当前位置: 首页>>代码示例>>C#>>正文


C# CommandReader.NextOnOff方法代码示例

本文整理汇总了C#中fCraft.CommandReader.NextOnOff方法的典型用法代码示例。如果您正苦于以下问题:C# CommandReader.NextOnOff方法的具体用法?C# CommandReader.NextOnOff怎么用?C# CommandReader.NextOnOff使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.CommandReader的用法示例。


在下文中一共展示了CommandReader.NextOnOff方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LavaHandler

        static void LavaHandler( Player player, CommandReader cmd ) {
            bool turnLavaOn = (player.GetBind( Block.Red ) != Block.Lava);

            if( cmd.HasNext && !cmd.NextOnOff( out turnLavaOn ) ) {
                CdLava.PrintUsage( player );
                return;
            }

            if( turnLavaOn ) {
                player.Bind( Block.Red, Block.Lava );
                player.Message( "Lava: ON. Red blocks are replaced with lava." );
            } else {
                player.ResetBind( Block.Red );
                player.Message( "Lava: OFF" );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:16,代码来源:BuildingCommands.cs

示例2: WaterHandler

        static void WaterHandler( Player player, CommandReader cmd ) {
            bool turnWaterOn = (player.GetBind( Block.Aqua ) != Block.Water ||
                                player.GetBind( Block.Cyan ) != Block.Water ||
                                player.GetBind( Block.Blue ) != Block.Water);

            if( cmd.HasNext && !cmd.NextOnOff( out turnWaterOn ) ) {
                CdWater.PrintUsage( player );
                return;
            }

            if( turnWaterOn ) {
                player.Bind( Block.Aqua, Block.Water );
                player.Bind( Block.Cyan, Block.Water );
                player.Bind( Block.Blue, Block.Water );
                player.Message( "Water: ON. Blue blocks are replaced with water." );
            } else {
                player.ResetBind( Block.Aqua, Block.Cyan, Block.Blue );
                player.Message( "Water: OFF" );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:20,代码来源:BuildingCommands.cs

示例3: GrassHandler

        static void GrassHandler( Player player, CommandReader cmd ) {
            bool turnGrassOn = (player.GetBind( Block.Dirt ) != Block.Grass);

            if( cmd.HasNext && !cmd.NextOnOff( out turnGrassOn ) ) {
                CdGrass.PrintUsage( player );
                return;
            }

            if( turnGrassOn ) {
                player.Bind( Block.Dirt, Block.Grass );
                player.Message( "Grass: ON. Dirt blocks are replaced with grass." );
            } else {
                player.ResetBind( Block.Dirt );
                player.Message( "Grass: OFF" );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:16,代码来源:BuildingCommands.cs

示例4: PaintHandler

        static void PaintHandler( Player player, CommandReader cmd ) {
            bool turnPaintOn = (!player.IsPainting);

            if( cmd.HasNext && !cmd.NextOnOff( out turnPaintOn ) ) {
                CdPaint.PrintUsage( player );
                return;
            }

            if( turnPaintOn ) {
                player.IsPainting = true;
                player.Message( "Paint mode: ON" );
            } else {
                player.IsPainting = false;
                player.Message( "Paint mode: OFF" );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:16,代码来源:BuildingCommands.cs

示例5: SolidHandler

        static void SolidHandler( Player player, CommandReader cmd ) {
            bool turnSolidOn = (player.GetBind( Block.Stone ) != Block.Admincrete);

            if( cmd.HasNext && !cmd.NextOnOff( out turnSolidOn ) ) {
                CdSolid.PrintUsage( player );
                return;
            }

            if( turnSolidOn ) {
                player.Bind( Block.Stone, Block.Admincrete );
                player.Message( "Solid: ON. Stone blocks are replaced with admincrete." );
            } else {
                player.ResetBind( Block.Stone );
                player.Message( "Solid: OFF" );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:16,代码来源:BuildingCommands.cs

示例6: StaticHandler

        static void StaticHandler( Player player, CommandReader cmd ) {
            bool turnStaticOn = (!player.IsRepeatingSelection);

            if( cmd.HasNext && !cmd.NextOnOff( out turnStaticOn ) ) {
                CdStatic.PrintUsage( player );
                return;
            }

            if( turnStaticOn ) {
                player.Message( "Static: On" );
                player.IsRepeatingSelection = true;
            } else {
                player.Message( "Static: Off" );
                player.IsRepeatingSelection = false;
                player.SelectionCancel();
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:17,代码来源:BuildingCommands.cs


注:本文中的fCraft.CommandReader.NextOnOff方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。