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C# BaseGameResponse.Write方法代码示例

本文整理汇总了C#中ZyGames.Framework.Game.Service.BaseGameResponse.Write方法的典型用法代码示例。如果您正苦于以下问题:C# BaseGameResponse.Write方法的具体用法?C# BaseGameResponse.Write怎么用?C# BaseGameResponse.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ZyGames.Framework.Game.Service.BaseGameResponse的用法示例。


在下文中一共展示了BaseGameResponse.Write方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WriteByte

 /// <summary>
 /// 写入字节流
 /// </summary>
 /// <param name="aByte"></param>
 /// <param name="response"></param>
 protected static void WriteByte(BaseGameResponse response, byte aByte)
 {
     byte[] outputStream = new byte[1];
     outputStream[0] = aByte;
     //m_Response.OutputStream.Write(outputStream, 0, outputStream.Length);
     response.Write(outputStream);
 }
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:12,代码来源:DataStruct.cs

示例2: WriteUShort

 /// <summary>
 /// 写入字节流
 /// </summary>
 /// <param name="aValue"></param>
 /// <param name="response"></param>
 protected static void WriteUShort(BaseGameResponse response, UInt16 aValue)
 {
     byte[] outputStream = BitConverter.GetBytes(aValue);
     response.Write(outputStream);
 }
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:10,代码来源:DataStruct.cs

示例3: WriteDateTime

 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 /// <param name="value"></param>
 protected static void WriteDateTime(BaseGameResponse response, DateTime value)
 {
     long ts = (value.ToUniversalTime() - MathUtils.UnixEpochDateTime).TotalSeconds.ToLong();
     byte[] outputStream = BitConverter.GetBytes(ts);
     response.Write(outputStream);
 }
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:11,代码来源:DataStruct.cs

示例4: WriteLong

 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 /// <param name="aValue"></param>
 protected static void WriteLong(BaseGameResponse response, Int64 aValue)
 {
     byte[] outputStream = BitConverter.GetBytes(aValue);
     response.Write(outputStream);
 }
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:10,代码来源:DataStruct.cs

示例5: WriteBool

 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 /// <param name="aValue"></param>
 protected static void WriteBool(BaseGameResponse response, Boolean aValue)
 {
     byte[] outputStream = BitConverter.GetBytes(aValue);
     response.Write(outputStream);
 }
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:10,代码来源:DataStruct.cs

示例6: InternalWriteAction

 /// <summary>
 /// 内部输出Action的值
 /// </summary>
 /// <returns>无</returns>
 protected void InternalWriteAction(BaseGameResponse response)
 {
     foreach (object obj in arrayList)
     {
         Type type = obj.GetType();
         if (type == typeof(String))
         {
             WriteString(response, Convert.ToString(obj));
         }
         else if (type == typeof(double))
         {
             WriteDouble(response, Convert.ToDouble(obj));
         }
         else if (type == typeof(float))
         {
             WriteFloat(response, Convert.ToSingle(obj));
         }
         else if (type == typeof(Int64))
         {
             WriteLong(response, Convert.ToInt64(obj));
         }
         else if (type == typeof(Int32) || type.IsEnum)
         {
             WriteInt(response, Convert.ToInt32(obj));
         }
         else if (type == typeof(Int16))
         {
             WriteShort(response, Convert.ToInt16(obj));
         }
         else if (type == typeof(UInt64))
         {
             WriteULong(response, Convert.ToUInt64(obj));
         }
         else if (type == typeof(UInt32))
         {
             WriteUInt(response, Convert.ToUInt32(obj));
         }
         else if (type == typeof(UInt16))
         {
             WriteUShort(response, Convert.ToUInt16(obj));
         }
         else if (type == typeof(Byte))
         {
             WriteByte(response, Convert.ToByte(obj));
         }
         else if (type == typeof(bool))
         {
             WriteBool(response, Convert.ToBoolean(obj));
         }
         else if (type == typeof(DateTime))
         {
             WriteDateTime(response, Convert.ToDateTime(obj));
         }
         else if (type == typeof(DataStruct))
         {
             DataStruct ds = ((DataStruct)obj);
             ds.WriteActionNum(response);
             ds.InternalWriteAction(response);
         }
         else if (type == typeof(byte[]))
         {
             //By Seamoon已序列化好的内容,直接写入
             var bytes = (byte[])(obj);
             WriteInt(response, bytes.Length);
             response.Write(bytes);
         }
     }
 }
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:72,代码来源:DataStruct.cs

示例7: JsonWriteResponse

 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 protected void JsonWriteResponse(BaseGameResponse response)
 {
     if (!IsNotRespond)
     {
         var message = BuildJsonPack();
         response.Write(encoding.GetBytes(message));
     }
     WriteEnd();
 }
开发者ID:yunjoker,项目名称:Scut,代码行数:13,代码来源:GameStruct.cs

示例8: WriteDateTime

 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 /// <param name="value"></param>
 protected static void WriteDateTime(BaseGameResponse response, DateTime value)
 {
     byte[] outputStream = BitConverter.GetBytes(value.Ticks);
     response.Write(outputStream);
 }
开发者ID:houguohua,项目名称:Scut,代码行数:10,代码来源:DataStruct.cs


注:本文中的ZyGames.Framework.Game.Service.BaseGameResponse.Write方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。