当前位置: 首页>>代码示例>>C#>>正文


C# QuestTemplate.CalcRewardHonor方法代码示例

本文整理汇总了C#中WCell.RealmServer.Quests.QuestTemplate.CalcRewardHonor方法的典型用法代码示例。如果您正苦于以下问题:C# QuestTemplate.CalcRewardHonor方法的具体用法?C# QuestTemplate.CalcRewardHonor怎么用?C# QuestTemplate.CalcRewardHonor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WCell.RealmServer.Quests.QuestTemplate的用法示例。


在下文中一共展示了QuestTemplate.CalcRewardHonor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendComplete

        /// <summary>
        /// Sends the quest giver quest complete.
        /// </summary>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendComplete(QuestTemplate qt, Character chr)
        {
            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_COMPLETE))
            {
                pckt.Write(qt.Id);


                if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                {
                    pckt.Write(0u);
                    pckt.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    pckt.Write(qt.CalcRewardXp(chr));
                    pckt.Write(qt.RewMoney);
                }
                pckt.Write(qt.CalcRewardHonor(chr));
                pckt.Write(qt.RewardTalents);
                pckt.Write(0);							// since 3.3: Arena reward

                chr.Client.Send(pckt);
                /*if (chr.Level >= LevelMgr.MaxCharacterLevel)
                {
                    pckt.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    pckt.Write(qt.RewMoney);
                }
                pckt.Write((uint)0); // unknown value

                pckt.Write(qt.RewardItems.Length);

                foreach (var reward in qt.RewardItems)
                {
                    pckt.Write(reward.ItemId);
                    pckt.Write(reward.Amount);
                }*/
            }
        }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:46,代码来源:QuestHandler.cs

示例2: SendQuestGiverOfferReward

        /// <summary>
        /// Offers the reward of the given Quest to the given Character.
        /// When replying the Quest will be complete.
        /// </summary>
        /// <param name="questGiver">The qg.</param>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendQuestGiverOfferReward(IEntity questGiver, QuestTemplate qt, Character chr)
        {
            //if (questGiver.QuestHolderInfo != null)

            //var list = qg.QuestHolderInfo.QuestEnds;
            //if (list != null && list.Contains(qt))

            var locale = chr.Locale;
            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_OFFER_REWARD))
            {
                pckt.Write(questGiver.EntityId);
                pckt.WriteUInt(qt.Id);
                pckt.WriteCString(qt.Titles.Localize(locale));
                pckt.WriteCString(qt.OfferRewardTexts.Localize(locale));
                pckt.WriteByte((byte)(qt.FollowupQuestId > 0 ? 1 : 0));

                pckt.WriteUInt((uint)qt.Flags);
                pckt.WriteUInt(qt.SuggestedPlayers); // Suggested Group Num

                pckt.Write(qt.OfferRewardEmotes.Length);
                for (uint i = 0; i < qt.OfferRewardEmotes.Length; i++)
                {
                    pckt.Write(qt.OfferRewardEmotes[i].Delay);
                    pckt.Write((uint)qt.OfferRewardEmotes[i].Type);
                }

                pckt.Write(qt.RewardChoiceItems.Length);
                for (var i = 0; i < qt.RewardChoiceItems.Length; i++)
                {
                    pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
                    pckt.Write(qt.RewardChoiceItems[i].Amount);
                    var template = qt.RewardChoiceItems[i].Template;
                    if (template != null)
                    {
                        pckt.Write(template.DisplayId);
                    }
                    else
                    {
                        pckt.Write(0);
                    }
                }

                pckt.Write(qt.RewardItems.Length);
                for (var i = 0; i < qt.RewardItems.Length; i++)
                {
                    pckt.Write((uint)qt.RewardItems[i].ItemId);
                    pckt.Write(qt.RewardItems[i].Amount);
                    var template = qt.RewardItems[i].Template;
                    if (template != null)
                    {
                        pckt.WriteUInt(template.DisplayId);
                    }
                    else
                    {
                        pckt.Write(0);
                    }
                }

                if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                {
                    pckt.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    pckt.Write(qt.RewMoney);
                }

                pckt.Write(qt.CalcRewardXp(chr));
                pckt.Write(qt.CalcRewardHonor(chr)); // honor points
                pckt.Write(qt.RewHonorMultiplier); // since 3.3

                pckt.Write((uint)0x08); // unused by client
                if (qt.RewSpell > 0)
                {
                    pckt.Write((uint)qt.RewSpell);
                }
                else
                {
                    pckt.Write((uint)qt.RewSpellCast);
                }
                pckt.Write((uint)qt.CastSpell);
                pckt.Write((uint)qt.RewardTitleId);
                pckt.Write(qt.RewardTalents); // reward talents
                pckt.Write(0); // since 3.3
                pckt.Write(0); // since 3.3

                // #### since 3.3
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                    pckt.Write((uint)qt.RewardReputations[i].Faction);
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                    pckt.Write(qt.RewardReputations[i].ValueId);
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                    pckt.Write(qt.RewardReputations[i].Value);
//.........这里部分代码省略.........
开发者ID:ebakkedahl,项目名称:WCell,代码行数:101,代码来源:QuestHandler.cs


注:本文中的WCell.RealmServer.Quests.QuestTemplate.CalcRewardHonor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。