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C# MessageStructure.WriteGzipBuffer方法代码示例

本文整理汇总了C#中ZyGames.Framework.RPC.IO.MessageStructure.WriteGzipBuffer方法的典型用法代码示例。如果您正苦于以下问题:C# MessageStructure.WriteGzipBuffer方法的具体用法?C# MessageStructure.WriteGzipBuffer怎么用?C# MessageStructure.WriteGzipBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ZyGames.Framework.RPC.IO.MessageStructure的用法示例。


在下文中一共展示了MessageStructure.WriteGzipBuffer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Receive


//.........这里部分代码省略.........

            #endif
            var settings = ParseRequestSettings(paramGeter, remoteAddress);
            settings.ParamString = paramString;
            settings.RouteName = routeName;

            byte[] sendBuffer = new byte[0];
            RequestError error = RequestError.Success;
            try
            {
                if (isRoute)
                {
                    if (CheckCallAccessLimit(remoteAddress))
                    {
                        error = RequestError.Unknown;
                        head.ErrorInfo = ErrorCallAccessLimit;
                    }
                    else
                    {
                        ServiceRequest.CallRemote(settings, out sendBuffer);
                    }
                }
                else
                {
                    ServiceRequest.Request(settings, out sendBuffer);
                }
            }
            catch (CommunicationObjectFaultedException fault)
            {
                TraceLog.WriteError("The wcfclient request faulted:{0}", fault);
                error = RequestError.Closed;
                ServiceRequest.ResetChannel(settings);
            }
            catch (Exception ex)
            {
                if (ex.InnerException is SocketException)
                {
                    var sex = ex.InnerException as SocketException;
                    TraceLog.WriteError("The wcfclient request connect:{0}-{1}", sex.SocketErrorCode, sex);
                    if (sex.SocketErrorCode == SocketError.TimedOut)
                    {
                        error = RequestError.Timeout;
                    }
                    else
                    {
                        error = RequestError.UnableConnect;
                    }
                }
                else
                {
                    TraceLog.WriteError("The wcfclient request error:{0}", ex);
                    error = RequestError.Unknown;
                }
                ServiceRequest.ResetChannel(settings);
            }
            watch.Stop();
            switch (error)
            {
                case RequestError.Success:
                    ms.WriteGzipBuffer(sendBuffer);

                    string msg = string.Format("[{0}]请求响应{1}:route={8},MsgId={2},St={3},Action-{4},error:{5}-{6},bytes:{7},响应时间:{9}ms\r\n",
                                               DateTime.Now.ToLongTimeString(),
                                               session.RemoteAddress,
                                               head.MsgId,
                                               head.St,
                                               head.Action,
                                               head.ErrorCode,
                                               head.ErrorInfo,
                                               sendBuffer.Length,
                                               routeName,
                                               (int)watch.Elapsed.TotalMilliseconds);
                    TraceLog.ReleaseWrite(msg);
            #if DEBUG
            #endif
                    Console.WriteLine(msg);

                    break;
                case RequestError.Closed:
                case RequestError.NotFindService:
                    head.ErrorInfo = ErrorNotFind;
                    DoWriteError(ms, head);
                    break;
                case RequestError.UnableConnect:
                    head.ErrorInfo = ErrorConnected;
                    DoWriteError(ms, head);
                    break;
                case RequestError.Timeout:
                    head.ErrorInfo = ErrorTimeout;
                    DoWriteError(ms, head);
                    break;
                case RequestError.Unknown:
                    DoWriteError(ms, head);
                    break;
                default:
                    throw new ArgumentOutOfRangeException("RequestError", error, "Not process RequestError enum.");
            }
            sendBuffer = ms.ReadBuffer();
            return sendBuffer;
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:101,代码来源:TcpSocketReceiver.cs

示例2: OnSendToClient

 protected virtual void OnSendToClient(PacketMessage packet)
 {
     var clientAddress = packet.Head.Address;
     byte[] content = packet.Content;
     if (!packet.Head.EnableGzip)
     {
         //gzip压缩包
         MessageStructure ds = new MessageStructure();
         ds.WriteGzipBuffer(content);
         packet.Content = ds.ReadBuffer();
     }
     byte[] data = packet.Content;
     OnSendCompleted(clientAddress, data);
 }
开发者ID:rongxiong,项目名称:Scut,代码行数:14,代码来源:ClientTransponder.cs


注:本文中的ZyGames.Framework.RPC.IO.MessageStructure.WriteGzipBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。