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C# BaseGameResponse.BinaryWrite方法代码示例

本文整理汇总了C#中ZyGames.Framework.Game.Service.BaseGameResponse.BinaryWrite方法的典型用法代码示例。如果您正苦于以下问题:C# BaseGameResponse.BinaryWrite方法的具体用法?C# BaseGameResponse.BinaryWrite怎么用?C# BaseGameResponse.BinaryWrite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ZyGames.Framework.Game.Service.BaseGameResponse的用法示例。


在下文中一共展示了BaseGameResponse.BinaryWrite方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ResponseError

 public virtual void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo)
 {
     MessageHead head = new MessageHead(actionGetter.GetMsgId(), actionGetter.GetActionId(), errorCode, errorInfo);
     MessageStructure sb = new MessageStructure();
     sb.WriteBuffer(head);
     response.BinaryWrite(sb.PopBuffer());
 }
开发者ID:juneman,项目名称:Scut,代码行数:7,代码来源:ActionDispatcher.cs

示例2: ResponseError

 public override void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo)
 {
     var result = new ResultData()
     {
         MsgId = actionGetter.GetMsgId(),
         ActionId = actionGetter.GetActionId(),
         ErrorCode = errorCode,
         ErrorInfo = errorInfo,
         Data = null
     };
     //实现出错处理下发
     response.BinaryWrite(Encoding.UTF8.GetBytes(MathUtils.ToJson(result)));
 }
开发者ID:daneric,项目名称:Scut-samples,代码行数:13,代码来源:WebSocketActionDispatcher.cs

示例3: ResponseError

 public void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo)
 {
     //实现出错处理下发
     ResponsePack head = new ResponsePack()
     {
         MsgId = actionGetter.GetMsgId(),
         ActionId = actionGetter.GetActionId(),
         ErrorCode = errorCode,
         ErrorInfo = errorInfo,
         St = actionGetter.GetSt()
     };
     byte[] headBytes = ProtoBufUtils.Serialize(head);
     byte[] buffer = BufferUtils.AppendHeadBytes(headBytes);
     response.BinaryWrite(buffer);
 }
开发者ID:guccang,项目名称:scutlogic,代码行数:15,代码来源:CustomActionDispatcher.cs

示例4: WriteResponse

        public override void WriteResponse(BaseGameResponse response)
        {
            SetResponseHead();
            byte[] headBytes = ProtoBufUtils.Serialize(_responseHead);
            byte[] contentBytes = BuildResponsePack();
            byte[] buffer = null;
            if (contentBytes == null || contentBytes.Length == 0)
            {
                buffer = BufferUtils.AppendHeadBytes(headBytes);
            }
            else
            {
                buffer = BufferUtils.MergeBytes(
                    BufferUtils.AppendHeadBytes(headBytes),
                    contentBytes
                );
            }
            //需要对字节数据加密处理,这里跳过

            response.BinaryWrite(buffer);
        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:21,代码来源:BaseAction.cs

示例5: WriteString

 /// <summary>
 /// 写入字节流
 /// </summary>
 /// <param name="aValue"></param>
 /// <param name="response"></param>
 protected static void WriteString(BaseGameResponse response, string aValue)
 {
     byte[] outputStream = System.Text.Encoding.UTF8.GetBytes(aValue);
     int iLen = outputStream.Length;
     byte[] outputStreamForLen = BitConverter.GetBytes(iLen);
     response.BinaryWrite(outputStreamForLen);
     if (outputStream.Length > 0)
     {
         response.BinaryWrite(outputStream);
     }
 }
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:16,代码来源:DataStruct.cs

示例6: WriteResponse

 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 public override void WriteResponse(BaseGameResponse response)
 {
     byte[] buffer = BuildResponsePack();
     response.BinaryWrite(buffer);
 }
开发者ID:GamesDesignArt,项目名称:UniversalCommon,代码行数:9,代码来源:BinaryAction.cs

示例7: ResponseError

 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 /// <param name="actionGetter"></param>
 /// <param name="errorCode"></param>
 /// <param name="errorInfo"></param>
 public virtual void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo)
 {
     string st = actionGetter.GetSt();
     ProtocolVersion prtcl = actionGetter.GetPtcl();
     MessageHead head = new MessageHead(actionGetter.GetMsgId(), actionGetter.GetActionId(), st, errorCode, errorInfo);
     MessageStructure sb = new MessageStructure();
     if (prtcl >= ProtocolVersion.ExtendHead)
     {
         sb.PushIntoStack(0); //不输出扩展头属性
     }
     sb.WriteBuffer(head);
     response.BinaryWrite(sb.PopBuffer());
 }
开发者ID:LeeWangyeol,项目名称:Scut,代码行数:20,代码来源:ActionDispatcher.cs


注:本文中的ZyGames.Framework.Game.Service.BaseGameResponse.BinaryWrite方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。