当前位置: 首页>>代码示例>>C#>>正文


C# CommandReader.Rewind方法代码示例

本文整理汇总了C#中fCraft.CommandReader.Rewind方法的典型用法代码示例。如果您正苦于以下问题:C# CommandReader.Rewind方法的具体用法?C# CommandReader.Rewind怎么用?C# CommandReader.Rewind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.CommandReader的用法示例。


在下文中一共展示了CommandReader.Rewind方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TeleportHandler

        static void TeleportHandler( Player player, CommandReader cmd ) {
            string name = cmd.Next();
            if( name == null ) {
                CdTeleport.PrintUsage( player );
                return;
            }

            if( cmd.Next() != null ) {
                cmd.Rewind();
                int x, y, z;
                if( cmd.NextInt( out x ) && cmd.NextInt( out y ) && cmd.NextInt( out z ) ) {

                    if( x <= -1024 || x >= 1024 || y <= -1024 || y >= 1024 || z <= -1024 || z >= 1024 ) {
                        player.Message( "Coordinates are outside the valid range!" );

                    } else {
                        player.TeleportTo( new Position {
                            X = (short)(x * 32 + 16),
                            Y = (short)(y * 32 + 16),
                            Z = (short)(z * 32 + 16),
                            R = player.Position.R,
                            L = player.Position.L
                        } );
                    }
                } else {
                    CdTeleport.PrintUsage( player );
                }

            } else {
                if( name == "-" ) {
                    if( player.LastUsedPlayerName != null ) {
                        name = player.LastUsedPlayerName;
                    } else {
                        player.Message( "Cannot repeat player name: you haven't used any names yet." );
                        return;
                    }
                }
                Player[] matches = Server.FindPlayers( player, name, false, true, true );
                if( matches.Length == 1 ) {
                    Player target = matches[0];
                    World targetWorld = target.World;
                    if( targetWorld == null ) PlayerOpException.ThrowNoWorld( target );

                    if( targetWorld == player.World ) {
                        player.TeleportTo( target.Position );

                    } else {
                        switch( targetWorld.AccessSecurity.CheckDetailed( player.Info ) ) {
                            case SecurityCheckResult.Allowed:
                            case SecurityCheckResult.WhiteListed:
                                if( targetWorld.IsFull ) {
                                    player.Message( "Cannot teleport to {0}&S because world {1}&S is full.",
                                                    target.ClassyName,
                                                    targetWorld.ClassyName );
                                    return;
                                }
                                player.StopSpectating();
                                player.JoinWorld( targetWorld, WorldChangeReason.Tp, target.Position );
                                break;
                            case SecurityCheckResult.BlackListed:
                                player.Message( "Cannot teleport to {0}&S because you are blacklisted on world {1}",
                                                target.ClassyName,
                                                targetWorld.ClassyName );
                                break;
                            case SecurityCheckResult.RankTooLow:
                                player.Message( "Cannot teleport to {0}&S because world {1}&S requires {2}+&S to join.",
                                                target.ClassyName,
                                                targetWorld.ClassyName,
                                                targetWorld.AccessSecurity.MinRank.ClassyName );
                                break;
                        }
                    }

                } else if( matches.Length > 1 ) {
                    player.MessageManyMatches( "player", matches );

                } else {
                    player.MessageNoPlayer( name );
                }
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:81,代码来源:ModerationCommands.cs

示例2: LeBotHandler

		private static void LeBotHandler(Player player, CommandReader cmd) {
			string cmdchat = cmd.Next();
			string option = cmd.Next();
			string helper = cmd.Next();
			if (cmdchat == null) {
				player.Message(CdBot.Help);
				return;
			}
			if (option != null)
				option = option.ToLower();
			if (cmdchat != "<CalledFromChat>") {
				cmd.Rewind();
				option = cmd.Next().ToLower();
				helper = cmd.Next();
				player.ParseMessage(string.Format("Bot {0} {1}", option ?? "", helper ?? ""), (player == Player.Console));
                return;
			}
			if (player.Info.TimeSinceLastServerMessage.TotalSeconds < 5) {
				player.Info.getLeftOverTime(5, cmd);
				return;
			}
			if (option == null) {
				player.Message(CdBot.Help);
				return;
			}
            if (player.Info.TimesUsedBot == 0) {
                player.Message(
                    "&6Bot&f: This is your first time using &6Bot&s, I suggest you use \"/Help Bot\" to further understand how I work.");
            }
            bool sentMessage = true;
            switch (option) {
				case "go":
					Scheduler.NewTask(t => Server.BotMessage("5")).RunManual(TimeSpan.FromSeconds(0));
					Scheduler.NewTask(t => Server.BotMessage("4")).RunManual(TimeSpan.FromSeconds(1));
					Scheduler.NewTask(t => Server.BotMessage("3")).RunManual(TimeSpan.FromSeconds(2));
					Scheduler.NewTask(t => Server.BotMessage("2")).RunManual(TimeSpan.FromSeconds(3));
					Scheduler.NewTask(t => Server.BotMessage("1")).RunManual(TimeSpan.FromSeconds(4));
					Scheduler.NewTask(t => Server.BotMessage("Go!")).RunManual(TimeSpan.FromSeconds(5));
					break;
				case "server":
					Server.BotMessage("The name of this server is " + ConfigKey.ServerName.GetString() + ".");
					break;
				case "joke":
					FileInfo jokeList = new FileInfo("./Bot/Jokes.txt");
					string[] jokeStrings;
					if (jokeList.Exists) {
						jokeStrings = File.ReadAllLines("./Bot/Jokes.txt");
					} else {
						Server.BotMessage("I cannot tell a joke at this time!");
						return;
					}
					Random RandjokeString = new Random();
					string joker = jokeStrings[RandjokeString.Next(0, jokeStrings.Length)];
					Server.BotMessage(joker);
					break;
				case "idea":
					FileInfo adjectiveList = new FileInfo("./Bot/Adjectives.txt");
					FileInfo nounList = new FileInfo("./Bot/Nouns.txt");
					string[] adjectiveStrings;
					string[] nounStrings;
					if (adjectiveList.Exists && nounList.Exists) {
						adjectiveStrings = File.ReadAllLines("./Bot/Adjectives.txt");
						nounStrings = File.ReadAllLines("./Bot/Nouns.txt");
					} else {
						Server.BotMessage("I cannot tell you a build idea at this time!");
						return;
					}
					Random randAdjectiveString = new Random();
					Random randNounString = new Random();
					string adjective = adjectiveStrings[randAdjectiveString.Next(0, adjectiveStrings.Length)];
					string noun = nounStrings[randNounString.Next(0, nounStrings.Length)];
					string ana = "a";
					if (adjective.StartsWith("a") || adjective.StartsWith("e") || adjective.StartsWith("i") ||
						adjective.StartsWith("o") || adjective.StartsWith("u")) {
						ana = "an";
					} else if (noun.EndsWith("s")) {
						ana = "some";
					}
					Server.BotMessage("Build " + ana + " " + adjective + " " + noun);
					break;
				case "protip":
					FileInfo tipList = new FileInfo("./Bot/Protips.txt");
					string[] tipStrings;
					if (tipList.Exists) {
						tipStrings = File.ReadAllLines("./Bot/Protips.txt");
					} else {
						Server.BotMessage("I cannot tell a protip at this time!");
						return;
					}
					Random RandtipString = new Random();
					string tipper = tipStrings[RandtipString.Next(0, tipStrings.Length)];
					Server.BotMessage(tipper);
					break;
				case "time":
					TimeSpan time = player.Info.TotalTime;
					TimeSpan timenow = player.Info.TimeSinceLastLogin;
					if (helper == "total") {
						Server.BotMessage(player.ClassyName + "&f has spent a total of {0:F2} hours on this server.", time.TotalHours);
					} else {
						Server.BotMessage(player.ClassyName + "&f has played a total of {0:F2} minutes this session.", timenow.TotalMinutes);
//.........这里部分代码省略.........
开发者ID:Magi1053,项目名称:ProCraft,代码行数:101,代码来源:ModerationCommands.cs

示例3: PlaceHandler

 private static void PlaceHandler(Player player, CommandReader cmd) {
     bool isConsole = (player == Player.Console);
     if (isConsole && cmd.Count < 6) {
         player.Message("When used by console /Place requires a world name.");
         player.Message("/Place [x] [y] [z] [block] [world]");
         return;
     }
     Block block = Block.Stone;
     if (!isConsole && player.LastUsedBlockType != Block.None)
     	block = player.LastUsedBlockType;
     Vector3I coords;
     int x, y, z;
     if (cmd.NextInt(out x) && cmd.NextInt(out y) && cmd.NextInt(out z)) {
         if (cmd.HasNext) {
             string last = cmd.Next();
             if (!Map.GetBlockByName(last, false, out block)) {
                 player.Message("\"{0}\" is not a valid block type", last);
                 return;
             }
         }
         coords = new Vector3I(x, y, z);
     } else if (isConsole) {
         player.Message("Invalid coordinates!");
         return;
     } else {
         cmd.Rewind();
         if (cmd.HasNext) {
             string last = cmd.Next();
             if (!Map.GetBlockByName(last, false, out block)) {
                 player.Message("\"{0}\" is not a valid block type", last);
                 return;
             }
         }
         coords = new Vector3I(player.Position.X / 32, player.Position.Y / 32, (player.Position.Z - 64) / 32);
     }
     World world;
     if (player == Player.Console) {
         string worldName = cmd.Next();
         if (string.IsNullOrEmpty(worldName)) {
             player.Message("Console must specify a world!");
         }
         world = WorldManager.FindWorldOrPrintMatches(player, worldName);
         if (world == null)
             return;
     } else {
         world = player.World;
     }
     bool unLoad = false;
     if (!world.IsLoaded) {
         world.LoadMap();
         unLoad = true;
     }
     coords.X = Math.Min(world.map.Width - 1, Math.Max(0, coords.X));
     coords.Y = Math.Min(world.map.Length - 1, Math.Max(0, coords.Y));
     coords.Z = Math.Min(world.map.Height - 1, Math.Max(0, coords.Z));
     
     if (player == Player.Console) {
         BlockUpdate blockUpdate = new BlockUpdate(player, coords, block);
         player.Info.ProcessBlockPlaced((byte)block);
         world.map.QueueUpdate(blockUpdate);
         player.RaisePlayerPlacedBlockEvent(player, world.map, coords, block, world.map.GetBlock(coords), BlockChangeContext.Manual, true);
     } else {
         player.SendNow(Packet.MakeSetBlock(coords, block, player));
         player.PlaceBlockWithEvents(coords, ClickAction.Build, block);
     }
     if (!isConsole) 
         player.Message("{0} placed at {1}", block.ToString(), coords.ToString());
     if (unLoad) {
         world.UnloadMap(true);
     }
 }
开发者ID:Magi1053,项目名称:ProCraft,代码行数:71,代码来源:BuildingCommands.cs

示例4: TeleportHandler

        private static void TeleportHandler(Player player, CommandReader cmd) {
            string name = cmd.Next();
            if (name == null) {
                CdTeleport.PrintUsage(player);
                return;
            }
            if (player.World.Name.ToLower() == "maze") {
                player.Message("Hey no cheating!");
                return;
            }
            if (name == "zone") {
                string zoneName = cmd.Next();
                if (zoneName == null) {
                    player.Message("No zone name specified. See &H/Help tpzone");
                    return;
                } else {
                    Zone zone = player.World.Map.Zones.Find(zoneName);
                    if (zone == null) {
                        player.MessageNoZone(zoneName);
                        return;
                    }
                    int zoneX = (zone.Bounds.XMin + zone.Bounds.XMax)/2;
                    int zoneY = (zone.Bounds.YMin + zone.Bounds.YMax)/2;
                    int zoneZ = (zone.Bounds.ZMin + zone.Bounds.ZMax)/2;
                    retry2:
                    if (player.World.map.GetBlock(zoneX, zoneY, zoneZ - 1) == Block.Air) {
                        zoneZ = zoneZ - 1;
                        goto retry2;
                    }
                    retry:
                    if (player.World.map.GetBlock(zoneX, zoneY, zoneZ) != Block.Air ||
                        player.World.map.GetBlock(zoneX, zoneY, zoneZ + 1) != Block.Air) {
                        zoneZ = zoneZ + 1;
                        goto retry;
                    }
					Position zPos = new Position((zoneX) * 32 + 16, (zoneY) * 32 + 16, (zoneZ) * 32 + 64);
					if (player.World != null) {
						player.LastWorld = player.World;
						player.LastPosition = player.Position;
					}
                    player.TeleportTo((zPos));
                    player.Message("&sTeleporting you to zone " + zone.ClassyName);
                    return;
                }
            }
            if (name == "random" || name == "rand") {
                Random rand = new Random();
                int x = rand.Next(0, player.WorldMap.Width);
                int y = rand.Next(0, player.WorldMap.Length);
                int z = player.Position.Z/32 + 1;
                retry2:
                if (player.World.map.GetBlock(x, y, z - 3) == Block.Air) {
                    z = z - 1;
                    goto retry2;
                }
                retry:
                if (player.World.map.GetBlock(x, y, z - 2) != Block.Air ||
                    player.World.map.GetBlock(x, y, z - 1) != Block.Air) {
                    z = z + 1;
                    goto retry;
                }

				if (player.World != null) {
					player.LastWorld = player.World;
					player.LastPosition = player.Position;
				}
                player.TeleportTo(new Position {
                    X = (short) (x*32 + 16),
                    Y = (short) (y*32 + 16),
                    Z = (short) (z*32 + 16),
                    R = player.Position.R,
                    L = player.Position.L
                });
                player.Message("Teleported to: ({0}, {1}, {2})", x, y, z);
                return;
            }

            if (cmd.Next() != null) {
                cmd.Rewind();
                int x, y, z, rot, lot;
                rot = player.Position.R;
                lot = player.Position.L;
                if (cmd.NextInt(out x) && cmd.NextInt(out y) && cmd.NextInt(out z)) {
                    if (cmd.HasNext) {
                        if (cmd.HasNext) {
                            if (cmd.NextInt(out rot) && cmd.NextInt(out lot)) {
                                if (rot > 255 || rot < 0) {
                                    player.Message("R must be inbetween 0 and 255. Set to player R");
                                }
                                if (lot > 255 || lot < 0) {
                                    player.Message("L must be inbetween 0 and 255. Set to player L");
                                }
                            }
                        }
                    }
                    if (x <= -1024 || x >= 1024 || y <= -1024 || y >= 1024 || z <= -1024 || z >= 1024) {
                        player.Message("Coordinates are outside the valid range!");

					} else {
						if (player.World != null) {
//.........这里部分代码省略.........
开发者ID:Magi1053,项目名称:ProCraft,代码行数:101,代码来源:ModerationCommands.cs

示例5: GlobalBlockHandler

 static void GlobalBlockHandler(Player player, CommandReader cmd) {
     string opt = cmd.Next();
     if (opt != null)
         opt = opt.ToLower();
     switch (opt) {
         case "create":
         case "add":
             if (player.currentGB != null)
                 GlobalBlockDefineHandler(player, cmd.NextAll());
             else
                 GlobalBlockAddHandler(player, cmd);
             break;
         case "nvm":
         case "abort":
             if (player.currentGB == null) {
                 player.Message("You do not have a global custom block definition currently being created.");
             } else {
                 player.currentGB = null;
                 player.currentGBStep = -1;
                 player.Message("Discarded the global custom block definition that was being created.");
             }
             break;
         case "edit":
         case "change":
             GlobalBlockEditHandler(player, cmd);
             break;
         case "copy":
         case "duplicate":
             GlobalBlockDuplicateHandler(player, cmd);
             break;
         case "i":
         case "info":
             string input = cmd.Next() ?? "n/a";
             Block def;
             if (!Map.GetBlockByName(input, false, out def) || def < Map.MaxCustomBlockType) {
                 player.Message("No blocks by that name or id!");
                 return;
             }
             BlockDefinition block = BlockDefinition.GlobalDefinitions[(byte)def];
             if (block == null) {
                 player.Message("No custom block by the Name/ID");
                 player.Message("Use \"&h/gb list\" &sto see a list of global custom blocks.");
                 return;
             }
             Block fallback;
             Map.GetBlockByName(block.FallBack.ToString(), false, out fallback);
             player.Message("&3---Name&3:&a{0} &3ID:&a{1}&3---", block.Name, block.BlockID);
             player.Message("   &3FallBack: &a{0}&3, Solidity: &a{2}&3, Speed: &a{1}",
                 fallback.ToString(), block.Speed, block.CollideType);
             player.Message("   &3Top ID: &a{0}&3, Side ID: &a{1}&3, Bottom ID: &a{2}",
                 block.TopTex, block.SideTex, block.BottomTex);
             player.Message("   &3Block Light: &a{0}&3, Sound: &a{1}&3, FullBright: &a{2}",
                 block.BlocksLight.ToString(), block.WalkSound, block.FullBright.ToString());
             player.Message("   &3Shape: &a{0}&3, Draw: &a{1}&3, Fog Density: &a{2}",
                 block.Shape, block.BlockDraw, block.FogDensity);
             player.Message("   &3Fog Red: &a{0}&3, Fog Green: &a{1}&3, Fog Blue: &a{2}",
                 block.FogR, block.FogG, block.FogB);
             player.Message("   &3Min X: &a{0}&3, Max X: &a{1}&3, Min Y: &a{2}&3, Max Y: &a{3}",
                 block.MinX, block.MaxX, block.MinY, block.MaxY);
             break;
         case "list":
             GlobalBlockListHandler(player, cmd);
             break;
         case "remove":
         case "delete":
             GlobalBlockRemoveHandler(player, cmd);
             break;
         case "tex":
         case "texture":
         case "terrain":
             player.Message("Terrain IDs: &9http://123dmwm.tk/ID-Overlay.png");
             player.Message("Current world terrain: &9{0}", player.World.Texture == "Default" ? Server.DefaultTerrain : player.World.Texture);
             break;
         default:
             if (player.currentGB != null) {
                 cmd.Rewind();
                 GlobalBlockDefineHandler(player, cmd.NextAll());
             } else {
                 CdGlobalBlock.PrintUsage(player);
             }
             break;
     }
 }
开发者ID:Magi1053,项目名称:ProCraft,代码行数:83,代码来源:CpeCommands.cs


注:本文中的fCraft.CommandReader.Rewind方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。