当前位置: 首页>>代码示例>>C#>>正文


C# MessageStructure.PopBuffer方法代码示例

本文整理汇总了C#中ZyGames.Framework.RPC.IO.MessageStructure.PopBuffer方法的典型用法代码示例。如果您正苦于以下问题:C# MessageStructure.PopBuffer方法的具体用法?C# MessageStructure.PopBuffer怎么用?C# MessageStructure.PopBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ZyGames.Framework.RPC.IO.MessageStructure的用法示例。


在下文中一共展示了MessageStructure.PopBuffer方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ProcessRequest

        /// <summary>
        /// 
        /// </summary>
        /// <param name="package"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public byte[] ProcessRequest(object package, object param)
        {
            var httpresponse = new SocketGameResponse();
            ActionGetter actionGetter = null;
            try
            {
                httpresponse.WriteErrorCallback += new ScutActionDispatcher().ResponseError;

                RequestPackage p = package as RequestPackage;
                actionGetter = param as ActionGetter;

                if (!string.IsNullOrEmpty(p.RouteName))
                {
                    if (CheckRemote(p.RouteName, actionGetter))
                    {
                        MessageStructure response = new MessageStructure();
                        OnCallRemote(p.RouteName, actionGetter, response);
                        return response.PopBuffer();
                    }
                    httpresponse.WriteError(actionGetter, 10000, "No permission");
                }
                else
                {
                    DoAction(actionGetter, httpresponse);
                }
                return httpresponse.ReadByte();
            }
            catch (Exception ex)
            {
                TraceLog.WriteError("Request error:{0}", ex);
                MessageStructure response = new MessageStructure();
                response.WriteBuffer(new MessageHead(0, 10000, "request error"));
                return response.PopBuffer();
            }
        }
开发者ID:yunjoker,项目名称:Scut,代码行数:41,代码来源:GameBaseHost.cs

示例2: ResponseError

 public virtual void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo)
 {
     MessageHead head = new MessageHead(actionGetter.GetMsgId(), actionGetter.GetActionId(), errorCode, errorInfo);
     MessageStructure sb = new MessageStructure();
     sb.WriteBuffer(head);
     response.BinaryWrite(sb.PopBuffer());
 }
开发者ID:juneman,项目名称:Scut,代码行数:7,代码来源:ActionDispatcher.cs

示例3: ProcessPackage

        private void ProcessPackage(object state)
        {
            var package = (RequestPackage)state;
            if (package == null) return;

            var session = package.Session;
            try
            {
                byte[] data = new byte[0];
                if (!string.IsNullOrEmpty(package.RouteName))
                {
                    HttpGet httpGet = new HttpGet(package);
                    if (CheckRemote(package.RouteName, httpGet))
                    {
                        MessageStructure response = new MessageStructure();
                        OnCallRemote(package.RouteName, httpGet, response);
                        data = response.PopBuffer();
                    }
                }
                else
                {
                    SocketGameResponse response = new SocketGameResponse();
                    response.WriteErrorCallback += ActionDispatcher.ResponseError;
                    ActionGetter actionGetter = ActionDispatcher.GetActionGetter(package);
                    OnRequested(actionGetter, response);
                    data = response.ReadByte();
                }
                try
                {
                    if (data.Length > 0)
                    {
                        session.SendAsync(data, 0, data.Length);
                    }
                }
                catch (Exception ex)
                {
                    TraceLog.WriteError("PostSend异常{0}", ex);
                }

            }
            catch (Exception ex)
            {
                TraceLog.WriteError("Task异常{0}", ex);
            }
            finally
            {
                session.ExitSession();
                Interlocked.Decrement(ref runningNum);
            }
        }
开发者ID:JohnnyXq,项目名称:Scut,代码行数:50,代码来源:GameSocketHost.cs

示例4: OnHttpRequest

        private void OnHttpRequest(IAsyncResult result)
        {
            try
            {
                HttpListener listener = (HttpListener)result.AsyncState;
                HttpListenerContext context = listener.EndGetContext(result);
                listener.BeginGetContext(OnHttpRequest, listener);

                RequestPackage package;
                if (!ActionDispatcher.TryDecodePackage(context, out package))
                {
                    return;
                }

                GameSession session;
                if (package.ProxySid != Guid.Empty)
                {
                    session = GameSession.Get(package.ProxySid) ?? GameSession.CreateNew(package.ProxySid, context.Request);
                    session.ProxySid = package.ProxySid;
                }
                else
                {
                    session = (string.IsNullOrEmpty(package.SessionId)
                            ? GameSession.GetSessionByCookie(context.Request)
                            : GameSession.Get(package.SessionId))
                        ?? GameSession.CreateNew(Guid.NewGuid(), context.Request);
                }
                package.Bind(session);

                ActionGetter httpGet = ActionDispatcher.GetActionGetter(package, session);
                if (package.IsUrlParam)
                {
                    httpGet["UserHostAddress"] = session.RemoteAddress;
                    httpGet["ssid"] = session.KeyCode.ToString("N");
                    httpGet["http"] = "1";
                }
                //set cookie
                var cookie = context.Request.Cookies["sid"];
                if (cookie == null)
                {
                    cookie = new Cookie("sid", session.SessionId);
                    cookie.Expires = DateTime.Now.AddMinutes(5);
                    context.Response.SetCookie(cookie);
                }


                var httpresponse = new SocketGameResponse();
                httpresponse.WriteErrorCallback += new ScutActionDispatcher().ResponseError;

                var clientConnection = new HttpClientConnection
                {
                    Context = context,
                    Session = session,
                    ActionGetter = httpGet,
                    GameResponse = httpresponse
                };
                var section = GetSection();
                clientConnection.TimeoutTimer = new Timer(OnHttpRequestTimeout, clientConnection, section.HttpRequestTimeout, Timeout.Infinite);
                byte[] respData = new byte[0];
                if (!string.IsNullOrEmpty(package.RouteName))
                {
                    if (CheckRemote(package.RouteName, httpGet))
                    {
                        MessageStructure response = new MessageStructure();
                        OnCallRemote(package.RouteName, httpGet, response);
                        respData = response.PopBuffer();
                    }
                }
                else
                {
                    DoAction(httpGet, httpresponse);
                    respData = httpresponse.ReadByte();
                }
                OnHttpResponse(clientConnection, respData, 0, respData.Length);

            }
            catch (Exception ex)
            {
                TraceLog.WriteError("OnHttpRequest error:{0}", ex);
            }
        }
开发者ID:yunjoker,项目名称:Scut,代码行数:81,代码来源:GameSocketHost.cs

示例5: ResponseHearbeat

 /// <summary>
 /// Response hearbeat stream.
 /// </summary>
 /// <param name="package"></param>
 /// <param name="session"></param>
 protected void ResponseHearbeat(RequestPackage package, GameSession session)
 {
     try
     {
         MessageStructure response = new MessageStructure();
         response.WriteBuffer(new MessageHead(package.MsgId, package.ActionId, 0));
         var data = response.PopBuffer();
         if (session != null && data.Length > 0)
         {
             session.SendAsync(OpCode.Binary, data, 0, data.Length, OnSendCompleted).Wait();
         }
     }
     catch (Exception ex)
     {
         TraceLog.WriteError("Post Heartbeat error:{0}", ex);
     }
 }
开发者ID:yunjoker,项目名称:Scut,代码行数:22,代码来源:GameSocketHost.cs

示例6: ProcessPackage

        private async System.Threading.Tasks.Task ProcessPackage(RequestPackage package, GameSession session)
        {
            if (package == null) return;

            try
            {
                ActionGetter actionGetter;
                byte[] data = new byte[0];
                if (!string.IsNullOrEmpty(package.RouteName))
                {
                    actionGetter = ActionDispatcher.GetActionGetter(package, session);
                    if (CheckRemote(package.RouteName, actionGetter))
                    {
                        MessageStructure response = new MessageStructure();
                        OnCallRemote(package.RouteName, actionGetter, response);
                        data = response.PopBuffer();
                    }
                    else
                    {
                        return;
                    }
                }
                else
                {
                    SocketGameResponse response = new SocketGameResponse();
                    response.WriteErrorCallback += ActionDispatcher.ResponseError;
                    actionGetter = ActionDispatcher.GetActionGetter(package, session);
                    DoAction(actionGetter, response);
                    data = response.ReadByte();
                }
                try
                {
                    if (session != null && data.Length > 0)
                    {
                        await session.SendAsync(actionGetter.OpCode, data, 0, data.Length, OnSendCompleted);
                    }
                }
                catch (Exception ex)
                {
                    TraceLog.WriteError("PostSend error:{0}", ex);
                }

            }
            catch (Exception ex)
            {
                TraceLog.WriteError("Task error:{0}", ex);
            }
            finally
            {
                if (session != null) session.ExitSession();
            }
        }
开发者ID:yunjoker,项目名称:Scut,代码行数:52,代码来源:GameSocketHost.cs

示例7: ProcessPackage

        private void ProcessPackage(object state)
        {
            var package = (RequestPackage)state;
            if (package == null) return;

            var param = package.Param;
            var session = package.Session;
            var actionid = package.ActionId;
            try
            {
                if (actionid == (int)ActionEnum.Heartbeat)
                {
                    // 客户端tcp心跳包
                    session.LastActivityTime = DateTime.Now;
                    OnHeartbeat(session);
                    session.ExitSession();
                    Interlocked.Decrement(ref runningNum);
                    return;
                }

                HttpGet httpGet = new HttpGet(param, session);
                byte[] data = new byte[0];
                if (!string.IsNullOrEmpty(package.Route))
                {
                    if (CheckRemote(package.Route, httpGet))
                    {
                        MessageStructure response = new MessageStructure();
                        OnCallRemote(package.Route, httpGet, response);
                        data = response.PopBuffer();
                    }
                }
                else
                {
                    SocketGameResponse response = new SocketGameResponse();
                    OnRequested(httpGet, response);
                    data = response.ReadByte();
                }
                try
                {
                    session.SendAsync(data, 0, data.Length);
                }
                catch (Exception ex)
                {
                    TraceLog.WriteError("PostSend异常{0}", ex);
                }

            }
            catch (Exception ex)
            {
                TraceLog.WriteError("Task异常{0}", ex);
            }
            finally
            {
                session.ExitSession();
                Interlocked.Decrement(ref runningNum);
            }
        }
开发者ID:87170360,项目名称:Maximus,代码行数:57,代码来源:GameSocketHost.cs

示例8: DoSerialize

        private static byte[] DoSerialize(params BaseEntity[] entityList)
        {
            var rootWriter = new MessageStructure();
            rootWriter.PushIntoStack(entityList.Length);
            object fieldValue = null;
            foreach (var entity in entityList)
            {
                var schema = entity.GetSchema();
                if (schema == null)
                {
                    continue;
                }
                var recordWriter = new MessageStructure();
                recordWriter.PushIntoStack(schema.EntityName);
                //write columns
                var columns = schema.GetColumns();
                foreach (var column in columns)
                {
                    fieldValue = entity.GetPropertyValue(column.Name);
                    if (EntitySchemaSet.IsSupportType(column.ColumnType))
                    {
                        recordWriter.PushIntoStack(column.ColumnType, fieldValue);
                    }
                    else if (column.HasChild)
                    {
                        PushChildStack(recordWriter, column, fieldValue);
                    }
                }

                rootWriter.PushIntoStack(recordWriter);
            }

            var head = new MessageHead(SyncActionId);
            rootWriter.WriteBuffer(head);
            return rootWriter.PopBuffer();
        }
开发者ID:houguohua,项目名称:Scut,代码行数:36,代码来源:EntitySyncManger.cs

示例9: ResponseError

 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 /// <param name="actionGetter"></param>
 /// <param name="errorCode"></param>
 /// <param name="errorInfo"></param>
 public virtual void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo)
 {
     string st = actionGetter.GetSt();
     ProtocolVersion prtcl = actionGetter.GetPtcl();
     MessageHead head = new MessageHead(actionGetter.GetMsgId(), actionGetter.GetActionId(), st, errorCode, errorInfo);
     MessageStructure sb = new MessageStructure();
     if (prtcl >= ProtocolVersion.ExtendHead)
     {
         sb.PushIntoStack(0); //不输出扩展头属性
     }
     sb.WriteBuffer(head);
     response.BinaryWrite(sb.PopBuffer());
 }
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:20,代码来源:ActionDispatcher.cs


注:本文中的ZyGames.Framework.RPC.IO.MessageStructure.PopBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。