本文整理汇总了C#中WCell.RealmServer.Entities.NPC.CallPeriodically方法的典型用法代码示例。如果您正苦于以下问题:C# NPC.CallPeriodically方法的具体用法?C# NPC.CallPeriodically怎么用?C# NPC.CallPeriodically使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WCell.RealmServer.Entities.NPC
的用法示例。
在下文中一共展示了NPC.CallPeriodically方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnBeforeAmbusherDeath
private static bool OnBeforeAmbusherDeath(NPC ambusher)
{
if (ambusher.FirstAttacker is Character)
{
var killer = (Character)ambusher.FirstAttacker;
if (!killer.QuestLog.HasActiveQuest(AmbusherQuest))
{
// quest isn't active
return true;
}
// say something
ambusher.Say("Oh kind sir, please don't kill me!");
// discarded the idea of the backstabber:
//ambusher.MoveBehindThenExecute(killer,
// attacker => attacker.SpellCast.Start(SpellId.ClassSkillBackstabRank1, false, killer));
// cast some AoE spell (ignoring all restrictions)
ambusher.SpellCast.Trigger(SpellId.ClassSkillFrostNovaRank6);
// Is now friendly with everyone
ambusher.FactionId = FactionId.Friendly;
// more health than ever before (not necessary here)
ambusher.BaseHealth = ambusher.Health = 100000;
// won't do anything stupid anymore
ambusher.Brain.DefaultState = BrainState.Idle;
ambusher.Brain.EnterDefaultState();
// never leave the killer alone: Approach again and again...
ambusher.CallPeriodically(2000,
obj => SeekForgiveness(ambusher, killer));
return false; // return false to indicate that the guy didn't die
}
return true; // die
}