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C# DataStruct.PushIntoStack方法代码示例

本文整理汇总了C#中ZyGames.Framework.Game.Service.DataStruct.PushIntoStack方法的典型用法代码示例。如果您正苦于以下问题:C# DataStruct.PushIntoStack方法的具体用法?C# DataStruct.PushIntoStack怎么用?C# DataStruct.PushIntoStack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ZyGames.Framework.Game.Service.DataStruct的用法示例。


在下文中一共展示了DataStruct.PushIntoStack方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildPacket

 public override void BuildPacket()
 {
     PushIntoStack(worshipLv);
     PushIntoStack(itemName.ToNotNullString());
     PushIntoStack(worshipInfo == null ? 0 : worshipInfo.ItemNum);
     PushIntoStack(worshipInfo == null ? 0 : worshipInfo.GameCoin);
     PushIntoStack(worshipInfo == null ? 0 : worshipInfo.ObtainNum);
     PushIntoStack(TrumpHelper.IsUpWorshLv(ContextUser) ? (short)1 : (short)0);
     PushIntoStack(worshipInfoInfoArray.Length);
     int propertycount = 0;
     foreach (var item in worshipInfoInfoArray)
     {
         short isFull = 0;
         GeneralProperty property = GetPropertyType(ContextUser.UserID, propertycount);
         if (property != null && property.AbilityLv >= TrumpPropertyInfo.MaxTrumpPropertyLv)
         {
             isFull = 1;
         }
         DataStruct dsItem = new DataStruct();
         dsItem.PushIntoStack(property == null ? 0 : (int)property.AbilityType);
         dsItem.PushIntoStack(property == null ? (short)0 : (short)property.AbilityLv);
         dsItem.PushIntoStack(totalNum > propertycount ? (short)1 : (short)0);
         dsItem.PushIntoStack(worshipLv >= item.WorshipLv ? (short)1 : (short)0);
         dsItem.PushIntoStack(isFull);
         PushIntoStack(dsItem);
         propertycount++;
     }
     this.PushIntoStack((short)isItem);
     this.PushIntoStack((short)isCoin);
     this.PushIntoStack((short)isObtain);
     PushIntoStack(successNum.ToNotNullString());
 }
开发者ID:daneric,项目名称:Scut-samples,代码行数:32,代码来源:Action1463.cs

示例2: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(isSuccess);
            PushIntoStack(memberArray.Count);
            foreach (GuildMember member in memberArray)
            {
                UserCacheGlobal.CheckLoadUser(member.UserID);
                GameUser gameUser = new PersonalCacheStruct<GameUser>().FindKey(member.UserID);
                UserGeneral general = UserGeneral.GetMainGeneral(member.UserID);
                int isHelp = 0;
                if (member.DevilNum > 1)
                {
                    isHelp = 1;
                }
                else
                {
                    isHelp = 2;
                }
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(member.UserID);
                dsItem.PushIntoStack(gameUser == null ? string.Empty : gameUser.NickName.ToNotNullString());
                dsItem.PushIntoStack(general == null ? string.Empty : general.HeadID.ToNotNullString());
                dsItem.PushIntoStack(isHelp);

                PushIntoStack(dsItem);
            }
            PushIntoStack(currNum);
            PushIntoStack(isPilgrimage);
            PushIntoStack(chaoShengNum);
        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:30,代码来源:Action6013.cs

示例3: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(pageCount);
            PushIntoStack(memberArray.Count);
            foreach (GuildMember member in memberArray)
            {
                GameUser gameUser = UserCacheGlobal.CheckLoadUser(member.UserID);
                int isOnline = 0;
                if (gameUser != null && gameUser.IsOnline)
                {
                    isOnline = 1;
                }
                else
                {
                    isOnline = 2;
                }
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(member.UserID);
                dsItem.PushIntoStack(gameUser == null ? string.Empty : gameUser.NickName.ToNotNullString());
                dsItem.PushIntoStack(gameUser == null ? LanguageManager.GetLang().shortInt : gameUser.UserLv);
                dsItem.PushIntoStack((short)member.PostType);
                dsItem.PushIntoStack(gameUser == null ? 0 : gameUser.RankID);
                dsItem.PushIntoStack(member.Contribution);
                dsItem.PushIntoStack(member.TotalContribution);
                dsItem.PushIntoStack(gameUser == null ? string.Empty : gameUser.LoginTime.ToString("t"));
                dsItem.PushIntoStack(isOnline);

                PushIntoStack(dsItem);
            }
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:30,代码来源:Action6002.cs

示例4: BuildPacket

 public override void BuildPacket()
 {
     PushIntoStack(_pageCount);
     PushIntoStack(ContextUser.GameCoin);
     PushIntoStack(ContextUser.GoldNum);
     PushIntoStack(_mallItemsInfoArray.Count);
     foreach (MallItemsInfo mallItems in _mallItemsInfoArray)
     {
         ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(mallItems.ItemID);
         int mallPrice = 0;
         int specilPrice = 0;
         if (itemInfo != null)
         {
             mallPrice = mallItems.Price;
             if (mallItems.MallType == ShopType.Props || mallItems.MallType == ShopType.PresendBox)
             {
                 mallPrice = (FestivalHelper.StoreDiscount() * mallPrice).ToInt();
             }
             specilPrice = mallItems.SpecialPrice;
         }
         DataStruct dsItem = new DataStruct();
         dsItem.PushIntoStack(mallItems.ItemID);
         dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.ItemName.ToNotNullString());
         dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.HeadID.ToNotNullString());
         dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.MaxHeadID.ToNotNullString());
         dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.ItemDesc.ToNotNullString());
         dsItem.PushIntoStack(itemInfo == null ? LanguageManager.GetLang().shortInt : (short)itemInfo.QualityType);
         dsItem.PushIntoStack(mallPrice);
         dsItem.PushIntoStack(specilPrice);
         dsItem.PushIntoStack(mallItems.SeqNO);
         dsItem.PushIntoStack((short)_commandType);
         PushIntoStack(dsItem);
     }
     PushIntoStack(ContextUser.ObtainNum);
 }
开发者ID:jinfei426,项目名称:Scut,代码行数:35,代码来源:Action7001.cs

示例5: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(moreTeam.MorePlot.PlotID);
            PushIntoStack(moreTeam.MorePlot.PlotName.ToNotNullString());
            PushIntoStack(moreTeam.UserList.Count);
            PushIntoStack(PlotTeamCombat.TeamMaxPeople);
            PushIntoStack(moreTeam.MorePlot.ItemId);
            PushIntoStack(moreTeam.MorePlot.ItemName.ToNotNullString());
            PushIntoStack(moreTeam.MorePlot.ItemNum);
            PushIntoStack(moreTeam.MorePlot.ExpNum);
            PushIntoStack(moreTeam.TeamUser != null && moreTeam.TeamUser.UserId.ToNotNullString().Equals(Uid) ? 1 : 0);
            PushIntoStack(moreTeam.Status);

            PushIntoStack(moreTeam.UserList.Count);
            foreach (var teamUser in moreTeam.UserList)
            {
                var gameUser = new GameDataCacheSet<GameUser>().FindKey(teamUser.UserId);
                UserGeneral general = UserGeneral.GetMainGeneral(teamUser.UserId);
                CareerInfo careerInfo = null;
                if (general != null)
                {
                    careerInfo = new ConfigCacheSet<CareerInfo>().FindKey(general.CareerID);
                }

                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(teamUser.UserId);
                dsItem.PushIntoStack(teamUser.NickName.ToNotNullString());
                dsItem.PushIntoStack(careerInfo == null ? 0 : (int)careerInfo.CareerID);
                dsItem.PushIntoStack(careerInfo == null ? string.Empty : careerInfo.CareerName.ToNotNullString());
                dsItem.PushIntoStack(gameUser == null ? (short)0 : gameUser.UserLv);
                PushIntoStack(dsItem);
            }
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:33,代码来源:Action4204.cs

示例6: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(bossPlotID);
            PushIntoStack(_guild == null ? (short)0 : _guild.GuildBossInfo.BossLv);
            PushIntoStack(_guild == null ? 0 : _guild.ColdTime);
            PushIntoStack(_regNum);
            PushIntoStack(_guild == null ? (short)0 : _guild.CombatStatus.ToShort());
            PushIntoStack((_inspirePercent * 100).ToInt());
            PushIntoStack(_reLiveNum);


            PushIntoStack(_bossUserList.Count);
            foreach (BossUser bossUser in _bossUserList)
            {
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(bossUser.NickName.ToNotNullString());
                UserGeneral userGeneral = UserGeneral.GetMainGeneral(bossUser.UserId);
                dsItem.PushIntoStack(userGeneral == null ? string.Empty : userGeneral.HeadID.ToNotNullString());
                dsItem.PushIntoStack(bossUser.IsRelive ? 0 : 1);
                dsItem.PushIntoStack(bossUser.CodeTime);
                dsItem.PushIntoStack(NoviceHelper.IsWingFestivalInfo(bossUser.UserId) ? (short)1 : (short)0);
                dsItem.PushIntoStack(0);
                PushIntoStack(dsItem);
            }
            PushIntoStack((_reliveInspirePercent * 100).ToInt());
        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:26,代码来源:Action6101.cs

示例7: BuildPacket

        public override void BuildPacket()
        {
            this.PushIntoStack(pageCount);
            this.PushIntoStack(userItemArray.Count);
            foreach (UserItemInfo item in userItemArray)
            {
                ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(item.ItemID);
                DataStruct dsItem = new DataStruct();
                int mallPrice = 0;
                if (itemInfo != null && itemInfo.ItemType == ItemType.ZhuangBei)
                {
                    mallPrice = UserHelper.StrongEquPayPrice(Uid, item.UserItemID);
                }
                else if (itemInfo != null)
                {
                    mallPrice = ((itemInfo.SalePrice) * item.Num / 4);
                }

                dsItem.PushIntoStack(item.UserItemID.ToNotNullString());
                dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.ItemName.ToNotNullString());
                dsItem.PushIntoStack(itemInfo == null ? LanguageManager.GetLang().shortInt : (short)itemInfo.QualityType);
                dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.HeadID.ToNotNullString());
                dsItem.PushIntoStack(mallPrice);

                PushIntoStack(dsItem);
            }
            PushIntoStack(ContextUser.GameCoin);
            PushIntoStack(ContextUser.GoldNum);
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:29,代码来源:Action7003.cs

示例8: BuildPacket

 public override void BuildPacket()
 {
     PushIntoStack(pageCount);
     PushIntoStack(_itemCount);
     PushIntoStack(_gridNum);
     PushIntoStack(ContextUser.GameCoin);
     PushIntoStack(ContextUser.GoldNum);
     PushIntoStack(mlist.Count);
     foreach (UserItemInfo item in mlist)
     {
         DataStruct ds = new DataStruct();
         ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(item.ItemID);
         ds.PushIntoStack(item.UserItemID.ToNotNullString());
         ds.PushIntoStack(itemInfo == null ? 0 : itemInfo.ItemID);
         ds.PushIntoStack(itemInfo == null ? LanguageManager.GetLang().shortInt : (short)itemInfo.ItemType);
         ds.PushIntoStack(item.Num);
         ds.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.HeadID.ToNotNullString());
         ds.PushIntoStack(itemInfo == null ? LanguageManager.GetLang().shortInt : itemInfo.PropType);
         ds.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.ItemName.ToNotNullString());
         ds.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.ItemDesc.ToNotNullString());
         ds.PushIntoStack(itemInfo == null ? 0 : itemInfo.SalePrice);
         ds.PushIntoStack(itemInfo == null ? 0 : itemInfo.IsUse ? 1 : 0);
         ds.PushIntoStack(itemInfo == null ? 0 : itemInfo.IsCostly ? 1 : 0);
         ds.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.MaxHeadID);
         ds.PushIntoStack(itemInfo == null ? 0 : itemInfo.PropType != 15 ? 0 : ItemUseHelper.ItemNum(ContextUser.UserID, itemInfo.EffectNum) <= 0 ? 0 : 1);
         PushIntoStack(ds);
     }
 }
开发者ID:rongxiong,项目名称:Scut,代码行数:28,代码来源:Action1101.cs

示例9: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(codeTime);
            PushIntoStack(ContextUser.GameCoin);
            PushIntoStack(ContextUser.GoldNum);
            PushIntoStack(mysteryShopsList.Count);
            foreach (MysteryShops shops in mysteryShopsList)
            {
                ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(shops.ItemID);
                int mallPrice = 0;
                if (itemInfo != null)
                {
                    mallPrice = itemInfo.MysteryPrice;
                }
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(shops.ItemID);
                dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.ItemName.ToNotNullString());
                dsItem.PushIntoStack(itemInfo == null ? LanguageManager.GetLang().shortInt : (short)itemInfo.QualityType);
                dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.HeadID.ToNotNullString());
                dsItem.PushIntoStack(mallPrice);
                dsItem.PushIntoStack(shops.ItemNum);
                dsItem.PushIntoStack(shops.BuyNum == 0 ? 1 : 2);

                PushIntoStack(dsItem);
            }
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:26,代码来源:Action7002.cs

示例10: BuildPacket

        public override void BuildPacket()
        {
            this.PushIntoStack(TaskHelper.DailyEveryMaxNum);
            this.PushIntoStack(currNum);
            this.PushIntoStack(userTaskList.Count);
            foreach (UserTask userTask in userTaskList)
            {
                DailyTaskInfo dtaskInfo = new ConfigCacheSet<DailyTaskInfo>().FindKey(userTask.TaskID);
                var userItem = userTask.GetDailyItem(userLv);
                ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(userItem != null ? userItem.ItemID : 0);

                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(userTask.TaskID);
                dsItem.PushIntoStack(dtaskInfo.TaskName.ToNotNullString());
                dsItem.PushIntoStack((short)userTask.TaskState);
                dsItem.PushIntoStack((short)userTask.TaskType);
                dsItem.PushIntoStack((short)userTask.TaskStar);
                dsItem.PushIntoStack(dtaskInfo.TaskDescp.ToNotNullString());
                dsItem.PushIntoStack(dtaskInfo.TaskTarget);
                dsItem.PushIntoStack((int)userTask.TaskStar);
                dsItem.PushIntoStack(userTask.TaskTargetNum.ToInt());
                dsItem.PushIntoStack(userTask.GetDailyExpNum(userLv));
                dsItem.PushIntoStack(itemInfo != null ? itemInfo.ItemName.ToNotNullString() : string.Empty);
                dsItem.PushIntoStack(userItem != null ? userItem.Num : 0);

                this.PushIntoStack(dsItem);
            }
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:28,代码来源:Action3005.cs

示例11: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(firstName.ToNotNullString());
            this.PushIntoStack((short)postType);
            this.PushIntoStack((short)isApply);
            this.PushIntoStack(fightList.Count);
            foreach (var fight in fightList)
            {
                CityInfo cityInfo = new ConfigCacheSet<CityInfo>().FindKey(fight.CityID);
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(fight.CityID);
                dsItem.PushIntoStack(cityInfo == null ? string.Empty : cityInfo.CityName.ToNotNullString());
                dsItem.PushIntoStack(fight.CityHead.ToNotNullString());
                dsItem.PushIntoStack((short)fight.GuildLv);
                dsItem.PushIntoStack(fight.SkillNum);
                this.PushIntoStack(dsItem);
            }
            this.PushIntoStack(currCityName.ToNotNullString());
            this.PushIntoStack(rewardDesc.ToNotNullString());
            this.PushIntoStack(guildName.ToNotNullString());
            this.PushIntoStack(endData);
            this.PushIntoStack((short)isChampion);


        }
开发者ID:jinfei426,项目名称:Scut,代码行数:25,代码来源:Action6401.cs

示例12: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(ContextUser.GoldNum);
            PushIntoStack(ContextUser.GameCoin);
            PushIntoStack(freeNum);
            PushIntoStack(isSale);
            PushIntoStack(issTelegrams);
            PushIntoStack(grayCrystalArray.Count);
            foreach (GrayCrystal crystal in grayCrystalArray)
            {
                CrystalInfo crystalInfo = new ConfigCacheSet<CrystalInfo>().FindKey(crystal.CrystalID) ?? new CrystalInfo();
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(crystal.UserCrystalID);
                dsItem.PushIntoStack(crystalInfo.CrystalID);
                dsItem.PushIntoStack(crystalInfo.CrystalName.ToNotNullString());
                dsItem.PushIntoStack(crystalInfo.HeadID.ToNotNullString());
                dsItem.PushIntoStack((short)crystalInfo.CrystalQuality);
                PushIntoStack(dsItem);
            }
            PushIntoStack(userLightArray.Count);
            foreach (UserLight light in userLightArray)
            {
                ProbabilityInfo probabilityInfo = new ConfigCacheSet<ProbabilityInfo>().FindKey(light.HuntingID);
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(light.HuntingID);
                dsItem.PushIntoStack(probabilityInfo == null ? 0 : probabilityInfo.Price);
                dsItem.PushIntoStack(light.IsLight);
                PushIntoStack(dsItem);
            }
            this.PushIntoStack(prompt.ToNotNullString());

        }
开发者ID:jinfei426,项目名称:Scut,代码行数:32,代码来源:Action1312.cs

示例13: BuildPacket

        public override void BuildPacket()
        {
            this.PushIntoStack(abilityInfoArray.Count);
            foreach (GuildAbilityInfo abilityInfo in abilityInfoArray)
            {
                var guildAbilityLvInfos = new ConfigCacheSet<GuildAbilityLvInfo>().FindAll(m => m.ID == abilityInfo.ID);
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(abilityInfo.ID);
                dsItem.PushIntoStack(abilityInfo.IsCityCombat ? (short)1 : (short)0);
                dsItem.PushIntoStack(abilityInfo.AbilityName.ToNotNullString());
                dsItem.PushIntoStack((short)abilityInfo.GuildAbilityType);
                dsItem.PushIntoStack(abilityInfo.AbilityHead.ToNotNullString());
                dsItem.PushIntoStack(abilityInfo.AbilityDesc.ToNotNullString());

                dsItem.PushIntoStack(guildAbilityLvInfos.Count);
                foreach (GuildAbilityLvInfo lvInfo in guildAbilityLvInfos)
                {
                    DataStruct dsItem1 = new DataStruct();
                    dsItem1.PushIntoStack(lvInfo.AbilityLv);
                    dsItem1.PushIntoStack(lvInfo.UpDonateNum);
                    dsItem1.PushIntoStack(lvInfo.EffectNum.ToString().ToNotNullString());
                    dsItem.PushIntoStack(dsItem1);
                }
                this.PushIntoStack(dsItem);
            }
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:26,代码来源:Action6206.cs

示例14: BuildPacket

        public override void BuildPacket()
        {
            this.PushIntoStack(heritageList.Count);
            foreach (var item in heritageList)
            {
                UserGeneral userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, item.GeneralID);
                GeneralInfo general = new ConfigCacheSet<GeneralInfo>().FindKey(item.GeneralID);
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack((short)item.Type);
                dsItem.PushIntoStack(userGeneral == null ? 0 : userGeneral.GeneralID);
                dsItem.PushIntoStack(userGeneral == null ? string.Empty : ObjectExtend.ToNotNullString(userGeneral.GeneralName));
                dsItem.PushIntoStack(general == null ? string.Empty : ObjectExtend.ToNotNullString(general.BattleHeadID));
                dsItem.PushIntoStack(item.GeneralLv);
                dsItem.PushIntoStack(item.PowerNum);
                dsItem.PushIntoStack(item.SoulNum);
                dsItem.PushIntoStack(item.IntellectNum);
                dsItem.PushIntoStack(userGeneral == null ? (short)0 : (short)userGeneral.GeneralQuality);
                this.PushIntoStack(dsItem);
            }
            this.PushIntoStack(opsInfoList.Count);
            foreach (var item in opsInfoList)
            {
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(item.Type);
                dsItem.PushIntoStack(item.VipLv);
                dsItem.PushIntoStack(item.UseGold);
                dsItem.PushIntoStack(item.ItemID);
                dsItem.PushIntoStack(item.ItemNum);
                this.PushIntoStack(dsItem);
            }
            this.PushIntoStack(heritageName.ToNotNullString());
            this.PushIntoStack(heritageLv);
            this.PushIntoStack(disGeneralName.ToNotNullString());

        }
开发者ID:jinfei426,项目名称:Scut,代码行数:35,代码来源:Action1416.cs

示例15: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(_currVersion);
            PushIntoStack(_chatArray.Count);

            foreach (var chatMessage in _chatArray)
            {
                var chat = chatMessage as ChatData ?? new ChatData();
                UserFriends friends = new ShareCacheStruct<UserFriends>().FindKey(ContextUser.UserID, chat.FromUserID);
                int isFriend = friends != null && friends.FriendType == FriendType.Friend ? 1 : 2;
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(chat.FromUserID.ToNotNullString());
                dsItem.PushIntoStack(chat.FromUserName.ToNotNullString());
                dsItem.PushIntoStack(chat.Content.ToNotNullString());
                dsItem.PushIntoStack(FormatDate(chat.SendDate));
                dsItem.PushIntoStack((short)chat.ChatType);
                dsItem.PushIntoStack(chat.ToUserID.ToNotNullString());
                dsItem.PushIntoStack(chat.ToUserName.ToNotNullString());
                dsItem.PushIntoStack(isFriend);
                dsItem.PushIntoStack(chat.FromUserVip);
                dsItem.PushIntoStack(chat.ToUserVip);
                PushIntoStack(dsItem);
            }
            PushIntoStack(_charItemNum);
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:25,代码来源:Action9204.cs


注:本文中的ZyGames.Framework.Game.Service.DataStruct.PushIntoStack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。