentStatus = event.Status
//run a preliminary save on new incidents to get an id
if newIncident {
if a.Log || silencedOrIgnored(a, event, si) {
//a log or silenced/ignored alert will not need to be saved
} else {
incident.Id, err = s.DataAccess.State().UpdateIncidentState(incident)
if err != nil {
return
}
}
}
//render templates and open alert key if abnormal
if event.Status > models.StNormal {
s.executeTemplates(incident, event, a, r)
incident.Open = true
if a.Log {
//.........这里部分代码省略.........