本文整理汇总了C#中db.Database.getLockeds方法的典型用法代码示例。如果您正苦于以下问题:C# Database.getLockeds方法的具体用法?C# Database.getLockeds怎么用?C# Database.getLockeds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类db.Database
的用法示例。
在下文中一共展示了Database.getLockeds方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Player
public Player(ClientProcessor psr)
: base((short)psr.Character.ObjectType, psr.Random)
{
this.psr = psr;
statsMgr = new StatsManager(this);
switch(psr.Account.Rank) {
case 0:
Name = psr.Account.Name; break;
case 1:
Name = "[P] " + psr.Account.Name; break;
case 2:
Name = "[Helper] " + psr.Account.Name; break;
case 3:
Name = "[GM] " + psr.Account.Name; break;
case 4:
Name = "[Dev] " + psr.Account.Name; break;
case 5:
Name = "[HDev] " + psr.Account.Name; break;
case 6:
Name = "[CM] " + psr.Account.Name; break;
case 7:
Name = "[Founder] " + psr.Account.Name; break;
}
nName = psr.Account.Name;
AccountId = psr.Account.AccountId;
Level = psr.Character.Level;
Experience = psr.Character.Exp;
ExperienceGoal = GetExpGoal(psr.Character.Level);
if (psr.Account.Rank > 2)
Stars = 75;
else if (psr.Account.Rank > 1)
Stars = 60;
else
Stars = GetStars(); //Temporary (until pub server)
Texture1 = psr.Character.Tex1;
Texture2 = psr.Character.Tex2;
Credits = psr.Account.Credits;
NameChosen = psr.Account.NameChosen;
CurrentFame = psr.Account.Stats.Fame;
Fame = psr.Character.CurrentFame;
var state = psr.Account.Stats.ClassStates.SingleOrDefault(_ => _.ObjectType == ObjectType);
if (state != null)
FameGoal = GetFameGoal(state.BestFame);
else
FameGoal = GetFameGoal(0);
Glowing = false;
Guild = psr.Account.Guild.Name;
GuildRank = psr.Account.Guild.Rank;
if (psr.Character.HitPoints <= 0)
{
HP = psr.Character.MaxHitPoints;
psr.Character.HitPoints = psr.Character.MaxHitPoints;
}
else
HP = psr.Character.HitPoints;
MP = psr.Character.MagicPoints;
ConditionEffects = 0;
OxygenBar = 100;
Decision = 0;
combs = new Combinations();
price = new Prices();
Locked = psr.Account.Locked != null ? psr.Account.Locked : new List<int>();
Ignored = psr.Account.Ignored != null ? psr.Account.Ignored : new List<int>();
using (Database dbx = new Database())
{
Locked = dbx.getLockeds(this.AccountId);
Ignored = dbx.getIgnoreds(this.AccountId);
}
Inventory = psr.Character.Equipment.Select(_ => _ == -1 ? null : (XmlDatas.ItemDescs.ContainsKey(_) ? XmlDatas.ItemDescs[_] : null)).ToArray();
SlotTypes = Utils.FromCommaSepString32(XmlDatas.TypeToElement[ObjectType].Element("SlotTypes").Value);
Stats = new int[]
{
psr.Character.MaxHitPoints,
psr.Character.MaxMagicPoints,
psr.Character.Attack,
psr.Character.Defense,
psr.Character.Speed,
psr.Character.HpRegen,
psr.Character.MpRegen,
psr.Character.Dexterity,
};
Pet = null;
}
示例2: Player
public Player(Client client)
: base((short)client.Character.ObjectType, client.Random)
{
this.client = client;
statsMgr = new StatsManager(this);
nName = client.Account.Name;
AccountId = client.Account.AccountId;
Level = client.Character.Level;
Experience = client.Character.Exp;
ExperienceGoal = GetExpGoal(client.Character.Level);
Stars = GetStars(); //Temporary (until pub server)
Texture1 = client.Character.Tex1;
Texture2 = client.Character.Tex2;
Credits = client.Account.Credits;
NameChosen = client.Account.NameChosen;
CurrentFame = client.Account.Stats.Fame;
Fame = client.Character.CurrentFame;
var state = client.Account.Stats.ClassStates.SingleOrDefault(_ => _.ObjectType == ObjectType);
if (state != null)
FameGoal = GetFameGoal(state.BestFame);
else
FameGoal = GetFameGoal(0);
Glowing = false;
Guild = client.Account.Guild.Name;
GuildRank = client.Account.Guild.Rank;
if (client.Character.HitPoints <= 0)
{
HP = client.Character.MaxHitPoints;
client.Character.HitPoints = client.Character.MaxHitPoints;
}
else
HP = client.Character.HitPoints;
MP = client.Character.MagicPoints;
ConditionEffects = 0;
OxygenBar = 100;
Decision = 0;
combs = new Combinations();
price = new Prices();
Locked = client.Account.Locked != null ? client.Account.Locked : new List<int>();
Ignored = client.Account.Ignored != null ? client.Account.Ignored : new List<int>();
using (var db = new Database())
{
Locked = db.getLockeds(this.AccountId);
Ignored = db.getIgnoreds(this.AccountId);
}
Inventory = client.Character.Equipment.Select(_ => _ == -1 ? null : (XmlDatas.ItemDescs.ContainsKey(_) ? XmlDatas.ItemDescs[_] : null)).ToArray();
SlotTypes = Utils.FromCommaSepString32(XmlDatas.TypeToElement[ObjectType].Element("SlotTypes").Value);
Stats = new int[]
{
client.Character.MaxHitPoints,
client.Character.MaxMagicPoints,
client.Character.Attack,
client.Character.Defense,
client.Character.Speed,
client.Character.HpRegen,
client.Character.MpRegen,
client.Character.Dexterity,
};
Pet = null;
}