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C# Service.DataStruct类代码示例

本文整理汇总了C#中ZyGames.Framework.Game.Service.DataStruct的典型用法代码示例。如果您正苦于以下问题:C# DataStruct类的具体用法?C# DataStruct怎么用?C# DataStruct使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


DataStruct类属于ZyGames.Framework.Game.Service命名空间,在下文中一共展示了DataStruct类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildPacket

        public override void BuildPacket()
        {
            this.PushIntoStack(medicineArray.Length);
            foreach (string item in medicineArray)
            {
                short mType = (short)medicineType;
                string[] mArray = item.Replace("{", "").Replace("}", "").Split('=');
                short medicineLv = 0;
                int useGold = 0;
                List<ItemBaseInfo> itemInfoArray = new List<ItemBaseInfo>();
                if (mArray.Length > 0)
                {
                    string q = mArray[0];
                    string b = mArray[1];
                    medicineLv = q.ToShort();
                    useGold = b.ToShort();
                    itemInfoArray = new ConfigCacheSet<ItemBaseInfo>().FindAll(u => u.MedicineLv.Equals(medicineLv) && u.MedicineType.Equals(mType) && u.ItemType == ItemType.YaoJi);
                }
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(itemInfoArray.Count == 0 ? 0 : itemInfoArray[0].ItemID);
                dsItem.PushIntoStack(itemInfoArray.Count == 0 ? string.Empty : itemInfoArray[0].ItemName.ToNotNullString());
                dsItem.PushIntoStack(medicineLv);
                dsItem.PushIntoStack(itemInfoArray.Count == 0 ? string.Empty : itemInfoArray[0].HeadID.ToNotNullString());
                dsItem.PushIntoStack(useGold);

                this.PushIntoStack(dsItem);
            }
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:28,代码来源:Action1414.cs

示例2: BuildPacket

 public override void BuildPacket()
 {
     PushIntoStack(pageCount);
     PushIntoStack(userRankArray.Count);
     foreach (UserRank userInfo in userRankArray)
     {
         if (rankType == RankType.UserLv)
         {
             baseNum = userInfo.UserLv;
         }
         else if (rankType == RankType.Obtion)
         {
             baseNum = userInfo.ObtainNum;
         }
         else if (rankType == RankType.GameCoin)
         {
             baseNum = userInfo.GameCoin;
         }
         else if (rankType == RankType.ZhanLi)
         {
             baseNum = userInfo.TotalCombatNum;
         }
         DataStruct dsItem = new DataStruct();
         dsItem.PushIntoStack(userInfo.RankId);
         dsItem.PushIntoStack(userInfo.UserID.ToNotNullString());
         dsItem.PushIntoStack(userInfo.NickName.ToNotNullString());
         dsItem.PushIntoStack(baseNum);
         dsItem.PushIntoStack((short)userInfo.CountryID);
         dsItem.PushIntoStack((short)userInfo.VipLv);
         PushIntoStack(dsItem);
     }
     PushIntoStack(currRankID);
 }
开发者ID:daneric,项目名称:Scut-samples,代码行数:33,代码来源:Action1019.cs

示例3: BuildPacket

 public override void BuildPacket()
 {
     this.PushIntoStack(currNum);
     this.PushIntoStack(unopened);
     this.PushIntoStack(userGeneralArray.Count);
     foreach (var general in userGeneralArray)
     {
         int worseNum = 0;
         int demandNum = 0;
         short isRecruit = GeneralHelper.IsGeneralRecruit(general.UserID, general.GeneralID, out worseNum, out demandNum);
         DataStruct dsItem = new DataStruct();
         dsItem.PushIntoStack(general.GeneralID);
         dsItem.PushIntoStack(general.GeneralName.ToNotNullString());
         dsItem.PushIntoStack(general.HeadID.ToNotNullString());
         dsItem.PushIntoStack(general.GeneralLv);
         dsItem.PushIntoStack((short)general.GeneralQuality);
         dsItem.PushIntoStack(general.AtmanNum);
         dsItem.PushIntoStack(worseNum);
         dsItem.PushIntoStack((short)isRecruit);
         dsItem.PushIntoStack(general.IsBattle ? 1 : 0);
         dsItem.PushIntoStack(demandNum);
         this.PushIntoStack(dsItem);
     }
     PushIntoStack(_isEnabled);
 }
开发者ID:jinfei426,项目名称:Scut,代码行数:25,代码来源:Action1401.cs

示例4: BuildPacket

        public override void BuildPacket()
        {
            this.PushIntoStack(magicList.Count);
            foreach (MagicInfo magicInfo in magicList)
            {
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(magicInfo.MagicID);
                dsItem.PushIntoStack(magicInfo.MagicType.ToInt());
                dsItem.PushIntoStack(magicInfo.MagicName.ToNotNullString());
                dsItem.PushIntoStack(magicInfo.HeadID.ToNotNullString());
                dsItem.PushIntoStack(magicInfo.MagicDesc.ToNotNullString());

                var magicLvList = new ConfigCacheSet<MagicLvInfo>().FindAll(m => m.MagicID == magicInfo.MagicID);
                dsItem.PushIntoStack(magicLvList.Count);
                foreach (MagicLvInfo magicLv in magicLvList)
                {
                    DataStruct dsItem1 = new DataStruct();
                    dsItem1.PushIntoStack(magicLv.MagicLv.ToShort());
                    dsItem1.PushIntoStack(magicLv.ExpNum);
                    dsItem1.PushIntoStack(magicLv.ColdTime);
                    dsItem1.PushIntoStack(magicLv.EscalateMinLv.ToShort());
                    dsItem1.PushIntoStack(magicLv.AbilityType.ToShort());
                    dsItem1.PushIntoStack(magicLv.EffectNum.ToNotNullString());
                    dsItem1.PushIntoStack(magicLv.GridMaxNum);

                    dsItem.PushIntoStack(dsItem1);
                }

                this.PushIntoStack(dsItem);
            }
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:31,代码来源:Action1504.cs

示例5: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(_pageCount);
            PushIntoStack(_petRunPools.Count);
            foreach (var item in _petRunPools)
            {
                var user = UserCacheGlobal.LoadOffline(item.UserID) ?? new GameUser();
                string guidName = string.Empty;
                if (!string.IsNullOrEmpty(user.MercenariesID))
                {
                    guidName = (new ShareCacheStruct<UserGuild>().FindKey(user.MercenariesID) ?? new UserGuild()).GuildName;
                }
                string friendName = string.Empty;
                if (!string.IsNullOrEmpty(item.FriendID))
                {
                    friendName = (UserCacheGlobal.LoadOffline(item.FriendID) ?? new GameUser()).NickName;
                }

                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(item.UserID.ToNotNullString());
                dsItem.PushIntoStack(user.NickName.ToNotNullString());
                dsItem.PushIntoStack(user.UserLv);
                dsItem.PushIntoStack(guidName.ToNotNullString());
                dsItem.PushIntoStack(item.ColdTime);
                dsItem.PushIntoStack(item.PetID);
                dsItem.PushIntoStack(friendName.ToNotNullString());
                dsItem.PushIntoStack(item.InterceptGameCoin);
                dsItem.PushIntoStack(item.InterceptObtainNum);

                this.PushIntoStack(dsItem);
            }
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:32,代码来源:Action3205.cs

示例6: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(pageCount);
            PushIntoStack(ContextUser.ExpNum);
            PushIntoStack(queueID);
            PushIntoStack(coldTime);
            PushIntoStack(userMagicArray.Count);
            foreach (UserMagic magic in userMagicArray)
            {
                magicInfo = new ConfigCacheSet<MagicInfo>().FindKey(magic.MagicID);
                if (IsUp(magic.MagicID, magic.MagicLv, ContextUser))
                {
                    isUp = 1;
                }
                else
                {
                    isUp = 0;
                }

                DataStruct ds = new DataStruct();
                ds.PushIntoStack(magic.MagicID);
                ds.PushIntoStack((int)magic.MagicType);
                ds.PushIntoStack(magicInfo == null ? string.Empty : magicInfo.MagicName.ToNotNullString());
                ds.PushIntoStack(magicInfo == null ? string.Empty : magicInfo.HeadID.ToNotNullString());
                ds.PushIntoStack((short)magic.MagicLv);
                ds.PushIntoStack(isUp);
                ds.PushIntoStack(magic.IsOpen ? 1 : 0);
                ds.PushIntoStack(magic.IsLv);
                PushIntoStack(ds);
            }
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:31,代码来源:Action1501.cs

示例7: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(_chargePacksArray.Count);
            foreach (RechargePacks packs in _chargePacksArray)
            {
                short _isRevice = 0;
                short _isShow = 0;
                List<PackageReceive> receivesArray = new GameDataCacheSet<PackageReceive>().FindAll(ContextUser.UserID, u => u.IsReceive == false && u.PacksID == packs.PacksID);
                if (receivesArray.Count == 0)
                {
                    _isRevice = 2;
                }
                else
                {
                    _isRevice = 1;
                }
                SaveLog(receivesArray.Count + ContextUser.UserID + packs.PacksID);

                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(packs.PacksID);
                dsItem.PushIntoStack(packs.PacksName);
                dsItem.PushIntoStack(_isRevice);
                dsItem.PushIntoStack(_isShow);
                dsItem.PushIntoStack(receivesArray.Count);
                PushIntoStack(dsItem);
            }
        }
开发者ID:jinfei426,项目名称:Scut,代码行数:27,代码来源:Action9003.cs

示例8: BuildPacket

        public override void BuildPacket()
        {
            this.PushIntoStack(itemBaseList.Count);
            foreach (ItemBaseInfo itemInfo in itemBaseList)
            {
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(itemInfo.ItemID);
                dsItem.PushIntoStack(itemInfo.ItemName.ToNotNullString());
                dsItem.PushIntoStack(itemInfo.HeadID.ToNotNullString());
                dsItem.PushIntoStack(itemInfo.ItemDesc.ToNotNullString());
                dsItem.PushIntoStack(itemInfo.ItemType.ToShort());
                dsItem.PushIntoStack(itemInfo.EquParts.ToShort());
                dsItem.PushIntoStack(itemInfo.QualityType.ToShort());
                dsItem.PushIntoStack(itemInfo.DemandLv.ToShort());

                string[] careerList = itemInfo.CareerRange.Split(new char[] { ',' });
                dsItem.PushIntoStack(careerList.Length);
                foreach (string CareerID in careerList)
                {
                    CareerInfo careerInfo = new ConfigCacheSet<CareerInfo>().FindKey(CareerID.ToInt());
                    DataStruct dsItem1 = new DataStruct();
                    dsItem1.PushIntoStack(careerInfo != null ? careerInfo.CareerID.ToInt() : (int)0);
                    dsItem1.PushIntoStack(careerInfo != null ? careerInfo.CareerName.ToNotNullString() : string.Empty);

                    dsItem.PushIntoStack(dsItem1);
                }

                var equList = new ConfigCacheSet<ItemEquAttrInfo>().FindAll(m => m.ItemID == itemInfo.ItemID);
                dsItem.PushIntoStack(equList.Count);
                foreach (ItemEquAttrInfo equ in equList)
                {
                    DataStruct dsItem1 = new DataStruct();
                    dsItem1.PushIntoStack(equ.AttributeID.ToInt());
                    dsItem1.PushIntoStack(equ.BaseNum);
                    dsItem1.PushIntoStack(equ.IncreaseNum);

                    dsItem.PushIntoStack(dsItem1);
                }

                dsItem.PushIntoStack(itemInfo.MedicineType);
                dsItem.PushIntoStack(itemInfo.MedicineLv);
                dsItem.PushIntoStack(itemInfo.MedicineNum);
                dsItem.PushIntoStack(itemInfo.PropType);
                dsItem.PushIntoStack(itemInfo.EffectNum.ToNotNullString());

                var itemSynthesisList = new ConfigCacheSet<ItemSynthesisInfo>().FindAll(m => m.ItemID == itemInfo.ItemID);
                dsItem.PushIntoStack(itemSynthesisList.Count);
                foreach (ItemSynthesisInfo synthesisInfo in itemSynthesisList)
                {
                    DataStruct dsItem1 = new DataStruct();
                    dsItem1.PushIntoStack(synthesisInfo.SynthesisID);
                    dsItem1.PushIntoStack(synthesisInfo.DemandNum);
                    dsItem1.PushIntoStack(synthesisInfo.SynthesisNum);

                    dsItem.PushIntoStack(dsItem1);
                }

                this.PushIntoStack(dsItem);
            }
        }
开发者ID:rongxiong,项目名称:Scut,代码行数:60,代码来源:Action7010.cs

示例9: BuildPacket

 public override void BuildPacket()
 {
     this.PushIntoStack(userGeneral == null ? string.Empty : userGeneral.GeneralName.ToNotNullString());
     this.PushIntoStack(userGeneral == null ? string.Empty : userGeneral.HeadID.ToNotNullString());
     this.PushIntoStack(userGeneral == null ? (short)0 : userGeneral.FeelLv);
     this.PushIntoStack(userGeneral == null ? 0 : userGeneral.FeelExperience);
     this.PushIntoStack(upExperience);
     this.PushIntoStack(giftName.ToNotNullString());
     this.PushIntoStack(userGeneral == null ? (short)0 : userGeneral.SaturationNum);
     this.PushIntoStack(goldNum);
     this.PushIntoStack(skillName.ToNotNullString());
     this.PushIntoStack(demandLv);
     this.PushIntoStack(isLearn);
     this.PushIntoStack(skillDesc.ToNotNullString());
     this.PushIntoStack(isSaturation);
     this.PushIntoStack(propertyList.Count);
     foreach (var item in propertyList)
     {
         int upNum = GiftHelper.FeelUpPropertyNum(ContextUser.UserID, generalID, item.AbilityType);
         DataStruct dsItem = new DataStruct();
         dsItem.PushIntoStack((int)item.AbilityType);
         dsItem.PushIntoStack((int)item.AbilityValue);
         dsItem.PushIntoStack(upNum);
         this.PushIntoStack(dsItem);
     }
 }
开发者ID:jinfei426,项目名称:Scut,代码行数:26,代码来源:Action1420.cs

示例10: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(firstName.ToNotNullString());
            this.PushIntoStack((short)postType);
            this.PushIntoStack((short)isApply);
            this.PushIntoStack(fightList.Count);
            foreach (var fight in fightList)
            {
                CityInfo cityInfo = new ConfigCacheSet<CityInfo>().FindKey(fight.CityID);
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(fight.CityID);
                dsItem.PushIntoStack(cityInfo == null ? string.Empty : cityInfo.CityName.ToNotNullString());
                dsItem.PushIntoStack(fight.CityHead.ToNotNullString());
                dsItem.PushIntoStack((short)fight.GuildLv);
                dsItem.PushIntoStack(fight.SkillNum);
                this.PushIntoStack(dsItem);
            }
            this.PushIntoStack(currCityName.ToNotNullString());
            this.PushIntoStack(rewardDesc.ToNotNullString());
            this.PushIntoStack(guildName.ToNotNullString());
            this.PushIntoStack(endData);
            this.PushIntoStack((short)isChampion);


        }
开发者ID:jinfei426,项目名称:Scut,代码行数:25,代码来源:Action6401.cs

示例11: BuildPacket

 public override void BuildPacket()
 {
     this.PushIntoStack(pageCount);
     this.PushIntoStack(abilityArray.Count);
     foreach (GuildAbility ability in abilityArray)
     {
         GuildAbilityInfo abilityInfo = new ConfigCacheSet<GuildAbilityInfo>().FindKey(ability.ID);
         if (abilityInfo != null)
         {
             isCityCombat = abilityInfo.IsCityCombat ? (short)1 : (short)0;
         }
         GuildAbilityLvInfo abilityLvInfo = new ConfigCacheSet<GuildAbilityLvInfo>().FindKey(ability.ID, ability.Lv);
         DataStruct dsItem = new DataStruct();
         dsItem.PushIntoStack(ability.ID);
         dsItem.PushIntoStack(abilityInfo == null ? string.Empty : abilityInfo.AbilityName.ToNotNullString());
         dsItem.PushIntoStack(abilityInfo == null ? string.Empty : abilityInfo.AbilityHead.ToNotNullString());
         dsItem.PushIntoStack(ability.Lv);
         dsItem.PushIntoStack(abilityLvInfo == null ? string.Empty : abilityLvInfo.EffectNum.ToString().ToNotNullString());
         dsItem.PushIntoStack(abilityLvInfo == null ? 0 : abilityLvInfo.UpDonateNum);
         dsItem.PushIntoStack(isCityCombat);
         dsItem.PushIntoStack(abilityInfo == null ? (short)0 : (short)abilityInfo.GuildAbilityType);
         this.PushIntoStack(dsItem);
     }
     this.PushIntoStack(gAbilityInfo == null ? string.Empty : gAbilityInfo.AbilityName.ToNotNullString());
     this.PushIntoStack(currExperience);
     this.PushIntoStack(donateCoin);
     this.PushIntoStack(donateGold);
 }
开发者ID:jinfei426,项目名称:Scut,代码行数:28,代码来源:Action6201.cs

示例12: BuildPacket

        public override void BuildPacket()
        {
            this.PushIntoStack(lifeNum);
            this.PushIntoStack((short)powerNum);
            this.PushIntoStack((short)soulNum);
            this.PushIntoStack((short)intelligenceNum);
            this.PushIntoStack((short)isPractice);
            this.PushIntoStack(storyTaskArray.Length);
            foreach (var task in storyTaskArray)
            {
                int collectNum = TrumpHelper.GetUserItemNum(ContextUser.UserID, task.TargetItemID);
                iscomplete = IsComplete(ContextUser, task);
                PlotInfo plotInfo = new ConfigCacheSet<PlotInfo>().FindKey(task.PlotID);
                ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(task.TargetItemID);
                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(task.TaskID);
                dsItem.PushIntoStack(task.TaskName.ToNotNullString());
                dsItem.PushIntoStack(task.TaskDescp.ToNotNullString());
                dsItem.PushIntoStack(plotInfo == null ? 0 : plotInfo.CityID);
                dsItem.PushIntoStack(task.PlotID);
                dsItem.PushIntoStack(task.TargetItemID);
                dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.ItemName.ToNotNullString());
                dsItem.PushIntoStack(itemInfo == null ? string.Empty : itemInfo.HeadID.ToNotNullString());
                dsItem.PushIntoStack(collectNum);
                dsItem.PushIntoStack(task.TargetItemNum);
                dsItem.PushIntoStack((short)iscomplete);

                this.PushIntoStack(dsItem);
            }

        }
开发者ID:jinfei426,项目名称:Scut,代码行数:31,代码来源:Action1451.cs

示例13: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(moreTeam.MorePlot.PlotID);
            PushIntoStack(moreTeam.MorePlot.PlotName.ToNotNullString());
            PushIntoStack(moreTeam.UserList.Count);
            PushIntoStack(PlotTeamCombat.TeamMaxPeople);
            PushIntoStack(moreTeam.MorePlot.ItemId);
            PushIntoStack(moreTeam.MorePlot.ItemName.ToNotNullString());
            PushIntoStack(moreTeam.MorePlot.ItemNum);
            PushIntoStack(moreTeam.MorePlot.ExpNum);
            PushIntoStack(moreTeam.TeamUser != null && moreTeam.TeamUser.UserId.ToNotNullString().Equals(Uid) ? 1 : 0);
            PushIntoStack(moreTeam.Status);

            PushIntoStack(moreTeam.UserList.Count);
            foreach (var teamUser in moreTeam.UserList)
            {
                var gameUser = new GameDataCacheSet<GameUser>().FindKey(teamUser.UserId);
                UserGeneral general = UserGeneral.GetMainGeneral(teamUser.UserId);
                CareerInfo careerInfo = null;
                if (general != null)
                {
                    careerInfo = new ConfigCacheSet<CareerInfo>().FindKey(general.CareerID);
                }

                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(teamUser.UserId);
                dsItem.PushIntoStack(teamUser.NickName.ToNotNullString());
                dsItem.PushIntoStack(careerInfo == null ? 0 : (int)careerInfo.CareerID);
                dsItem.PushIntoStack(careerInfo == null ? string.Empty : careerInfo.CareerName.ToNotNullString());
                dsItem.PushIntoStack(gameUser == null ? (short)0 : gameUser.UserLv);
                PushIntoStack(dsItem);
            }
        }
开发者ID:0jpq0,项目名称:Scut,代码行数:33,代码来源:Action4204.cs

示例14: BuildPacket

 public override void BuildPacket()
 {
     PushIntoStack(plotInfo.PlotName.ToNotNullString());
     PushIntoStack(plotInfo.BgScene.ToNotNullString());
     PushIntoStack(plotInfo.FgScene.ToNotNullString());
     PushIntoStack(npcList.Count);
     foreach (PlotNPCInfo item in npcList)
     {
         DataStruct ds = new DataStruct();
         ds.PushIntoStack(item.PlotNpcID);
         ds.PushIntoStack(item.NpcSeqNo);
         ds.PushIntoStack(item.NpcName.ToNotNullString());
         ds.PushIntoStack(item.HeadID.ToNotNullString());
         ds.PushIntoStack(item.NpcTip.ToNotNullString());
         ds.PushIntoStack(item.PointX);
         ds.PushIntoStack(item.PointY);
         bool isPlayStory = false;
         var userPlot = UserPlotHelper.GetUserPlotInfo(ContextUser.UserID, plotID);
         if (userPlot == null || userPlot.PlotStatus != PlotStatus.Completed)
         {
             isPlayStory = true;
         }
         ds.PushIntoStack(isPlayStory ? item.PreStoryCode.ToNotNullString() : string.Empty);
         ds.PushIntoStack(isPlayStory ? item.AftStoryCode.ToNotNullString() : string.Empty);
         PushIntoStack(ds);
     }
     PushIntoStack(_isOverCombat ? (short)1 : (short)0);
     PushIntoStack(_plotNum);
 }
开发者ID:0jpq0,项目名称:Scut,代码行数:29,代码来源:Action4002.cs

示例15: BuildPacket

        public override void BuildPacket()
        {
            PushIntoStack(_gameActiveList.Length);
            foreach (GameActive gameActive in _gameActiveList)
            {
                DateTime enableTime = DateTime.MinValue;
                DateTime endTime = DateTime.MinValue;
                short isEnable = 0;
                RefEnableTime(gameActive, ref enableTime, ref endTime, ref isEnable);

                DataStruct dsItem = new DataStruct();
                dsItem.PushIntoStack(gameActive.ActiveId);
                dsItem.PushIntoStack(gameActive.ActiveName.ToNotNullString());
                dsItem.PushIntoStack(gameActive.ActiveType.ToShort());
                dsItem.PushIntoStack(enableTime.ToString("HH:mm").ToNotNullString());
                dsItem.PushIntoStack(endTime.ToString("HH:mm").ToNotNullString());
                dsItem.PushIntoStack(isEnable);
                dsItem.PushIntoStack(gameActive.BossLv);
                dsItem.PushIntoStack(gameActive.HeadID.ToNotNullString());
                dsItem.PushIntoStack(gameActive.Descption.ToNotNullString());
                dsItem.PushIntoStack(gameActive.ActiveStyle);
                dsItem.PushIntoStack(!string.IsNullOrEmpty(ContextUser.MercenariesID)
                                         ? ContextUser.MercenariesID
                                         : string.Empty);
                PushIntoStack(dsItem);
            }

        }
开发者ID:jinfei426,项目名称:Scut,代码行数:28,代码来源:Action3009.cs


注:本文中的ZyGames.Framework.Game.Service.DataStruct类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。