本文整理汇总了C#中behaviac.Sequence类的典型用法代码示例。如果您正苦于以下问题:C# Sequence类的具体用法?C# Sequence怎么用?C# Sequence使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Sequence类属于behaviac命名空间,在下文中一共展示了Sequence类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: build_behavior_tree
public static bool build_behavior_tree(BehaviorTree bt)
{
bt.SetClassNameString("BehaviorTree");
bt.SetId(-1);
bt.SetName("node_test/action_child_agent_0");
bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
bt.SetAgentType("AgentNodeTest");
#endif
// pars
bt.AddPar("AgentNodeTest", "AgentNodeTest", "par_child_agent", "null");
// children
{
Sequence node0 = new Sequence();
node0.SetClassNameString("Sequence");
node0.SetId(0);
#if !BEHAVIAC_RELEASE
node0.SetAgentType("AgentNodeTest");
#endif
bt.AddChild(node0);
{
Action_bt_node_test_action_child_agent_0_node3 node3 = new Action_bt_node_test_action_child_agent_0_node3();
node3.SetClassNameString("Action");
node3.SetId(3);
#if !BEHAVIAC_RELEASE
node3.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node3);
node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
}
{
Assignment_bt_node_test_action_child_agent_0_node2 node2 = new Assignment_bt_node_test_action_child_agent_0_node2();
node2.SetClassNameString("Assignment");
node2.SetId(2);
#if !BEHAVIAC_RELEASE
node2.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node2);
node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
}
{
Action_bt_node_test_action_child_agent_0_node1 node1 = new Action_bt_node_test_action_child_agent_0_node1();
node1.SetClassNameString("Action");
node1.SetId(1);
#if !BEHAVIAC_RELEASE
node1.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node1);
node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
}
bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
}
return true;
}
示例2: build_behavior_tree
public static bool build_behavior_tree(BehaviorTree bt)
{
bt.SetClassNameString("BehaviorTree");
bt.SetId(-1);
bt.SetName("node_test/selector_probability_ut_4");
bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
bt.SetAgentType("AgentNodeTest");
#endif
// children
{
DecoratorLoop_bt_node_test_selector_probability_ut_4_node15 node15 = new DecoratorLoop_bt_node_test_selector_probability_ut_4_node15();
node15.SetClassNameString("DecoratorLoop");
node15.SetId(15);
#if !BEHAVIAC_RELEASE
node15.SetAgentType("AgentNodeTest");
#endif
bt.AddChild(node15);
{
SelectorProbability_bt_node_test_selector_probability_ut_4_node0 node0 = new SelectorProbability_bt_node_test_selector_probability_ut_4_node0();
node0.SetClassNameString("SelectorProbability");
node0.SetId(0);
#if !BEHAVIAC_RELEASE
node0.SetAgentType("AgentNodeTest");
#endif
node15.AddChild(node0);
{
DecoratorWeight_bt_node_test_selector_probability_ut_4_node5 node5 = new DecoratorWeight_bt_node_test_selector_probability_ut_4_node5();
node5.SetClassNameString("DecoratorWeight");
node5.SetId(5);
#if !BEHAVIAC_RELEASE
node5.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node5);
{
Sequence node7 = new Sequence();
node7.SetClassNameString("Sequence");
node7.SetId(7);
#if !BEHAVIAC_RELEASE
node7.SetAgentType("AgentNodeTest");
#endif
node5.AddChild(node7);
{
Parallel_bt_node_test_selector_probability_ut_4_node10 node10 = new Parallel_bt_node_test_selector_probability_ut_4_node10();
node10.SetClassNameString("Parallel");
node10.SetId(10);
#if !BEHAVIAC_RELEASE
node10.SetAgentType("AgentNodeTest");
#endif
node7.AddChild(node10);
{
Compute_bt_node_test_selector_probability_ut_4_node2 node2 = new Compute_bt_node_test_selector_probability_ut_4_node2();
node2.SetClassNameString("Compute");
node2.SetId(2);
#if !BEHAVIAC_RELEASE
node2.SetAgentType("AgentNodeTest");
#endif
node10.AddChild(node2);
node10.SetHasEvents(node10.HasEvents() | node2.HasEvents());
}
{
Compute_bt_node_test_selector_probability_ut_4_node13 node13 = new Compute_bt_node_test_selector_probability_ut_4_node13();
node13.SetClassNameString("Compute");
node13.SetId(13);
#if !BEHAVIAC_RELEASE
node13.SetAgentType("AgentNodeTest");
#endif
node10.AddChild(node13);
node10.SetHasEvents(node10.HasEvents() | node13.HasEvents());
}
node7.SetHasEvents(node7.HasEvents() | node10.HasEvents());
}
{
Wait_bt_node_test_selector_probability_ut_4_node4 node4 = new Wait_bt_node_test_selector_probability_ut_4_node4();
node4.SetClassNameString("Wait");
node4.SetId(4);
#if !BEHAVIAC_RELEASE
node4.SetAgentType("AgentNodeTest");
#endif
node7.AddChild(node4);
node7.SetHasEvents(node7.HasEvents() | node4.HasEvents());
}
{
Compute_bt_node_test_selector_probability_ut_4_node11 node11 = new Compute_bt_node_test_selector_probability_ut_4_node11();
node11.SetClassNameString("Compute");
node11.SetId(11);
#if !BEHAVIAC_RELEASE
node11.SetAgentType("AgentNodeTest");
#endif
node7.AddChild(node11);
node7.SetHasEvents(node7.HasEvents() | node11.HasEvents());
}
node5.SetHasEvents(node5.HasEvents() | node7.HasEvents());
}
node0.SetHasEvents(node0.HasEvents() | node5.HasEvents());
}
{
DecoratorWeight_bt_node_test_selector_probability_ut_4_node6 node6 = new DecoratorWeight_bt_node_test_selector_probability_ut_4_node6();
node6.SetClassNameString("DecoratorWeight");
node6.SetId(6);
//.........这里部分代码省略.........