本文整理汇总了C#中Yupi.Messages.ServerMessage.AppendIntegersArray方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendIntegersArray方法的具体用法?C# ServerMessage.AppendIntegersArray怎么用?C# ServerMessage.AppendIntegersArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Yupi.Messages.ServerMessage
的用法示例。
在下文中一共展示了ServerMessage.AppendIntegersArray方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTrigger
//.........这里部分代码省略.........
{
serverMessage12.AppendInteger(0);
serverMessage12.AppendInteger(0);
serverMessage12.AppendInteger(0);
}
else
{
string[] boolz = extraInfo.Split(',');
foreach (string stringy in boolz)
serverMessage12.AppendInteger(stringy.ToLower() == "true" ? 1 : 0);
}
serverMessage12.AppendInteger(0);
serverMessage12.AppendInteger(3);
serverMessage12.AppendInteger(delay); // Delay
serverMessage12.AppendInteger(0);
session.SendMessage(serverMessage12);
return;
}
case Interaction.ActionMoveRotate:
{
ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
serverMessage.AppendBool(false);
serverMessage.AppendInteger(5);
serverMessage.AppendInteger(list.Count(roomItem => roomItem != null));
foreach (RoomItem roomItem in list.Where(roomItem => roomItem != null))
serverMessage.AppendInteger(roomItem.Id);
serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
serverMessage.AppendInteger(item.Id);
serverMessage.AppendString(string.Empty);
serverMessage.AppendInteger(2);
serverMessage.AppendIntegersArray(extraInfo, ';', 2);
serverMessage.AppendInteger(0);
serverMessage.AppendInteger(4);
serverMessage.AppendInteger(delay);
serverMessage.AppendInteger(0);
serverMessage.AppendInteger(0);
session.SendMessage(serverMessage);
}
break;
case Interaction.ActionMoveToDir:
{
ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
serverMessage.AppendBool(false);
serverMessage.AppendInteger(5);
serverMessage.AppendInteger(list.Count(roomItem => roomItem != null));
foreach (RoomItem roomItem in list.Where(roomItem => roomItem != null))
serverMessage.AppendInteger(roomItem.Id);
serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
serverMessage.AppendInteger(item.Id);
serverMessage.AppendString(string.Empty);
serverMessage.AppendInteger(2);
serverMessage.AppendIntegersArray(extraInfo, ';', 2);
serverMessage.AppendInteger(0);
serverMessage.AppendInteger(13);
serverMessage.AppendInteger(delay);
serverMessage.AppendInteger(0);
serverMessage.AppendInteger(0);
session.SendMessage(serverMessage);
}
break;