本文整理汇总了C#中libJT.Utilities.ByteReader.ReadI16方法的典型用法代码示例。如果您正苦于以下问题:C# ByteReader.ReadI16方法的具体用法?C# ByteReader.ReadI16怎么用?C# ByteReader.ReadI16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类libJT.Utilities.ByteReader
的用法示例。
在下文中一共展示了ByteReader.ReadI16方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8( reader );
VersionNumber = reader.ReadI16();
DataFlags = reader.ReadU8();
PointSize = reader.ReadF32();
}
示例2: Vers1ImageFormat
public Vers1ImageFormat(ByteReader reader)
{
ImageTexelData = new List<byte>();
_numBytes = reader.ReadI32();
if ( _numBytes > 0 ) {
PixelFormat = reader.ReadU32();
PixelDataType = reader.ReadU32();
Dimensionality = reader.ReadI16();
Width = reader.ReadI32();
Height = reader.ReadI32();
MipmapsFlag = reader.ReadU32();
SharedImageFlag = reader.ReadU32();
for ( int i = 0; i < _numBytes; i++ ) {
ImageTexelData.Add( reader.ReadByte() );
}
MipmapMagnificationFilter = reader.ReadI32();
MipmapMinificationFilter = reader.ReadI32();
SDimenWrapMode = reader.ReadI32();
TDimenWrapMode = reader.ReadI32();
TextureFunctionData = reader.ReadI32();
BlendColor = reader.ReadRGBA();
TextureTransform = reader.ReadMx4F32();
}
}
示例3: ReadV8
private void ReadV8(ByteReader reader)
{
VersionNumber = reader.ReadI16();
NormalBinding = (Binding)reader.ReadByte();
TextureCoordBinding = (Binding)reader.ReadByte();
ColorBinding = (Binding)reader.ReadByte();
QuantizationParameters = new QuantizationParameters(reader);
}
示例4: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8( reader );
Direction = reader.ReadDirF32();
VersionNumber = reader.ReadI16();
if (VersionNumber == 1) {
CoordSystem = reader.ReadI32();
}
}
示例5: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8(reader);
Vers0DataFlags = reader.ReadU8();
VersionNumber = reader.ReadI16();
if (VersionNumber > 0) {
Vers1DataFlags = reader.ReadU8();
}
}
示例6: ReadV9
protected override void ReadV9(ByteReader reader)
{
VersionNumber = reader.ReadI16();
NodeFlagsPMI = reader.ReadU32();
var aCount = reader.ReadI32();
for ( int i = 0; i < aCount; i++ ) {
Attributes.Add( reader.ReadI32() );
}
}
示例7: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8(reader);
VersionNumber = reader.ReadI16();
if (VersionNumber == 1) {
EnableFlag = reader.ReadU32();
EnvMapTextureChannel = reader.ReadI32();
EnvMapReflectivity = reader.ReadF32();
BumpMapTextureChannel = reader.ReadI32();
BumpinessFactor = reader.ReadF32();
BumpMapNormalSpace = reader.ReadU32();
PhongShadingFlag = reader.ReadU32();
ReservedField = reader.ReadU32();
}
}
示例8: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8( reader );
Position = reader.ReadHCoordF32();
ConstantAttenuation = reader.ReadF32();
LinearAttenuation = reader.ReadF32();
QuadraticAttenuation = reader.ReadF32();
SpreadAngle = reader.ReadF32();
SpotDirection = reader.ReadDirF32();
SpotIntensity = reader.ReadI32();
VersionNumber = reader.ReadI16();
if ( VersionNumber == 1 ) {
CoordSystem = reader.ReadI32();
}
}
示例9: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8( reader );
Year = reader.ReadI16();
Month = reader.ReadI16();
Day = reader.ReadI16();
Hour = reader.ReadI16();
Minute = reader.ReadI16();
Second = reader.ReadI16();
}
示例10: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8( reader );
VersionNumber = reader.ReadI16();
}
示例11: ReadV8
protected override void ReadV8(ByteReader reader)
{
VersionNumber = reader.ReadI16();
UntransformedBoundingBox = reader.ReadBBoxF32();
}
示例12: ReadV8
protected override void ReadV8(ByteReader reader)
{
//Entities = new List<PmiEntity>();
VersionNumber = reader.ReadI16();
_reserved = reader.ReadI16();
//ReadDimensionsV8(reader);
}
示例13: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8(reader);
VersionNumber = reader.ReadI16();
if (VersionNumber == 1) {
ShaderLanguage = (ShaderLanguage)reader.ReadI32();
InlineSourceFlag = reader.ReadU32();
if (InlineSourceFlag == 1) {
SourceCode = reader.ReadMbString();
} else {
SourceCodeLoc = reader.ReadMbString();
}
ShaderParamCount = reader.ReadI32();
for (int i = 0; i < ShaderParamCount; i++) {
var p = new ShaderParameter();
p.ReadV8(reader);
Parameters.Add(p);
}
}
}
示例14: ReadV8
protected override void ReadV8(ByteReader reader)
{
base.ReadV8(reader);
TextureCoordBinging = reader.ReadI32();
ColorBinding = reader.ReadI32();
QuantizationParameters = new PrimitiveSetQuantizationParameters(reader);
VersionNumber = reader.ReadI16();
if (VersionNumber == 1) {
TextureCoordGenType = reader.ReadI32();
}
}
示例15: ReadV8
private void ReadV8(ByteReader reader)
{
VersionNumber = reader.ReadI16();
NodePropertyTableCount = reader.ReadI32();
for (int i = 0; i < NodePropertyTableCount; i++) {
var noid = reader.ReadI32();
var keyId = reader.ReadI32();
while (keyId != 0) {
var valueId = reader.ReadI32();
List<NodePropertyTableEntry> entries;
if (Tables.TryGetValue(noid, out entries)) {
entries.Add(new NodePropertyTableEntry(keyId, valueId));
} else {
entries = new List<NodePropertyTableEntry> {new NodePropertyTableEntry(keyId, valueId)};
Tables.Add(noid, entries);
}
keyId = reader.ReadI32();
}
}
}