当前位置: 首页>>代码示例>>C#>>正文


C# Sequence.Attach方法代码示例

本文整理汇总了C#中behaviac.Sequence.Attach方法的典型用法代码示例。如果您正苦于以下问题:C# Sequence.Attach方法的具体用法?C# Sequence.Attach怎么用?C# Sequence.Attach使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在behaviac.Sequence的用法示例。


在下文中一共展示了Sequence.Attach方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: build_behavior_tree

		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/action_ut_0");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// pars
			bt.AddPar("AgentNodeTest", "int", "par_int_type_0", "0");
			bt.AddPar("AgentNodeTest", "int", "par_int_type_1", "0");
			bt.AddPar("AgentNodeTest", "int", "par_int_type_2", "300");
			bt.AddPar("AgentNodeTest", "UnityEngine.GameObject", "par_go", "null");
			bt.AddPar("AgentNodeTest", "ChildNodeTest", "par_child", "null");
			// children
			{
				Sequence node0 = new Sequence();
				node0.SetClassNameString("Sequence");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				// attachments
				{
					Precondition_bt_node_test_action_ut_0_attach15 attach15 = new Precondition_bt_node_test_action_ut_0_attach15();
					attach15.SetClassNameString("Precondition");
					attach15.SetId(15);
#if !BEHAVIAC_RELEASE
					attach15.SetAgentType("AgentNodeTest");
#endif
					node0.Attach(attach15, true, false, false);
				}
				bt.AddChild(node0);
				{
					Action_bt_node_test_action_ut_0_node14 node14 = new Action_bt_node_test_action_ut_0_node14();
					node14.SetClassNameString("Action");
					node14.SetId(14);
#if !BEHAVIAC_RELEASE
					node14.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node14);
					node0.SetHasEvents(node0.HasEvents() | node14.HasEvents());
				}
				{
					Assignment_bt_node_test_action_ut_0_node12 node12 = new Assignment_bt_node_test_action_ut_0_node12();
					node12.SetClassNameString("Assignment");
					node12.SetId(12);
#if !BEHAVIAC_RELEASE
					node12.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node12);
					node0.SetHasEvents(node0.HasEvents() | node12.HasEvents());
				}
				{
					Condition_bt_node_test_action_ut_0_node13 node13 = new Condition_bt_node_test_action_ut_0_node13();
					node13.SetClassNameString("Condition");
					node13.SetId(13);
#if !BEHAVIAC_RELEASE
					node13.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node13);
					node0.SetHasEvents(node0.HasEvents() | node13.HasEvents());
				}
				{
					Assignment_bt_node_test_action_ut_0_node10 node10 = new Assignment_bt_node_test_action_ut_0_node10();
					node10.SetClassNameString("Assignment");
					node10.SetId(10);
#if !BEHAVIAC_RELEASE
					node10.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node10);
					node0.SetHasEvents(node0.HasEvents() | node10.HasEvents());
				}
				{
					Condition_bt_node_test_action_ut_0_node11 node11 = new Condition_bt_node_test_action_ut_0_node11();
					node11.SetClassNameString("Condition");
					node11.SetId(11);
#if !BEHAVIAC_RELEASE
					node11.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node11);
					node0.SetHasEvents(node0.HasEvents() | node11.HasEvents());
				}
				{
					Condition_bt_node_test_action_ut_0_node8 node8 = new Condition_bt_node_test_action_ut_0_node8();
					node8.SetClassNameString("Condition");
					node8.SetId(8);
#if !BEHAVIAC_RELEASE
					node8.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node8);
					node0.SetHasEvents(node0.HasEvents() | node8.HasEvents());
				}
				{
					Action_bt_node_test_action_ut_0_node9 node9 = new Action_bt_node_test_action_ut_0_node9();
					node9.SetClassNameString("Action");
					node9.SetId(9);
#if !BEHAVIAC_RELEASE
					node9.SetAgentType("AgentNodeTest");
//.........这里部分代码省略.........
开发者ID:Just4F,项目名称:behaviac,代码行数:101,代码来源:generated_behaviors.cs

示例2: build_behavior_tree

		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/query_ut_3");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				Sequence node0 = new Sequence();
				node0.SetClassNameString("Sequence");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				// attachments
				{
					Precondition_bt_node_test_query_ut_3_attach1 attach1 = new Precondition_bt_node_test_query_ut_3_attach1();
					attach1.SetClassNameString("Precondition");
					attach1.SetId(1);
#if !BEHAVIAC_RELEASE
					attach1.SetAgentType("AgentNodeTest");
#endif
					node0.Attach(attach1, true, false, false);
				}
				{
					Effector_bt_node_test_query_ut_3_attach2 attach2 = new Effector_bt_node_test_query_ut_3_attach2();
					attach2.SetClassNameString("Effector");
					attach2.SetId(2);
#if !BEHAVIAC_RELEASE
					attach2.SetAgentType("AgentNodeTest");
#endif
					node0.Attach(attach2, false, true, false);
				}
				bt.AddChild(node0);
				{
					Query_bt_node_test_query_ut_3_node5 node5 = new Query_bt_node_test_query_ut_3_node5();
					node5.SetClassNameString("Query");
					node5.SetId(5);
#if !BEHAVIAC_RELEASE
					node5.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node5);
					node0.SetHasEvents(node0.HasEvents() | node5.HasEvents());
				}
				{
					Sequence node6 = new Sequence();
					node6.SetClassNameString("Sequence");
					node6.SetId(6);
#if !BEHAVIAC_RELEASE
					node6.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node6);
					{
						Query_bt_node_test_query_ut_3_node3 node3 = new Query_bt_node_test_query_ut_3_node3();
						node3.SetClassNameString("Query");
						node3.SetId(3);
#if !BEHAVIAC_RELEASE
						node3.SetAgentType("AgentNodeTest");
#endif
						node6.AddChild(node3);
						node6.SetHasEvents(node6.HasEvents() | node3.HasEvents());
					}
					{
						Query_bt_node_test_query_ut_3_node4 node4 = new Query_bt_node_test_query_ut_3_node4();
						node4.SetClassNameString("Query");
						node4.SetId(4);
#if !BEHAVIAC_RELEASE
						node4.SetAgentType("AgentNodeTest");
#endif
						node6.AddChild(node4);
						node6.SetHasEvents(node6.HasEvents() | node4.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node6.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
开发者ID:wuzhen,项目名称:behaviac,代码行数:81,代码来源:generated_behaviors.cs

示例3: build_behavior_tree

 public static bool build_behavior_tree(BehaviorTree bt)
 {
     bt.SetClassNameString("BehaviorTree");
     bt.SetId(-1);
     bt.SetName("node_test/predicate_sequence_ut_5");
     #if !BEHAVIAC_RELEASE
     bt.SetAgentType("AgentNodeTest");
     #endif
     // children
     {
         Sequence node0 = new Sequence();
         node0.SetClassNameString("Sequence");
         node0.SetId(0);
     #if !BEHAVIAC_RELEASE
         node0.SetAgentType("AgentNodeTest");
     #endif
         // attachments
         {
             Predicate_bt_node_test_predicate_sequence_ut_5_attach1 attach1 = new Predicate_bt_node_test_predicate_sequence_ut_5_attach1();
             attach1.SetClassNameString("Predicate");
             attach1.SetId(1);
     #if !BEHAVIAC_RELEASE
             attach1.SetAgentType("AgentNodeTest");
     #endif
             node0.Attach(attach1);
         }
         {
             Predicate_bt_node_test_predicate_sequence_ut_5_attach3 attach3 = new Predicate_bt_node_test_predicate_sequence_ut_5_attach3();
             attach3.SetClassNameString("Predicate");
             attach3.SetId(3);
     #if !BEHAVIAC_RELEASE
             attach3.SetAgentType("AgentNodeTest");
     #endif
             node0.Attach(attach3);
         }
         {
             Predicate_bt_node_test_predicate_sequence_ut_5_attach6 attach6 = new Predicate_bt_node_test_predicate_sequence_ut_5_attach6();
             attach6.SetClassNameString("Predicate");
             attach6.SetId(6);
     #if !BEHAVIAC_RELEASE
             attach6.SetAgentType("AgentNodeTest");
     #endif
             node0.Attach(attach6);
         }
         bt.AddChild(node0);
         {
             Action_bt_node_test_predicate_sequence_ut_5_node5 node5 = new Action_bt_node_test_predicate_sequence_ut_5_node5();
             node5.SetClassNameString("Action");
             node5.SetId(5);
     #if !BEHAVIAC_RELEASE
             node5.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node5);
             node0.SetHasEvents(node0.HasEvents() | node5.HasEvents());
         }
         {
             Action_bt_node_test_predicate_sequence_ut_5_node4 node4 = new Action_bt_node_test_predicate_sequence_ut_5_node4();
             node4.SetClassNameString("Action");
             node4.SetId(4);
     #if !BEHAVIAC_RELEASE
             node4.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node4);
             node0.SetHasEvents(node0.HasEvents() | node4.HasEvents());
         }
         {
             Action_bt_node_test_predicate_sequence_ut_5_node2 node2 = new Action_bt_node_test_predicate_sequence_ut_5_node2();
             node2.SetClassNameString("Action");
             node2.SetId(2);
     #if !BEHAVIAC_RELEASE
             node2.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node2);
             node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
         }
         {
             Action_bt_node_test_predicate_sequence_ut_5_node7 node7 = new Action_bt_node_test_predicate_sequence_ut_5_node7();
             node7.SetClassNameString("Action");
             node7.SetId(7);
     #if !BEHAVIAC_RELEASE
             node7.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node7);
             node0.SetHasEvents(node0.HasEvents() | node7.HasEvents());
         }
         bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
     }
     return true;
 }
开发者ID:nusus,项目名称:behaviac,代码行数:89,代码来源:generated_behaviors.cs


注:本文中的behaviac.Sequence.Attach方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。