本文整理汇总了C#中WCell.RealmServer.Quests.QuestTemplate类的典型用法代码示例。如果您正苦于以下问题:C# QuestTemplate类的具体用法?C# QuestTemplate怎么用?C# QuestTemplate使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
QuestTemplate类属于WCell.RealmServer.Quests命名空间,在下文中一共展示了QuestTemplate类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Quest
/// <summary>
/// Recreate existing Quest-progress
/// </summary>
internal Quest(QuestLog log, QuestRecord record, QuestTemplate template)
: this(log, template, record)
{
m_saved = true;
// reset initial state
if (template.GOInteractions != null)
{
if (UsedGOs == null)
{
UsedGOs = new uint[template.NPCInteractions.Length];
}
for (var i = 0; i < Template.NPCInteractions.Length; i++)
{
var interaction = Template.NPCInteractions[i];
log.Owner.SetQuestCount(Slot, interaction.Index, (byte)UsedGOs[i]);
}
}
if (Template.NPCInteractions != null)
{
if (KilledNPCs == null)
{
KilledNPCs = new uint[template.NPCInteractions.Length];
}
for (var i = 0; i < Template.NPCInteractions.Length; i++)
{
var interaction = Template.NPCInteractions[i];
log.Owner.SetQuestCount(Slot, interaction.Index, (byte)KilledNPCs[i]);
}
}
UpdateStatus();
}
示例2: InitQuest
static void InitQuest()
{
AmbusherQuest = new QuestTemplate {
Id = 12345,
// TODO: Setup QuestTemplate here
};
}
示例3: Quest
/// <summary>
/// Load Quest progress
/// </summary>
internal Quest(QuestLog log, QuestRecord record, QuestTemplate template)
: this(log, template, record)
{
m_saved = true;
// reset initial state
if (template.HasObjectOrSpellInteractions)
{
if (Interactions == null ||
//template has been changed, probably due to a quest fix
template.ObjectOrSpellInteractions.Count() != Interactions.Count())
{
Interactions = new uint[template.ObjectOrSpellInteractions.Length];
}
for (var i = 0; i < Template.ObjectOrSpellInteractions.Length; i++)
{
var interaction = Template.ObjectOrSpellInteractions[i];
if (interaction == null || !interaction.IsValid) continue;
log.Owner.SetQuestCount(Slot, interaction.Index, (byte)Interactions[i]);
}
}
UpdateStatus();
}
示例4: DumpQuest
public static void DumpQuest(IndentTextWriter writer, QuestTemplate quest)
{
writer.WriteLine("Quest: " + quest);
writer.IndentLevel++;
quest.Dump(writer);
writer.IndentLevel--;
writer.WriteLine();
writer.WriteLine("##################################################################");
writer.WriteLine();
}
示例5: SendRequestItems
/// <summary>
/// Sends SMSG_QUESTGIVER_REQUEST_ITEMS
/// </summary>
/// <param name="qg">The qg.</param>
/// <param name="qt">The qt.</param>
/// <param name="chr">The client.</param>
public static void SendRequestItems(IQuestHolder qg, QuestTemplate qt, Character chr, bool closeOnCancel)
{
if (qg.QuestHolderInfo != null)
{
//var list = qg.QuestHolderInfo.QuestEnds;
//if (list != null && list.Contains(qt))
{
var locale = chr.Locale;
using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_REQUEST_ITEMS))
{
pckt.Write(qg.EntityId);
pckt.Write(qt.Id);
pckt.Write(qt.Titles.Localize(locale));
pckt.Write(qt.ProgressTexts.Localize(locale));
pckt.Write((uint)0); // emote delay
pckt.Write((uint)qt.RequestEmoteType); // Emote type
if (closeOnCancel)
{
pckt.Write((uint)1);
}
else
{
pckt.Write((uint)0);
}
pckt.Write((uint)qt.Flags);
pckt.Write((uint)qt.SuggestedPlayers);
if (qt.RewMoney < 0)
{
pckt.Write((uint)-qt.RewMoney);
}
else
{
pckt.Write((uint)0);
}
pckt.Write(qt.CollectableItems.Length);
for (uint i = 0; i < qt.CollectableItems.Length; i++)
{
pckt.Write((uint)qt.CollectableItems[i].ItemId);
pckt.Write(qt.CollectableItems[i].Amount);
var template = qt.CollectableItems[i].Template;
if (template != null)
{
pckt.Write(template.DisplayId);
}
else
{
pckt.Write((uint)0);
}
}
pckt.Write((uint)2); // unknown, probably IsActive
pckt.Write(4); // if can advance: 4
pckt.Write((uint)8); //always eight
pckt.Write((uint)10); // always ten
chr.Client.Send(pckt);
}
}
}
}
示例6: SendComplete
/// <summary>
/// Sends the quest giver quest complete.
/// </summary>
/// <param name="qt">The quest id.</param>
/// <param name="chr">The client.</param>
public static void SendComplete(QuestTemplate qt, Character chr)
{
using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_COMPLETE))
{
pckt.Write(qt.Id);
if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
{
pckt.Write(0u);
pckt.Write(qt.MoneyAtMaxLevel);
}
else
{
pckt.Write(qt.CalcRewardXp(chr));
pckt.Write(qt.RewMoney);
}
pckt.Write(qt.CalcRewardHonor(chr));
pckt.Write(qt.RewardTalents);
pckt.Write(0); // since 3.3: Arena reward
chr.Client.Send(pckt);
/*if (chr.Level >= LevelMgr.MaxCharacterLevel)
{
pckt.Write(qt.MoneyAtMaxLevel);
}
else
{
pckt.Write(qt.RewMoney);
}
pckt.Write((uint)0); // unknown value
pckt.Write(qt.RewardItems.Length);
foreach (var reward in qt.RewardItems)
{
pckt.Write(reward.ItemId);
pckt.Write(reward.Amount);
}*/
}
}
示例7: SendDetails
/// <summary>
/// Sends the quest giver quest detail.
/// </summary>
/// <param name="questGiver">The qg.</param>
/// <param name="qt">The quest id.</param>
/// <param name="chr">The client.</param>
/// <param name="acceptable">if set to <c>true</c> [acceptable].</param>
public static void SendDetails(IEntity questGiver, QuestTemplate qt, Character chr, bool acceptable)
{
var locale = chr.Locale;
using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_DETAILS))
{
pckt.Write(questGiver != null ? questGiver.EntityId : EntityId.Zero);
pckt.Write(EntityId.Zero); // unknown, wotlk, quest sharing?
pckt.Write(qt.Id);
pckt.WriteCString(qt.Titles.Localize(locale));
pckt.WriteCString(qt.Details.Localize(locale));
pckt.WriteCString(qt.Instructions.Localize(locale));
pckt.Write((byte)(acceptable ? 1 : 0)); // doesn't work
pckt.WriteUInt((uint)qt.Flags);
pckt.WriteUInt(qt.SuggestedPlayers);
pckt.Write((byte)0); // probably some pvp flag
if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
{
pckt.WriteUInt(0u); // choice items length
pckt.WriteUInt(0u); // reward items length
pckt.WriteUInt(0u); // money
pckt.WriteUInt(0u); // xp
}
else
{
pckt.Write(qt.RewardChoiceItems.Length);
for (uint i = 0; i < qt.RewardChoiceItems.Length; i++)
{
pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
pckt.Write(qt.RewardChoiceItems[i].Amount);
var template = qt.RewardChoiceItems[i].Template;
if (template != null)
{
pckt.Write(template.DisplayId);
}
else
{
pckt.Write(0);
}
}
pckt.Write(qt.RewardItems.Length);
for (uint i = 0; i < qt.RewardItems.Length; i++)
{
pckt.Write((uint)qt.RewardItems[i].ItemId);
pckt.Write(qt.RewardItems[i].Amount);
var template = qt.RewardItems[i].Template;
if (template != null)
{
pckt.Write(template.DisplayId);
}
else
{
pckt.Write(0);
}
}
if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
{
pckt.Write(qt.MoneyAtMaxLevel);
}
else
{
pckt.Write(qt.RewMoney);
}
pckt.Write(qt.CalcRewardXp(chr)); // since 3.3
}
pckt.Write(qt.RewHonorAddition);
pckt.Write(qt.RewHonorMultiplier); // since 3.3
if (qt.RewSpell > 0)
{
pckt.Write((uint)qt.RewSpell);
}
else
{
pckt.Write((uint)qt.RewSpellCast);
}
pckt.Write((uint)qt.CastSpell);
pckt.Write((uint)qt.RewardTitleId); // since 2.4.0
pckt.Write(qt.RewardTalents);
// #### since 3.3
pckt.Write(0); // bonus arena points
pckt.Write(0);
for (uint i = 0; i < QuestConstants.MaxReputations; ++i)
{
//.........这里部分代码省略.........
示例8: SendQuestGiverOfferReward
/// <summary>
/// Offers the reward of the given Quest to the given Character.
/// When replying the Quest will be complete.
/// </summary>
/// <param name="questGiver">The qg.</param>
/// <param name="qt">The quest id.</param>
/// <param name="chr">The client.</param>
public static void SendQuestGiverOfferReward(IEntity questGiver, QuestTemplate qt, Character chr)
{
//if (questGiver.QuestHolderInfo != null)
//var list = qg.QuestHolderInfo.QuestEnds;
//if (list != null && list.Contains(qt))
var locale = chr.Locale;
using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_OFFER_REWARD))
{
pckt.Write(questGiver.EntityId);
pckt.WriteUInt(qt.Id);
pckt.WriteCString(qt.Titles.Localize(locale));
pckt.WriteCString(qt.OfferRewardTexts.Localize(locale));
pckt.WriteByte((byte)(qt.FollowupQuestId > 0 ? 1 : 0));
pckt.WriteUInt((uint)qt.Flags);
pckt.WriteUInt(qt.SuggestedPlayers); // Suggested Group Num
pckt.Write(qt.OfferRewardEmotes.Length);
for (uint i = 0; i < qt.OfferRewardEmotes.Length; i++)
{
pckt.Write(qt.OfferRewardEmotes[i].Delay);
pckt.Write((uint)qt.OfferRewardEmotes[i].Type);
}
pckt.Write(qt.RewardChoiceItems.Length);
for (var i = 0; i < qt.RewardChoiceItems.Length; i++)
{
pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
pckt.Write(qt.RewardChoiceItems[i].Amount);
var template = qt.RewardChoiceItems[i].Template;
if (template != null)
{
pckt.Write(template.DisplayId);
}
else
{
pckt.Write(0);
}
}
pckt.Write(qt.RewardItems.Length);
for (var i = 0; i < qt.RewardItems.Length; i++)
{
pckt.Write((uint)qt.RewardItems[i].ItemId);
pckt.Write(qt.RewardItems[i].Amount);
var template = qt.RewardItems[i].Template;
if (template != null)
{
pckt.WriteUInt(template.DisplayId);
}
else
{
pckt.Write(0);
}
}
if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
{
pckt.Write(qt.MoneyAtMaxLevel);
}
else
{
pckt.Write(qt.RewMoney);
}
pckt.Write(qt.CalcRewardXp(chr));
pckt.Write(qt.CalcRewardHonor(chr)); // honor points
pckt.Write(qt.RewHonorMultiplier); // since 3.3
pckt.Write((uint)0x08); // unused by client
if (qt.RewSpell > 0)
{
pckt.Write((uint)qt.RewSpell);
}
else
{
pckt.Write((uint)qt.RewSpellCast);
}
pckt.Write((uint)qt.CastSpell);
pckt.Write((uint)qt.RewardTitleId);
pckt.Write(qt.RewardTalents); // reward talents
pckt.Write(0); // since 3.3
pckt.Write(0); // since 3.3
// #### since 3.3
for (uint i = 0; i < QuestConstants.MaxReputations; i++)
pckt.Write((uint)qt.RewardReputations[i].Faction);
for (uint i = 0; i < QuestConstants.MaxReputations; i++)
pckt.Write(qt.RewardReputations[i].ValueId);
for (uint i = 0; i < QuestConstants.MaxReputations; i++)
pckt.Write(qt.RewardReputations[i].Value);
//.........这里部分代码省略.........
示例9: SendQuestForceRemoved
public static void SendQuestForceRemoved(IRealmClient client, QuestTemplate quest)
{
using (var pkt = new RealmPacketOut(RealmServerOpCode.SMSG_QUEST_FORCE_REMOVE, 4))
{
pkt.Write((uint)quest.Id);
client.Send(pkt);
}
}
示例10: SendQuestQueryResponse
/// <summary>
/// Sends the quest query response.
/// </summary>
/// <param name="qt">The quest id.</param>
/// <param name="chr">The client.</param>
public static void SendQuestQueryResponse(QuestTemplate qt, Character chr)
{
var locale = chr.Client.Info.Locale;
using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUEST_QUERY_RESPONSE))
{
pckt.Write(qt.Id);
pckt.Write((uint)qt.IsActive);
pckt.Write(qt.Level);
pckt.Write(qt.MinLevel); // since 3.3
pckt.Write(qt.Category); // questsort
pckt.Write((uint)qt.QuestType);
pckt.Write(qt.SuggestedPlayers);
pckt.Write((uint)qt.ObjectiveMinReputation.ReputationIndex);
pckt.Write(qt.ObjectiveMinReputation.Value);
pckt.Write((uint)qt.ObjectiveMaxReputation.ReputationIndex);
pckt.Write(qt.ObjectiveMaxReputation.Value); // (#10)
pckt.Write(qt.FollowupQuestId);
pckt.Write(qt.CalcRewardXp(chr)); // since 3.3
if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
{
pckt.Write(0);
}
else
{
pckt.Write(qt.RewMoney);
}
pckt.Write(qt.MoneyAtMaxLevel);
pckt.Write((uint)qt.CastSpell);
if (qt.RewSpell > 0)
{
pckt.Write((uint)qt.RewSpell);
}
else
{
pckt.Write((uint)qt.RewSpellCast);
}
pckt.Write(qt.RewHonorAddition);
pckt.WriteFloat(qt.RewHonorMultiplier); // since 3.3
pckt.Write((uint)qt.SrcItemId);
pckt.Write((uint)qt.Flags);
pckt.Write((uint)qt.RewardTitleId);
pckt.Write(qt.PlayersSlain);
pckt.Write(qt.RewardTalents);// NEW 3.0.2 RewardTalentCount (#21)
pckt.Write(0); // since 3.3: bonus arena points
pckt.Write(0); // since 3.3
int i;
if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
{
for (i = 0; i < QuestConstants.MaxRewardItems; ++i)
{
pckt.WriteUInt(0u);
pckt.WriteUInt(0u);
}
for (i = 0; i < QuestConstants.MaxRewardChoiceItems; ++i)
{
pckt.WriteUInt(0u);
pckt.WriteUInt(0u);
}
}
else
{
for (i = 0; i < QuestConstants.MaxRewardItems; i++)
{
if (i < qt.RewardItems.Length)
{
pckt.Write((uint)qt.RewardItems[i].ItemId);
pckt.Write(qt.RewardItems[i].Amount);
}
else
{
pckt.WriteUInt(0u);
pckt.WriteUInt(0u);
}
}
for (i = 0; i < QuestConstants.MaxRewardChoiceItems; i++)
{
if (i < qt.RewardChoiceItems.Length)
{
pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
pckt.Write(qt.RewardChoiceItems[i].Amount);
}
else
{
pckt.WriteUInt(0u);
pckt.WriteUInt(0u);
}
}
}
// #### since 3.3
//.........这里部分代码省略.........
示例11: AddQuest
public static void AddQuest(QuestTemplate template)
{
if (Templates.Get(template.Id) == null)
{
_questCount++;
}
ArrayUtil.Set(ref Templates, template.Id, template);
}
示例12: QuestGossipInfo
public QuestGossipInfo(QuestTemplate qt, IRealmClient client)
{
QuestId = qt.Id;
//Status = QuestMgr.GetQuestStatus(qt,) // kua jak do tohohle?
Title = qt.Title;
}
示例13: SendQuestQueryResponse
/// <summary>
/// Sends the quest query response.
/// </summary>
/// <param name="qt">The quest id.</param>
/// <param name="chr">The client.</param>
public static void SendQuestQueryResponse(QuestTemplate qt, Character chr)
{
var locale = chr.Client.Info.Locale;
using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUEST_QUERY_RESPONSE))
{
pckt.Write(qt.Id);
pckt.Write((uint)qt.IsActive);
pckt.Write(qt.Level);
pckt.Write(qt.MinLevel); // since 3.3
pckt.Write(qt.Category); // questsort
pckt.Write((uint)qt.QuestType);
pckt.Write(qt.SuggestedPlayers);
pckt.Write((uint)qt.MinReqReputation.ReputationIndex);
pckt.Write(qt.MinReqReputation.Value);
pckt.Write((uint)qt.MaxReqReputation.ReputationIndex);
pckt.Write(qt.MaxReqReputation.Value); // (#10)
pckt.Write(qt.FollowupQuestId);
pckt.Write(0); // since 3.3
if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
{
pckt.Write(0);
}
else
{
pckt.Write(qt.RewMoney);
}
pckt.Write(qt.MoneyAtMaxLevel);
pckt.Write((uint)qt.CastSpell);
pckt.Write((uint)qt.RewSpell);
pckt.Write(qt.BonusHonor);
pckt.Write(0f); // since 3.3
pckt.Write((uint)qt.SrcItemId);
pckt.Write((uint)qt.Flags);
pckt.Write(qt.RewardTitleId);
pckt.Write(0);// NEW 3.0.2 PlayerKillCount
pckt.Write(qt.RewardTalents);// NEW 3.0.2 RewardTalentCount (#21)
pckt.Write(0); // since 3.3: bonus arena points
pckt.Write(0); // since 3.3
int i;
for (i = 0; i < qt.RewardItems.Length; i++)
{
pckt.Write((uint)qt.RewardItems[i].ItemId);
pckt.Write(qt.RewardItems[i].Amount);
}
for (; i < QuestConstants.MaxRewardItems; i++)
{
pckt.Write(0ul);
}
for (i = 0; i < qt.RewardChoiceItems.Length; i++)
{
pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
pckt.Write(qt.RewardChoiceItems[i].Amount);
}
for (; i < QuestConstants.MaxRewardChoiceItems; i++)
{
pckt.Write(0ul);
}
// #### since 3.3
for (i = 0; i < QuestConstants.MaxReputations; i++)
{
pckt.Write(0);
pckt.Write(0);
pckt.Write(0);
}
// ######
pckt.Write((uint)qt.MapId);
pckt.Write(qt.PointX);
pckt.Write(qt.PointY);
pckt.Write(qt.PointOpt);
pckt.Write(qt.Titles.Localize(locale));
pckt.Write(qt.Instructions.Localize(locale));
pckt.Write(qt.Details.Localize(locale));
pckt.Write(qt.EndTexts.Localize(locale));
pckt.Write((byte)0); // since 3.3
for (i = 0; i < QuestConstants.MaxObjectInteractions; i++)
{
pckt.Write(qt.ObjectInteractions[i].RawId); // Mob or GO entry ID [i]
pckt.Write(qt.ObjectInteractions[i].Amount); // amount [i],
pckt.Write(0);
pckt.Write(0); // since 3.3
}
for (i = 0; i < qt.CollectableItems.Length; i++)
{
pckt.Write((uint)qt.CollectableItems[i].ItemId);
pckt.Write(qt.CollectableItems[i].Amount);
//.........这里部分代码省略.........
示例14: SendDetails
/// <summary>
/// Sends the quest giver quest detail.
/// </summary>
/// <param name="questGiver">The qg.</param>
/// <param name="qt">The quest id.</param>
/// <param name="chr">The client.</param>
/// <param name="acceptable">if set to <c>true</c> [acceptable].</param>
public static void SendDetails(IEntity questGiver, QuestTemplate qt, Character chr, bool acceptable)
{
var locale = chr.Locale;
using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_DETAILS))
{
if (questGiver != null)
{
pckt.Write(questGiver.EntityId);
}
else
{
pckt.Write(EntityId.Zero);
}
pckt.Write(EntityId.Zero); // unknown, wotlk, quest sharing?
pckt.Write(qt.Id);
pckt.WriteCString(qt.Titles.Localize(locale));
pckt.WriteCString(qt.Details.Localize(locale));
pckt.WriteCString(qt.Instructions.Localize(locale));
pckt.Write((byte)(acceptable ? 1 : 0));
pckt.Write((uint)qt.Flags);
pckt.Write(qt.SuggestedPlayers);
pckt.Write((byte)0); // probably some pvp flag
pckt.Write(qt.RewardChoiceItems.Length);
for (uint i = 0; i < qt.RewardChoiceItems.Length; i++)
{
pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
pckt.Write(qt.RewardChoiceItems[i].Amount);
var template = qt.RewardChoiceItems[i].Template;
if (template != null)
{
pckt.Write(template.DisplayId);
}
else
{
pckt.Write(0);
}
}
pckt.Write(qt.RewardItems.Length);
for (uint i = 0; i < qt.RewardItems.Length; i++)
{
pckt.Write((uint)qt.RewardItems[i].ItemId);
pckt.Write(qt.RewardItems[i].Amount);
var template = qt.RewardItems[i].Template;
if (template != null)
{
pckt.Write(template.DisplayId);
}
else
{
pckt.Write(0);
}
}
if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
{
pckt.Write(0);
}
else
{
pckt.Write(qt.RewMoney);
}
pckt.Write(0); // since 3.3
pckt.Write(10 * qt.BonusHonor);
pckt.Write(0f); // since 3.3
pckt.Write((uint)qt.RewSpell);
pckt.Write((uint)qt.CastSpell);
pckt.Write(qt.RewardTitleId); // since 2.4.0
pckt.Write(qt.RewardTalents);
// #### since 3.3
pckt.Write(0); // bonus arena points
pckt.Write(0);
for (uint i = 0; i < QuestConstants.MaxReputations; i++)
{
pckt.Write(0);
pckt.Write(0);
pckt.Write(0);
}
// ###########
// qt.QuestDetailsEmotes
//TODO FIX UP! and include to quest template
/*pckt.Write((uint)4); // quantity of emotes, always four
//.........这里部分代码省略.........
示例15: TryAddQuest
public Quest TryAddQuest(QuestTemplate template, IQuestHolder questGiver)
{
var slot = m_Owner.QuestLog.FindFreeSlot();
if (slot == INVALID_SLOT)
{
QuestHandler.SendQuestLogFull(m_Owner);
}
else
{
var err = template.CheckBasicRequirements(m_Owner);
if (err != QuestInvalidReason.Ok)
{
QuestHandler.SendQuestInvalid(m_Owner, err);
}
else if (m_Owner.QuestLog.GetActiveQuest(template.Id) != null)
{
QuestHandler.SendQuestInvalid(m_Owner, QuestInvalidReason.AlreadyHave);
}
else if (!template.Repeatable && m_Owner.QuestLog.FinishedQuests.Contains(template.Id))
{
QuestHandler.SendQuestInvalid(m_Owner, QuestInvalidReason.AlreadyCompleted);
}
else if (!questGiver.CanGiveQuestTo(m_Owner))
{
// cheat protection
QuestHandler.SendQuestInvalid(m_Owner, QuestInvalidReason.Tired);
}
else
{
var quest = m_Owner.QuestLog.AddQuest(template, slot);
if (quest.Template.Flags.HasFlag(QuestFlags.Escort))
{
AutoComplete(quest, m_Owner);
}
return quest;
}
}
return null;
}