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C# ZoneCharacter.Mounting方法代码示例

本文整理汇总了C#中Zepheus.Zone.Game.ZoneCharacter.Mounting方法的典型用法代码示例。如果您正苦于以下问题:C# ZoneCharacter.Mounting方法的具体用法?C# ZoneCharacter.Mounting怎么用?C# ZoneCharacter.Mounting使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Zepheus.Zone.Game.ZoneCharacter的用法示例。


在下文中一共展示了ZoneCharacter.Mounting方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendCharacterEnteredMap

        public void SendCharacterEnteredMap(ZoneCharacter character)
        {
            //we send all players in region to character
            List<ZoneCharacter> characters = GetCharactersInRegion(character.MapSector);
            using (var packet = Handler7.SpawnMultiPlayer(characters, character))
            {
                character.Client.SendPacket(packet);
                if (character.Mount != null)
                {
                    character.Mounting(character.Mount.Handle,true);

                }
            }

            //we send character to all players in region
            using (var packet = Handler7.SpawnSinglePlayer(character))
            {
                foreach (ZoneCharacter charinmap in characters)
                {
                    if (charinmap == character) continue;
                    charinmap.Client.SendPacket(packet);
                }
            }

            //we send moblist and NPC to local character
            IEnumerable<MapObject> npcs = Objects.Values.Where(o => o is Npc);
            IEnumerable<MapObject> monsters = GetObjectsBySectors(character.MapSector.SurroundingSectors).Where(o => o is Mob);

            List<MapObject> obj = new List<MapObject>(npcs);
            obj.AddRange(monsters);
            if (obj.Count > 0)
            {
                for (int i = 0; i < obj.Count; i += 255)
                {

                    using (var packet = Handler7.MultiObjectList(obj, i, i + Math.Min(255, obj.Count - i)))
                    {
                        character.Client.SendPacket(packet);
                    }
                }
            }

            //we send all drops to the character
            using (var spawndrops = Handler7.ShowDrops(GetDropsBySectors(character.MapSector.SurroundingSectors)))
            {
                character.Client.SendPacket(spawndrops);
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:48,代码来源:Map.cs


注:本文中的Zepheus.Zone.Game.ZoneCharacter.Mounting方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。