本文整理汇总了C#中libsbmlcs.SBMLDocument.setPkgRequired方法的典型用法代码示例。如果您正苦于以下问题:C# SBMLDocument.setPkgRequired方法的具体用法?C# SBMLDocument.setPkgRequired怎么用?C# SBMLDocument.setPkgRequired使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类libsbmlcs.SBMLDocument
的用法示例。
在下文中一共展示了SBMLDocument.setPkgRequired方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
public static void Main(string[] args)
{
//
// Creates an SBMLNamespaces object with the given SBML level, version
// package name, package version.
//
// (NOTE) By defualt, the name of package (i.e. "layout") will be used
// if the arugment for the prefix is missing or empty. Thus the argument
// for the prefix can be added as follows:
//
// SBMLNamespaces sbmlns(3,1,"layout",1,"LAYOUT");
//
SBMLNamespaces sbmlns = new SBMLNamespaces (3, 1, "layout", 1);
//
// (NOTES) The above code creating an SBMLNamespaces object can be replaced
// with one of the following other styles.
//
// (1) Creates an SBMLNamespace object with a SBML core namespace and then
// adds a layout package namespace to the object.
//
// SBMLNamespaces sbmlns(3,1);
// sbmlns.addPkgNamespace("layout",1);
//
// OR
//
// SBMLNamespaces sbmlns(3,1);
// sbmlns.addNamespace(LayoutExtension::XmlnsL3V1V1,"layout");
//
// (2) Creates a LayoutPkgNamespaces object (SBMLNamespace derived class for
// layout package. The class is basically used for createing an SBase derived
// objects belonging to the layout package) with the given SBML level, version,
// and package version
//
// LayoutPkgNamespaces sbmlns(3,1,1);
//
// create the document
SBMLDocument document = new SBMLDocument (sbmlns);
// set the "required" attribute of layout package to "true"
document.setPkgRequired ("layout", true);
// create the Model
Model model = document.createModel ();
model.setId ("TestModel");
document.setModel (model);
// create the Compartment
Compartment compartment = model.createCompartment ();
compartment.setId ("Compartment_1");
compartment.setConstant (true);
// create the Species
Species species1 = model.createSpecies ();
species1.setId ("Species_1");
species1.setCompartment (compartment.getId ());
species1.setHasOnlySubstanceUnits (false);
species1.setBoundaryCondition (false);
species1.setConstant (false);
Species species2 = model.createSpecies ();
species2.setId ("Species_2");
species2.setCompartment (compartment.getId ());
species2.setHasOnlySubstanceUnits (false);
species2.setBoundaryCondition (false);
species2.setConstant (false);
// create the Reactions
Reaction reaction1 = model.createReaction ();
reaction1.setId ("Reaction_1");
reaction1.setReversible (false);
reaction1.setFast (false);
SpeciesReference reference1 = reaction1.createReactant ();
reference1.setSpecies (species1.getId ());
reference1.setId ("SpeciesReference_1");
reference1.setConstant (false);
SpeciesReference reference2 = reaction1.createProduct ();
reference2.setSpecies (species2.getId ());
reference2.setId ("SpeciesReference_2");
reference2.setConstant (false);
Reaction reaction2 = model.createReaction ();
reaction2.setId ("Reaction_2");
reaction2.setReversible (false);
reaction2.setFast (false);
SpeciesReference reference3 = reaction2.createReactant ();
reference3.setSpecies (species2.getId ());
reference3.setId ("SpeciesReference_3");
reference3.setConstant (false);
//.........这里部分代码省略.........