本文整理汇总了C#中libJT.Utilities.ByteReader.ReadU32方法的典型用法代码示例。如果您正苦于以下问题:C# ByteReader.ReadU32方法的具体用法?C# ByteReader.ReadU32怎么用?C# ByteReader.ReadU32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类libJT.Utilities.ByteReader
的用法示例。
在下文中一共展示了ByteReader.ReadU32方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Vers1ImageFormat
public Vers1ImageFormat(ByteReader reader)
{
ImageTexelData = new List<byte>();
_numBytes = reader.ReadI32();
if ( _numBytes > 0 ) {
PixelFormat = reader.ReadU32();
PixelDataType = reader.ReadU32();
Dimensionality = reader.ReadI16();
Width = reader.ReadI32();
Height = reader.ReadI32();
MipmapsFlag = reader.ReadU32();
SharedImageFlag = reader.ReadU32();
for ( int i = 0; i < _numBytes; i++ ) {
ImageTexelData.Add( reader.ReadByte() );
}
MipmapMagnificationFilter = reader.ReadI32();
MipmapMinificationFilter = reader.ReadI32();
SDimenWrapMode = reader.ReadI32();
TDimenWrapMode = reader.ReadI32();
TextureFunctionData = reader.ReadI32();
BlendColor = reader.ReadRGBA();
TextureTransform = reader.ReadMx4F32();
}
}
示例2: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8(reader);
VersionNumber = reader.ReadI16();
if (VersionNumber == 1) {
EnableFlag = reader.ReadU32();
EnvMapTextureChannel = reader.ReadI32();
EnvMapReflectivity = reader.ReadF32();
BumpMapTextureChannel = reader.ReadI32();
BumpinessFactor = reader.ReadF32();
BumpMapNormalSpace = reader.ReadU32();
PhongShadingFlag = reader.ReadU32();
ReservedField = reader.ReadU32();
}
}
示例3: ReadV9
protected override void ReadV9(ByteReader reader)
{
VersionNumber = reader.ReadI16();
NodeFlagsPMI = reader.ReadU32();
var aCount = reader.ReadI32();
for ( int i = 0; i < aCount; i++ ) {
Attributes.Add( reader.ReadI32() );
}
}
示例4: ReadV8
protected override void ReadV8(ByteReader reader)
{
Compression = reader.ReadU32() == 2;
CompressedLength = reader.ReadI32();
Algorithm = reader.ReadByte();
reader.Inflate(true, CompressedLength - 1);
// Decompress the remainder of the header
Length = reader.ReadI32();
ObjectTypeID = reader.ReadGuid();
ObjectBaseType = (ObjectBaseType) reader.ReadByte();
}
示例5: ReadV10
protected override void ReadV10(ByteReader reader)
{
Compression = reader.ReadU32() == 3;
CompressedLength = reader.ReadI32();
Algorithm = reader.ReadByte();
base.ReadV10( reader);
}
示例6: ReadV8
protected override void ReadV8(ByteReader reader)
{
ObjectID = reader.ReadI32();
StateFlags = reader.ReadByte();
FieldInhibitFlags = reader.ReadU32();
}
示例7: ReadV8
public void ReadV8(ByteReader reader)
{
ParameterName = reader.ReadMbString();
ParameterType = (ParamType) reader.ReadU32();
ValueClass = (ValueClass) reader.ReadU32();
Direction = (Direction) reader.ReadU32();
SemanticBinding = (SemanticBinding) reader.ReadU32();
Variability = (Variability) reader.ReadU32();
Reserved = reader.ReadU32();
for ( int i = 0; i < 16; i++ ) {
Value[i] = reader.ReadU32();
}
}
示例8: Vers2ImageFormat
public Vers2ImageFormat(ByteReader reader)
{
TexCoordGenMode = new int[4];
TexCoordRefPlane = new float[4][];
TextureType = reader.ReadI32();
BorderMode = reader.ReadI32();
MipmapMagnificationFilter = reader.ReadI32();
MipmapMinificationFilter = reader.ReadI32();
SDimenWrapMode = reader.ReadI32();
TDimenWrapMode = reader.ReadI32();
RDimenWrapMode = reader.ReadI32();
BlendType = reader.ReadI32();
InternalCompressionLevel = reader.ReadI32();
BlendColor = reader.ReadRGBA();
BorderColor = reader.ReadRGBA();
TextureTransform = reader.ReadMx4F32();
for ( int i = 0; i < 4; i++ ) {
TexCoordGenMode[i] = reader.ReadI32();
}
for ( int i = 0; i < 4; i++ ) {
TexCoordRefPlane[i] = reader.ReadPlaneF32();
}
TextureChannel = reader.ReadI32();
_reserved = reader.ReadU32();
InlineImageStorageFlag = reader.ReadU32();
ImageCount = reader.ReadI32();
}