本文整理汇总了C#中ZyGames.Framework.RPC.Sockets.ExSocket.ResetSendFlag方法的典型用法代码示例。如果您正苦于以下问题:C# ExSocket.ResetSendFlag方法的具体用法?C# ExSocket.ResetSendFlag怎么用?C# ExSocket.ResetSendFlag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ZyGames.Framework.RPC.Sockets.ExSocket
的用法示例。
在下文中一共展示了ExSocket.ResetSendFlag方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TryDequeueAndPostSend
private void TryDequeueAndPostSend(ExSocket socket, SocketAsyncEventArgs ioEventArgs)
{
bool isOwner = ioEventArgs == null;
byte[] data;
if (socket.TryDequeue(out data))
{
if (ioEventArgs == null)
{
ioEventArgs = ioEventArgsPool.Pop();
ioEventArgs.AcceptSocket = socket.WorkSocket;
}
DataToken dataToken = (DataToken)ioEventArgs.UserToken;
dataToken.Socket = socket;
dataToken.byteArrayForMessage = data;
dataToken.messageLength = data.Length;
try
{
PostSend(ioEventArgs);
}
catch
{
if (isOwner)
ReleaseIOEventArgs(ioEventArgs);
throw;
}
}
else
{
ReleaseIOEventArgs(ioEventArgs);
socket.ResetSendFlag();
}
}
示例2: SendAsync
/// <summary>
///
/// </summary>
/// <param name="socket"></param>
/// <param name="buffer"></param>
/// <param name="callback"></param>
internal protected override async Task<bool> SendAsync(ExSocket socket, byte[] buffer, Action<SocketAsyncResult> callback)
{
socket.Enqueue(buffer, callback);
return await Task.Run(() =>
{
if (socket.TrySetSendFlag())
{
try
{
TryDequeueAndPostSend(socket, null);
return true;
}
catch (Exception ex)
{
socket.ResetSendFlag();
TraceLog.WriteError("SendAsync {0} error:{1}", socket.RemoteEndPoint, ex);
}
}
return false;
});
}
示例3: PostSend
/// <summary>
/// Posts the send.
/// </summary>
/// <param name="socket">Socket.</param>
/// <param name="data">Data.</param>
/// <param name="offset">Offset.</param>
/// <param name="count">Count.</param>
public void PostSend(ExSocket socket, byte[] data, int offset, int count)
{
byte[] buffer = new byte[count + 4];
Buffer.BlockCopy(BitConverter.GetBytes(count), 0, buffer, 0, 4);
Buffer.BlockCopy(data, offset, buffer, 4, count);
socket.Enqueue(buffer);
if (socket.TrySetSendFlag())
{
try
{
TryDequeueAndPostSend(socket, null);
}
catch
{
socket.ResetSendFlag();
throw;
}
}
}
示例4: TryDequeueAndPostSend
private void TryDequeueAndPostSend(ExSocket socket, SocketAsyncEventArgs ioEventArgs)
{
bool isOwner = ioEventArgs == null;
SocketAsyncResult result;
if (socket.TryDequeue(out result))
{
if (ioEventArgs == null)
{
ioEventArgs = ioEventArgsPool.Pop();
ioEventArgs.AcceptSocket = socket.WorkSocket;
}
DataToken dataToken = (DataToken)ioEventArgs.UserToken;
dataToken.Socket = socket;
dataToken.AsyncResult = result;
dataToken.byteArrayForMessage = result.Data;
dataToken.messageLength = result.Data.Length;
try
{
PostSend(ioEventArgs);
}
catch (Exception ex)
{
dataToken.ResultCallback(ResultCode.Error, ex);
if (isOwner)
ReleaseIOEventArgs(ioEventArgs);
socket.ResetSendFlag();
}
}
else
{
ReleaseIOEventArgs(ioEventArgs);
socket.ResetSendFlag();
}
}