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C# ServerMessage.Init方法代码示例

本文整理汇总了C#中Yupi.Messages.ServerMessage.Init方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.Init方法的具体用法?C# ServerMessage.Init怎么用?C# ServerMessage.Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Yupi.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.Init方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AppendEntrySubmitMessage

        internal ServerMessage AppendEntrySubmitMessage(ServerMessage message, int status, Room room = null)
        {
            message.Init(LibraryParser.OutgoingRequest("CompetitionEntrySubmitResultMessageComposer"));

            message.AppendInteger(Id);
            message.AppendString(Name);
            message.AppendInteger(status);
            // 0 : roomSent - 1 : send room - 2 : confirm register - 3 : neededFurnis - 4 : doorClosed - 6 : acceptRules

            if (status != 3)
            {
                message.AppendInteger(0);
                message.AppendInteger(0);
            }
            else
            {
                message.StartArray();

                foreach (string furni in RequiredFurnis)
                {
                    message.AppendString(furni);
                    message.SaveArray();
                }

                message.EndArray();

                if (room == null)
                    message.AppendInteger(0);
                else
                {
                    message.StartArray();

                    foreach (string furni in RequiredFurnis)
                    {
                        if (!room.GetRoomItemHandler().HasFurniByItemName(furni))
                        {
                            message.AppendString(furni);
                            message.SaveArray();
                        }
                    }

                    message.EndArray();
                }
            }

            return message;
        }
开发者ID:ImNotSatan,项目名称:Yupi,代码行数:47,代码来源:RoomCompetitionManager.cs

示例2: Execute

 public override bool Execute(GameClient session, string[] pms)
 {
     Room room = session.GetHabbo().CurrentRoom;
     string message = string.Join(" ", pms);
     foreach (GameClient client in Yupi.GetGame().GetClientManager().Clients.Values)
     {
         ServerMessage serverMessage = new ServerMessage();
         serverMessage.Init(LibraryParser.OutgoingRequest("WhisperMessageComposer"));
         serverMessage.AppendInteger(room.RoomId);
         serverMessage.AppendString(message);
         serverMessage.AppendInteger(0);
         serverMessage.AppendInteger(36);
         serverMessage.AppendInteger(0);
         serverMessage.AppendInteger(-1);
         client.SendMessage(serverMessage);
     }
     return true;
 }
开发者ID:sgf,项目名称:Yupi,代码行数:18,代码来源:WhisperRoom.cs

示例3: Execute

        public override bool Execute(GameClient session, string[] pms)
        {
            ushort result;
            ushort.TryParse(pms[0], out result);

            if (result > 4)
            {
                session.SendWhisper(Yupi.GetLanguage().GetVar("command_dance_false"));
                result = 0;
            }
            ServerMessage message = new ServerMessage();
            message.Init(LibraryParser.OutgoingRequest("DanceStatusMessageComposer"));
            message.AppendInteger(session.CurrentRoomUserId);
            message.AppendInteger(result);
            session.GetHabbo().CurrentRoom.SendMessage(message);

            return true;
        }
开发者ID:sgf,项目名称:Yupi,代码行数:18,代码来源:Dance.cs

示例4: GenerateMessage

        internal static void GenerateMessage(ServerMessage message, TargetedOffer offer)
        {
            message.Init(LibraryParser.OutgoingRequest("TargetedOfferMessageComposer"));
            message.AppendInteger(1);
            message.AppendInteger(offer.Id);
            message.AppendString(offer.Identifier);
            message.AppendString(offer.Identifier);
            message.AppendInteger(offer.CostCredits);

            if (offer.CostDiamonds > 0)
            {
                message.AppendInteger(offer.CostDiamonds);
                message.AppendInteger(105);
            }
            else
            {
                message.AppendInteger(offer.CostDuckets);
                message.AppendInteger(0);
            }

            message.AppendInteger(offer.PurchaseLimit);

            int timeLeft = offer.ExpirationTime - Yupi.GetUnixTimeStamp();

            message.AppendInteger(timeLeft);
            message.AppendString(offer.Title);
            message.AppendString(offer.Description);
            message.AppendString(offer.Image);
            message.AppendString(string.Empty);
            message.StartArray();

            foreach (string product in offer.Products)
            {
                message.AppendString(product);
                message.SaveArray();
            }

            message.EndArray();
        }
开发者ID:sgf,项目名称:Yupi,代码行数:39,代码来源:TargetedOfferComposer.cs

示例5: SerializeMessengerAction

        /// <summary>
        ///     Serializes the messenger action.
        /// </summary>
        /// <param name="type">The type.</param>
        /// <param name="name">The name.</param>
        internal void SerializeMessengerAction(int type, string name)
        {
            if (GetClient() == null)
                return;

            ServerMessage serverMessage = new ServerMessage();

            serverMessage.Init(LibraryParser.OutgoingRequest("ConsoleMessengerActionMessageComposer"));

            serverMessage.AppendString(GetClient().GetHabbo().Id.ToString());
            serverMessage.AppendInteger(type);
            serverMessage.AppendString(name);

            foreach (MessengerBuddy current in Friends.Values.Where(current => current.Client != null))
                current.Client.SendMessage(serverMessage);
        }
开发者ID:sgf,项目名称:Yupi,代码行数:21,代码来源:HabboMessenger.cs

示例6: OnUserAdd

        /// <summary>
        ///     Handles the <see cref="E:UserAdd" /> event.
        /// </summary>
        /// <param name="user"></param>
        private void OnUserAdd(RoomUser user)
        {
            try
            {
                if (user?.GetClient() == null || user.GetClient().GetHabbo() == null)
                    return;

                GameClient client = user.GetClient();

                if (client?.GetHabbo() == null || _userRoom == null)
                    return;

                if (!user.IsSpectator)
                {
                    DynamicRoomModel model = _userRoom.GetGameMap().Model;
                    if (model == null) return;
                    user.SetPos(model.DoorX, model.DoorY, model.DoorZ);
                    user.SetRot(model.DoorOrientation, false);

                    user.AddStatus(_userRoom.CheckRights(client, true) ? "flatctrl 4" : "flatctrl 1", string.Empty);

                    user.CurrentItemEffect = ItemEffectType.None;

                    if (!user.IsBot && client.GetHabbo().IsTeleporting)
                    {
                        client.GetHabbo().IsTeleporting = false;
                        client.GetHabbo().TeleportingRoomId = 0;

                        RoomItem item = _userRoom.GetRoomItemHandler().GetItem(client.GetHabbo().TeleporterId);

                        if (item != null)
                        {
                            item.ExtraData = "2";
                            item.UpdateState(false, true);
                            user.SetPos(item.X, item.Y, item.Z);
                            user.SetRot(item.Rot, false);
                            item.InteractingUser2 = client.GetHabbo().Id;
                            item.ExtraData = "0";
                            item.UpdateState(false, true);
                        }
                    }
                    if (!user.IsBot && client.GetHabbo().IsHopping)
                    {
                        client.GetHabbo().IsHopping = false;
                        client.GetHabbo().HopperId = 0;

                        RoomItem item2 = _userRoom.GetRoomItemHandler().GetItem(client.GetHabbo().HopperId);

                        if (item2 != null)
                        {
                            item2.ExtraData = "1";
                            item2.UpdateState(false, true);
                            user.SetPos(item2.X, item2.Y, item2.Z);
                            user.SetRot(item2.Rot, false);
                            user.AllowOverride = false;
                            item2.InteractingUser2 = client.GetHabbo().Id;
                            item2.ExtraData = "2";
                            item2.UpdateState(false, true);
                        }
                    }
                    if (!user.IsSpectator)
                    {
                        ServerMessage serverMessage =
                            new ServerMessage(LibraryParser.OutgoingRequest("SetRoomUserMessageComposer"));
                        serverMessage.AppendInteger(1);
                        user.Serialize(serverMessage, _userRoom.GetGameMap().GotPublicPool);
                        _userRoom.SendMessage(serverMessage);
                    }
                    if (!user.IsBot)
                    {
                        ServerMessage serverMessage2 = new ServerMessage();
                        serverMessage2.Init(LibraryParser.OutgoingRequest("UpdateUserDataMessageComposer"));
                        serverMessage2.AppendInteger(user.VirtualId);
                        serverMessage2.AppendString(client.GetHabbo().Look);
                        serverMessage2.AppendString(client.GetHabbo().Gender.ToLower());
                        serverMessage2.AppendString(client.GetHabbo().Motto);
                        serverMessage2.AppendInteger(client.GetHabbo().AchievementPoints);
                        _userRoom.SendMessage(serverMessage2);
                    }
                    if (_userRoom.RoomData.Owner != client.GetHabbo().UserName)
                    {
                        Yupi.GetGame()
                            .GetAchievementManager()
                            .ProgressUserAchievement(client, "ACH_RoomEntry", 1);
                    }
                }
                if (client.GetHabbo().GetMessenger() != null)
                    client.GetHabbo().GetMessenger().OnStatusChanged(true);
                client.GetMessageHandler().OnRoomUserAdd();

                //if (client.GetHabbo().HasFuse("fuse_mod")) client.GetHabbo().GetAvatarEffectsInventoryComponent().ActivateCustomEffect(102);
                //if (client.GetHabbo().Rank == Convert.ToUInt32(Yupi.GetDbConfig().DbData["ambassador.minrank"])) client.GetHabbo().GetAvatarEffectsInventoryComponent().ActivateCustomEffect(178);

                if (OnUserEnter != null)
                    OnUserEnter(user, null);
                if (_userRoom.GotMusicController() && _userRoom.GotMusicController())
//.........这里部分代码省略.........
开发者ID:bblackv,项目名称:Yupi,代码行数:101,代码来源:RoomUserManager.cs

示例7: UserCanWalkInTile

        internal bool UserCanWalkInTile(RoomUser roomUsers)
        {
            // Check if User CanWalk...
            if (_userRoom.GetGameMap().CanWalk(roomUsers.SetX, roomUsers.SetY, roomUsers.AllowOverride) ||
                roomUsers.RidingHorse)
            {
                // Let's Update his Movement...
                _userRoom.GetGameMap()
                    .UpdateUserMovement(new Point(roomUsers.Coordinate.X, roomUsers.Coordinate.Y),
                        new Point(roomUsers.SetX, roomUsers.SetY), roomUsers);
                List<RoomItem> hasItemInPlace = _userRoom.GetGameMap().GetCoordinatedItems(new Point(roomUsers.X, roomUsers.Y));

                // Set His Actual X,Y,Z Position...
                roomUsers.X = roomUsers.SetX;
                roomUsers.Y = roomUsers.SetY;
                roomUsers.Z = roomUsers.SetZ;

                // Check Sub Items Interactionables
                foreach (RoomItem roomItem in hasItemInPlace.ToArray())
                {
                    roomItem.UserWalksOffFurni(roomUsers);
                    switch (roomItem.GetBaseItem().InteractionType)
                    {
                        case Interaction.RunWaySage:
                        case Interaction.ChairState:
                        case Interaction.Shower:
                        case Interaction.PressurePad:
                        case Interaction.PressurePadBed:
                        case Interaction.Guillotine:
                            roomItem.ExtraData = "0";
                            roomItem.UpdateState();
                            break;

                        case Interaction.Tent:
                        case Interaction.BedTent:
                            if (!roomUsers.IsBot && roomUsers.OnCampingTent)
                            {
                                ServerMessage serverMessage = new ServerMessage();
                                serverMessage.Init(
                                    LibraryParser.OutgoingRequest("UpdateFloorItemExtraDataMessageComposer"));
                                serverMessage.AppendString(roomItem.Id.ToString());
                                serverMessage.AppendInteger(0);
                                serverMessage.AppendString("0");
                                roomUsers.GetClient().SendMessage(serverMessage);
                                roomUsers.OnCampingTent = false;
                            }
                            break;

                        case Interaction.None:
                            break;
                    }
                }

                // Let's Update user Status..
                UpdateUserStatus(roomUsers, true);
                return false;
            }

            return true;
        }
开发者ID:bblackv,项目名称:Yupi,代码行数:60,代码来源:RoomUserManager.cs

示例8: SerializeTicketChatlog

        /// <summary>
        ///     Serializes the ticket chatlog.
        /// </summary>
        /// <param name="ticket">The ticket.</param>
        /// <param name="roomData">The room data.</param>
        /// <param name="timestamp">The timestamp.</param>
        /// <returns>ServerMessage.</returns>
        /// <exception cref="System.NullReferenceException">No room found.</exception>
        internal static ServerMessage SerializeTicketChatlog(SupportTicket ticket, RoomData roomData, double timestamp)
        {
            ServerMessage message = new ServerMessage();

            RoomData room = Yupi.GetGame().GetRoomManager().GenerateRoomData(ticket.RoomId);

            if (room != null)
            {
                message.Init(LibraryParser.OutgoingRequest("ModerationToolIssueChatlogMessageComposer"));

                message.AppendInteger(ticket.TicketId);
                message.AppendInteger(ticket.SenderId);
                message.AppendInteger(ticket.ReportedId);
                message.AppendInteger(ticket.RoomId);

                message.AppendByte(1);
                message.AppendShort(2);
                message.AppendString("roomName");
                message.AppendByte(2);
                message.AppendString(ticket.RoomName);
                message.AppendString("roomId");
                message.AppendByte(1);
                message.AppendInteger(ticket.RoomId);

                List<Chatlog> tempChatlogs =
                    room.RoomChat.Reverse().Skip(Math.Max(0, room.RoomChat.Count() - 60)).Take(60).ToList();

                message.AppendShort(tempChatlogs.Count);

                foreach (Chatlog chatLog in tempChatlogs)
                    chatLog.Serialize(ref message);

                return message;
            }
            return null;
        }
开发者ID:weslley17w,项目名称:Yupi,代码行数:44,代码来源:ModerationTool.cs

示例9: NewHeightMap

 /// <summary>
 ///     News the height map.
 /// </summary>
 /// <returns>ServerMessage.</returns>
 private ServerMessage NewHeightMap()
 {
     ServerMessage serverMessage = new ServerMessage();
     serverMessage.Init(LibraryParser.OutgoingRequest("HeightMapMessageComposer"));
     serverMessage.AppendInteger(Model.MapSizeX);
     serverMessage.AppendInteger(Model.MapSizeX*Model.MapSizeY);
     for (int i = 0; i < Model.MapSizeY; i++)
     {
         for (int j = 0; j < Model.MapSizeX; j++)
         {
             serverMessage.AppendShort((short) (SqAbsoluteHeight(j, i)*256));
         }
     }
     //  serverMessage.AppendShort(this.Model.SqFloorHeight[j, i] * 256);
     return serverMessage;
 }
开发者ID:sgf,项目名称:Yupi,代码行数:20,代码来源:Gamemap.cs

示例10: FreezeUser

        private void FreezeUser(RoomUser user)
        {
            if (user.IsBot || user.ShieldActive || user.Team == Team.None || user.Freezed)
                return;

            user.Freezed = true;
            user.FreezeCounter = 0;
            --user.FreezeLives;

            if (user.FreezeLives <= 0)
            {
                ServerMessage serverMessage = new ServerMessage();
                serverMessage.Init(LibraryParser.OutgoingRequest("UpdateFreezeLivesMessageComposer"));
                serverMessage.AppendInteger(user.InternalRoomId);
                serverMessage.AppendInteger(user.FreezeLives);
                user.GetClient().SendMessage(serverMessage);
                user.ApplyEffect(-1);
                _room.GetGameManager().AddPointToTeam(user.Team, -10, user);
                TeamManager managerForFreeze = _room.GetTeamManagerForFreeze();
                managerForFreeze.OnUserLeave(user);
                user.Team = Team.None;
                if (ExitTeleport != null) _room.GetGameMap().TeleportToItem(user, ExitTeleport);
                user.Freezed = false;
                user.SetStep = false;
                user.IsWalking = false;
                user.UpdateNeeded = true;
                if (!managerForFreeze.BlueTeam.Any() && !managerForFreeze.RedTeam.Any() &&
                    !managerForFreeze.GreenTeam.Any() && managerForFreeze.YellowTeam.Any())
                    StopGame();
                else if (managerForFreeze.BlueTeam.Any() && !managerForFreeze.RedTeam.Any() &&
                         !managerForFreeze.GreenTeam.Any() && !managerForFreeze.YellowTeam.Any())
                    StopGame();
                else if (!managerForFreeze.BlueTeam.Any() && managerForFreeze.RedTeam.Any() &&
                         !managerForFreeze.GreenTeam.Any() && !managerForFreeze.YellowTeam.Any())
                    StopGame();
                else
                {
                    if (managerForFreeze.BlueTeam.Any() || managerForFreeze.RedTeam.Any() ||
                        !managerForFreeze.GreenTeam.Any() || managerForFreeze.YellowTeam.Any())
                        return;
                    StopGame();
                }
            }
            else
            {
                _room.GetGameManager().AddPointToTeam(user.Team, -10, user);
                user.ApplyEffect(12);
                ServerMessage serverMessage = new ServerMessage();
                serverMessage.Init(LibraryParser.OutgoingRequest("UpdateFreezeLivesMessageComposer"));
                serverMessage.AppendInteger(user.InternalRoomId);
                serverMessage.AppendInteger(user.FreezeLives);
                user.GetClient().SendMessage(serverMessage);
            }
        }
开发者ID:sgf,项目名称:Yupi,代码行数:54,代码来源:Freeze.cs

示例11: PickUpPowerUp

        private void PickUpPowerUp(RoomItem item, RoomUser user)
        {
            switch (item.FreezePowerUp)
            {
                case FreezePowerUp.BlueArrow:
                case FreezePowerUp.GreenArrow:
                case FreezePowerUp.OrangeSnowball:
                    user.BanzaiPowerUp = item.FreezePowerUp;
                    break;

                case FreezePowerUp.Shield:
                    ActivateShield(user);
                    break;

                case FreezePowerUp.Heart:
                    if (user.FreezeLives < 5)
                    {
                        {
                            ++user.FreezeLives;
                        }
                        _room.GetGameManager().AddPointToTeam(user.Team, 10, user);
                    }
                    ServerMessage serverMessage = new ServerMessage();
                    serverMessage.Init(LibraryParser.OutgoingRequest("UpdateFreezeLivesMessageComposer"));
                    serverMessage.AppendInteger(user.InternalRoomId);
                    serverMessage.AppendInteger(user.FreezeLives);
                    user.GetClient().SendMessage(serverMessage);
                    break;
            }
            item.FreezePowerUp = FreezePowerUp.None;
            item.ExtraData = $"1{item.ExtraData}";
            item.UpdateState(false, true);
        }
开发者ID:sgf,项目名称:Yupi,代码行数:33,代码来源:Freeze.cs

示例12: CountTeamPoints

 private void CountTeamPoints()
 {
     _room.GetGameManager().Reset();
     foreach (
         RoomUser roomUser in
             _room.GetRoomUserManager()
                 .UserList.Values.Where(
                     roomUser => !roomUser.IsBot && roomUser.Team != Team.None && roomUser.GetClient() != null))
     {
         roomUser.BanzaiPowerUp = FreezePowerUp.None;
         roomUser.FreezeLives = 3;
         roomUser.ShieldActive = false;
         roomUser.ShieldCounter = 11;
         _room.GetGameManager().AddPointToTeam(roomUser.Team, 30, null);
         ServerMessage serverMessage = new ServerMessage();
         serverMessage.Init(LibraryParser.OutgoingRequest("UpdateFreezeLivesMessageComposer"));
         serverMessage.AppendInteger(roomUser.InternalRoomId);
         serverMessage.AppendInteger(roomUser.FreezeLives);
         roomUser.GetClient().SendMessage(serverMessage);
     }
 }
开发者ID:sgf,项目名称:Yupi,代码行数:21,代码来源:Freeze.cs

示例13: SerializeEventInfo

        /// <summary>
        ///     Serializes the event information.
        /// </summary>
        /// <param name="roomId">The room identifier.</param>
        internal void SerializeEventInfo(uint roomId)
        {
            Room room = Yupi.GetGame().GetRoomManager().GetRoom(roomId);
            if (room == null)
            {
                return;
            }
            RoomEvent @event = GetEvent(roomId);
            if (@event == null || @event.HasExpired)
            {
                return;
            }
            if (!RoomHasEvents(roomId))
            {
                return;
            }
            ServerMessage serverMessage = new ServerMessage();
            serverMessage.Init(LibraryParser.OutgoingRequest("RoomEventMessageComposer"));
            serverMessage.AppendInteger(roomId);
            serverMessage.AppendInteger(room.RoomData.OwnerId);
            serverMessage.AppendString(room.RoomData.Owner);
            serverMessage.AppendInteger(1);
            serverMessage.AppendInteger(1);
            serverMessage.AppendString(@event.Name);
            serverMessage.AppendString(@event.Description);
            serverMessage.AppendInteger(0);
            serverMessage.AppendInteger(
                (int) Math.Floor((@event.Time - Yupi.GetUnixTimeStamp())/60.0));

            serverMessage.AppendInteger(@event.Category);
            room.SendMessage(serverMessage);
        }
开发者ID:sgf,项目名称:Yupi,代码行数:36,代码来源:RoomEvents.cs

示例14: MoveBall

        internal bool MoveBall(RoomItem item, GameClient mover, int newX, int newY)
        {
            if (item == null || item.GetBaseItem() == null /*|| mover == null || mover.GetHabbo() == null*/)
                return false;

            if (!_room.GetGameMap().ItemCanBePlacedHere(newX, newY))
                return false;

            Point oldRoomCoord = item.Coordinate;
            bool itemIsOnGameItem = GameItemOverlaps(item);
            double newZ = _room.GetGameMap().Model.SqFloorHeight[newX][newY];

            ServerMessage mMessage = new ServerMessage();
            mMessage.Init(LibraryParser.OutgoingRequest("ItemAnimationMessageComposer")); // Cf
            mMessage.AppendInteger(item.Coordinate.X);
            mMessage.AppendInteger(item.Coordinate.Y);
            mMessage.AppendInteger(newX);
            mMessage.AppendInteger(newY);
            mMessage.AppendInteger(1);
            mMessage.AppendInteger(item.Id);
            mMessage.AppendString(ServerUserChatTextHandler.GetString(item.Z));
            mMessage.AppendString(ServerUserChatTextHandler.GetString(newZ));
            mMessage.AppendInteger(item.Id);
            _room.SendMessage(mMessage);

            if (oldRoomCoord.X == newX && oldRoomCoord.Y == newY)
                return false;

            item.SetState(newX, newY, item.Z,
                Gamemap.GetAffectedTiles(item.GetBaseItem().Length, item.GetBaseItem().Width, newX, newY, item.Rot));

            if (itemIsOnGameItem || mover == null || mover.GetHabbo() == null)
                return false;
            HandleFootballGameItems(new Point(newX, newY),
                _room.GetRoomUserManager().GetRoomUserByHabbo(mover.GetHabbo().Id));
            return false;
        }
开发者ID:sgf,项目名称:Yupi,代码行数:37,代码来源:Soccer.cs

示例15: UpdateItemOnRoller

 /// <summary>
 ///     Updates the item on roller.
 /// </summary>
 /// <param name="item">The item.</param>
 /// <param name="nextCoord">The next coord.</param>
 /// <param name="rolledId">The rolled identifier.</param>
 /// <param name="nextZ">The next z.</param>
 /// <returns>ServerMessage.</returns>
 internal ServerMessage UpdateItemOnRoller(RoomItem item, Point nextCoord, uint rolledId, double nextZ)
 {
     ServerMessage serverMessage = new ServerMessage();
     serverMessage.Init(LibraryParser.OutgoingRequest("ItemAnimationMessageComposer"));
     serverMessage.AppendInteger(item.X);
     serverMessage.AppendInteger(item.Y);
     serverMessage.AppendInteger(nextCoord.X);
     serverMessage.AppendInteger(nextCoord.Y);
     serverMessage.AppendInteger(1);
     serverMessage.AppendInteger(item.Id);
     serverMessage.AppendString(ServerUserChatTextHandler.GetString(item.Z));
     serverMessage.AppendString(ServerUserChatTextHandler.GetString(nextZ));
     serverMessage.AppendInteger(rolledId);
     SetFloorItem(item, nextCoord.X, nextCoord.Y, nextZ);
     return serverMessage;
 }
开发者ID:ImNotSatan,项目名称:Yupi,代码行数:24,代码来源:RoomItemHandler.cs


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